A tough "game" to review honestly. This is a 15-minute experience that's intriguingly weird but probably too brief to make that much of a dent. The unsettling mental health as horror vibe works well, and the writing is good, but it's over before it can really do anything to truly grab you. Will play the sequel soon.

A modest expansion of the original game that's still only about 40 minutes long but far more visually interesting and narratively coherent, and it even has a little more gameplay-wise too.

Hard to remember a game that so effectively puts you in the headspace of somebody suffering from mental illness. Would love the developer to make something longer though.

This was just lovely. An affecting story with well-wrought characters, a gorgeous art style, wonderful score, and clever central gameplay mechanic.

While the material will obviously appeal to the trans community more than anyone else, I think as long as you're an open and empathetic person there's a lot here to enjoy.

Also really dug the Irishness and the glossary of terms for international players. I'm in for whatever this team is making next.

Really enjoyed this. In terms of inputs it's incredibly simple but the perspective-based, Escher-inspired puzzle aspect is really well executed, combined with some absolutely beautiful art.

Difficulty-wise it's not too taxing aside from one or two tricky levels, ensuring this makes for a nice relaxing sit.

This is surprisingly considerably easier than the first game - while the original actually had me stumped a few times this one was basically an absolute breeze. As a result it's perhaps less satisfying to figure out the puzzles but the art direction and music are excellent and the gameplay loop is still a lot of fun.

Wish it had an expansion like its predecessor because this is only around half the length of the first game. Would be up for a third though.

2023

Blanc? More like Janc.

I really wanted to like this but despite the inherent cuteness and nice music, the gameplay makes it a chore at even just 3 hours in length.

Platforming and movement just doesn't feel good, especially if you're playing solo as you'll probably end up constantly confused about which side of the controller is piloting which character.

The game isn't hard but some parts could've used better signposting. It doesn't help that I had to reload several sections due to glitches - either an event not triggering or my character straight-up disappearing off the map. In one case I reloaded and the game skipped a puzzle lmao.

Checkpointing is also really poor - I reloaded a level and had to play through a whole 10 minutes again.

Hated the part with the ducks - it went on way too long. Enjoyed this way more in the early going when it was just a simple traversal game. Also the fake-out peril moments did nothing for me.

Throw in not-great controls and an awkward camera and this just feels hugely undercooked. Shame.

Kinda loved the hell out of this. Just a nice breezy 2-hour sci-fi visual novel with great writing and surprisingly strong world-building considering the whole game takes place on a train.

Text can be a bit of a pain on the Steam Deck, especially if your eyesight sucks, so player beware.

Not quite as good as the first, but not far off at all. I prefer the setting of Subsurface and I thought it used dialogue options far more effectively for the detective aspect of the game.

But the writing is still very witty, interesting, and even funny - even unintentionally with the pandemic line - and Mike Bithell manages to draw you into the world of his game even though you see so little of it.

The riddle with the second pass code pissed me off a bit, but otherwise this was a nice relaxing 2-hour sit. I'd love to see more of these, but given that it's been 5 years, I think it might've had its time.

This can scarcely be classified as a conventional gameplay experience considering it's such a passive piece of work, with the intent instead being to soak in the wordless story and admittedly gorgeous atmosphere.

Ultimately I found it quite hit and miss - movement is extremely clunky and awkward, and it actually feels its length despite being only an hour.

But the art is nice and the music is beautiful. It's a cute, easily understood story, but likely only worthwhile for To the Moon completionists. Glad I played it once, I guess.

2023

[DID NOT COMPLETE - played 1 hour approx]

This game has a great art style, lovely music, and overall appealing representation of a culture I know nothing about.

But the gameplay is so basic and shallow, I just couldn't give 6 hours to this. Once they ramped up the fetch quests I decided to dip.

[DID NOT COMPLETE - played about 30 minutes]

This didn't click with me at all. Fun idea for a game but I found the game logic frustrating and the repetitiveness of the puzzles meant it wasn't very fun to experiment with the various possible scenarios.

Gotta say I was pretty disappointed with this. The gameplay is super basic and linear, the player choice is very superficial (I played through it twice doing the opposite thing the 2nd time and the game was mostly the same until very late), and I really missed the road trip element from the original.

The skating mini-game has some cool music and art design, though still fundamentally feels a bit mobile game-y to me. It's about 3 hours long for a single playthrough. Overall it just feels kinda tossed-off and low-effort.

I thought it was pretty good within its own fairly confined constraints. If you enjoyed Mike Bithell's other games this unsurprisingly shares a lot of the same DNA though the IP branding might bring loftier expectations for something bigger. My first playthrough took me just under 2 hours, and it's easy to skip through the dialogue to test out other dialogue/story permutations.

The writing is really evocative and I liked the art of the panels, but it really just felt like a small part of a larger story. Hoping this does well enough for more to be produced. The defrag mini-game was so-so - I didn't love it. Overall enjoyable for Tron/Bitell fans but nothing that'll set the world on fire. I think for a budget asking price it's a fair effort.

Y'all are weird. The ending was mildly amusing but these ironic meme games just make me feel out of touch and give me a headache. At least it was only 12 minutes long and looked kinda pretty.

This has way more interactivity than Wales’ other FMV games but it’s also WAY more linear. Clearly produced on a low budget but the acting is pretty good and the final plot twist genuinely got me. Not bad for a casual 2 hours on a lazy Sunday.

The key pad puzzle was garbage though. On the Steam Deck’s display I couldn’t tell what the fourth number was and had to look it up.