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Even just one different objective type and an alternate final boss would've gone a long way.
At least they did something new and didn't just make another Splatformer with re-skinned Octarians again.
Though the level curve still raises my eyebrows. There were multiple times where I had to grind mons 10levels below my team for 10+mins, to keep up with some of the harder gym leaders (as well as a tricky fight with Giovanni).
I dropped this mainly bc Clair's Kingdra completely decimates my mono Rock team. Even my higher Sp Def. mons like Tyranitar and Omastar get 2 hit KO'd. My only solution was to bring Lileep and Shuckle out and grind them. But I didn't feel like doing that.
Whenever I want to experience Johto again, it'll be through this hack for sure. But maybe with a better rounded team lmao.
also at this point I've realized random encounters are 100x better if you have a meter telling you when you're about to encounter another ..encounter. it makes the pacing of exploration feel infinitely better.
EO5's overall polish, including being much less grindy and slow paced than the previous EOs I've tried, makes me feel comfortable in saying this is one of my absolute favourite Atlus games alongside SMT Strange Journey and SMT Nocturne
if you're interested in EO but aren't interested in playing all of them and just want to try the "best ones", I feel like a lot of fans including me would point to this one