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love it. flipping the dark souls franchises grandiose themes of perseverance and the desire to live into themes of unnecessary existence / prolonged death, and using those themes for a discussion on the viability of the soulsborne games is probably the most creative and intimate way to end this unexplainably beloved franchise. this intensely difficult concept is perfectly executed, being accompanied by some of fromsoft’s best consistency through levels and bosses. just feels like they perfected everything here which makes for such an awesome contrast: it’s this decrepit world just begging to die, and yet it couldn’t be more fantastic.

played twice currently on third playthru 2/20/24