2019

Really well written and timely visual novel about the impact of AI. Excellent voice acting. My only real negative is that some of the art is a bit bland and ironically feels like it was generated by AI.

Nice music and an affecting if undercooked story. Gameplay is basic rhythm game fare - looks and feels like an old Flash game at times. Not particularly challenging, a decent way to spend 2 hours if you play the extra robot missions, which were probably more fun than the main game.

The emulation of a phone interface is really impressive but I was disappointed how subdued the horror elements are compared to the detective story and 20-something drama aspects. Ended up feeling like a cynical marketing book more than anything.

Most of the acting is.. not great except for the voice of the antagonist at the end. The plot revolves into nonsense by the finale though, sadly. Still a fun and interesting experience overall.

Neat idea but the trash controls and relentless backtracking wore me out quickly. Dropped it after an hour.

A pretty typical Sad Walking Simulator but the voice acting was really good and the story packs a solid emotional punch. Gameplay was… whatever. Not a bad way to spend 45 minutes.

Cool idea for a game with some neat aesthetics but I wish it was more about cutting a stylish path than struggling to find the targets. Bailed after about 30 minutes.

One of the best looking "OK" games I've ever played.

I command the developers for Harold Halibut's unique, claymation-style art design and generally gorgeous visuals. The voice acting is also mostly very good.

But on a gameplay level this is pretty damn dull. Its status as a "walking sim" would be fine were it not for the extreme emphasis on repetitive backtracking and also the game's overegged 8-10 hour length.

There's no real difficulty here beyond trying to remember which room NPCs are staying in when you have to go track them down.

The story has flecks of intrigue but the thematics are very on the nose and straightforward. The characters are an interesting bunch but could use more shading.

Game is also quite buggy - numerous times I tried to skip a single line of dialogue and it just skipped all the dialogue for the scene. Lots of clipping through objects too.

It's an interesting and creative game but I think it should've been about half the length. As it stands I was ready for it to be over long before the end.