Sadly this is one of Wales Interactive's weaker FMV games. There are a few decent performances and the production values are decent enough but it's so dull almost from start to finish. The languid pacing even for a 90 minute game and lack of an interesting payoff made me happy to move on after a single playthrough.

Also this needed more Richard Brake - he had about 3 minutes of screen time :(

A moderately amusing assemblage of moral dilemmas, though the genuinely provocative earlier questions eventually give way to increasingly silly/meta diversions which aren't quite as noodle-baking.

The narration is really good. The visuals are ugly AF on the Deck though.

Certainly has its clunky mechanics but I really dug the art style and overall vibe. Solid 3-star indie.

Short and sweet little visual novel. Wasn't compelled to seek out all the endings but I liked what I saw all the same.

Moderately amusing party game but making each round the same game was a really silly design choice. Each round should be a new game type as it gets suuuper boring once you've on round 7 or 8 of the same damn thing.

Categorically "not for me" and I knew this going in, but wanted to try it out as it was on Game Pass.

Died twice in the first 15 minutes and got sent straight back to the beginning. I don't have the patience for this. Abandoned with my tail between my legs.

Another "tried it because it was on Game Pass" game. Not really for me. Pretty generic and repetitive gameplay-wise. I'm sure it'd be way more fun with friends.

I'd call this an ambitious failure. Props to the devs for making something so much more cinematic and big-scale than its predecessor, but ultimately they lacked the resources to get it done properly.

At 8+ hours long this is actually way too big, especially with the overabundance of tedious climbing/laser puzzles. The voice acting is really good but the characters' facial animations are HORRIBLE and really undercut the story, which has a much greater focus than in the first game.

Curious to see if this sold well enough for a third game or not.

Played a few levels and just couldn't really get into it. I liked the comically portentous dialogue but the gameplay seemed incredibly simple - perhaps too simple and repetitive for its own good.

A pretty unique and visually/aurally impressive puzzler, though some of the puzzles were ultimately more annoying than smart. If it had been much longer I probably would've bounced off.

The core card game gameplay is really, really fun, but holy shit this game is way too bloated.

This a 15-hour game stretched out to over 30 with the mobile game-esque hangout elements and the fact you're often forced to do randomly generated side missions between main missions.

Also not making attack animations skippable during combat is INFURIATING.

A good game that just doesn't respect your time at all.

LOVED this. Super relaxing with fantastic climbing mechanics. A few janky moments but it's short, sweet, and has a killer musical score. More games like this please Microsoft.

A few charming mini-games but honestly the whole "battle royale" element is really lacking because you're walled off from the other players for most of the mini-games. Also a lot of them just aren't fun.

Given that it's hard to fill a server even on release week, I think this is DOA in short order.

Jesus Christ. I "played" the first four nights and just couldn't bring myself to hate-watch/play this thing anymore. Konami massacred our boy.

I've always preferred the Horizon games and this really solidifed why. It's so technical and boring, made worse here by forcing you to work through a bunch of tedious busy-work in the first hour of the game.

Multiplayer sucks too, namely the inability to just drop into matchmaking and quickly race. I ain't got time to hang out for 20 minutes before a race lmao.

Shame as it looks nice and the core racing is solid. A letdown, though.