I picked this up because I had a $1 GameFly offer with two discs out and needed a second PS5 game. I almost didn't play it because I didn't know if I'd end up liking it, but I'm really glad I did!

I really enjoyed the platforming and mechanics, and everything was just challenging enough to make me keep trying to 100% every level. The ultimate challenge level was tough but fair, and I definitely made it harder on myself by going faster than I needed to (I finished at 8 minutes 45 seconds I think).

This game really shined in two-player co-op, though. I had tremendous fun playing with a friend, although when I tried four-player co-op it was much more of a hassle than anything due to the limited range of the camera.

Overall, I'm really glad I picked this up, and it was a delight to play on the PS5.

A short, relaxing, beautiful game with easy (yet somehow still enjoyable) puzzles and fantastic traversal and exploration. This is the kind of game where I just had to sit back every once in a while and appreciate what the developers were doing.

My only real gripes are the length (I wanted more!) and the lack of fast travel. After I finished the final boss, I thought about going back to the first area to explore some more with my new skills, but the thought of going all the way back there made me decide it wasn't worth it.

I'd definitely recommend this game, but probably at $20 or lower. I felt like I explored most every nook and cranny and still only got about 10 hours out of it.

This was much better than I thought it would be, and was a great PS+ game.

There's definitely some small-dev jank to the animations and the AI is pretty bad, but the game is absolutely gorgeous on PS5, the characters are great, and the story was compelling enough to keep me playing for basically two days straight until I finished.

This is also one of the first games in recent memory where I actually read all the little descriptions for the collectibles. The devs did a great job making the history interesting.

I'll definitely be on the lookout for their next game.

A beautiful game! I really enjoyed this one. The constant rhyming was a bit tiresome and the story wasn't really all that captivating, but it had a charm that overcame these faults. And the music is fantastic.

A charming indie game in the style of the old 16-bit SNES jrpgs. I loved this game for the first 10 hours, really liked it after that, but was ready to get to the end with about 5 hours to go. I feel like it was maybe one chapter too long.

The music was great, and the dialogue and characters are pretty well done. I enjoyed the battle system, although it did get boring toward the end since every battle played out pretty much the same way.

I'll definitely be on the lookout for this team's next game.

Still as good as I remember from 10 years ago! I always enjoyed this game for the story, the atmosphere, and the unique light-based combat sections.

The remaster looks great for the most part, and the movement is silky smooth - you can really tell the difference that 60 fps makes over the original. I think they also rebalanced the ammo drops, because Nightmare mode was a piece of cake this time around compared to what I remember on the 360. Back then I remember having to conserve ammo like mad, reset sections until I had spent as little ammo as possible, and run whenever I could. With this version, I pretty much just fought everything, and I still ended almost every episode with max ammo, including flare gun ammo.

The DLC is also good, and both are more challenging than the main game, especially the first one.

This game is a joy to revisit for anyone who was a fan of the original, and while it might seem a little dated to anyone coming to the game fresh, I'd still recommend it.

I already loved the original, but this remake/remaster is really well done. Movement is much more fluid, frame rate is fantastic, the extra ending is great, and I swear that even the grind for materials was less painful.

I do miss old man NieR, but young NieR was so much better than I thought he was going to be - to the point that I don't think I could ever go back to the PS3/360 version just for the old guy.

This is an absolute classic that everyone should play, and this is the version to get.

This is a game I really wanted to like - and for a while, I did! I love the whole Fallout gameplay loop of exploration and looting, and this game satisfied it in droves.

Unfortunately, there's not too much to this game beyond that. Combat is boring. The story is just OK. Where this game really shines is in the backstory that you read on terminals, but the story of the present day just didn't grip me at all. I also completely tuned out during the (extremely lengthy) ending slideshow that showed me the result of all my work, because ultimately, I just didn't care!

I also didn't care a lick about any of the companions, with the exception of the amazing Parvati, who never left my party and singlehandedly bumped my review from 3 stars to 3.5!

The DLC is pretty good and might be better than the main game. Peril on Gorgon starts pretty slow, but quickly becomes interesting and engaging (but again, only in what you discover about what happened in the past through terminals and whatnot). And Murder on Eridanos was short, engaging and fun.

I also didn't like that the game level caps you at 36 (or 30 without the DLC). There was a good portion toward the end where I was gaining no XP and couldn't improve my character at all, which takes out quite a bit of your motivation.

Oh - and finally - I know this is a game set in space, but it really didn't feel that way, unlike something like Mass Effect. It honestly didn't feel that much different than Fallout setting-wise. Lots of same-ish buildings to explore and same-ish planets.

Also, the load times are just bad, even on PS5.

I feel like there could have been a good game here, and maybe the second one will be better, but I probably won't pick it up.

I really like this game!

First off, this is an old-school JRPG. It's a really well done PS4 remaster of the PSP version from years ago, which itself was a remake of the SNES classic. This means there are a lot of things from old school JRPGs that will probably turn off newer players, such as random battles (lots of them!) and backtracking. Also, unlike most games with random battles, there's no good way to turn them off. There's one character you can get late who can turn them off in the world map, but you can only lower the rate in dungeons.

That said, this game is still great for anyone who grew up playing NES/SNES JRPGs. The redone pixel sprites look great, the voice acting is better than expected, and the story is surprisingly good, although you'll roll your eyes at some of the lines. I also really liked most of the characters.

The best part of this game, though, is the intricate crafting and skill system. It's really exciting when you unlock something new, and the game is pretty easy to break (in a fun way) if you know what you're doing. Unfortunately (or fortunately?) even breaking the game means you can still die pretty easily in the postgame dungeon if you aren't careful.

I really, really hope we get a localization of the second PSP game remaster!

This was a pretty fun game in four-player co-op, although some of the levels were definitely not built for it. It's still really fun to play with friends, though!

2017

Amazing game with amazing DLC.

This game is like the perfect blend of Bioshock, Deus Ex, and Dead Space. And the DLC puts a twist on the gameplay of the base game with highly addictive results.

This is a definite recommend from me, especially if you like the three games above. And don't skip Mooncrash!

Honestly, the only negative with this game are the really long loading screens, which are long even on PS5. This would have been a great candidate for a next-gen update to hopefully cut down on the loading.

One of the worst Lego games, unfortunately. The load times are really bad, the puzzles are almost nonexistent, and the story sequences, while entertaining, become a slog in certain levels. And the bonus level has to be the least inspired one yet.

I was hoping this one would be better. It's still a Lego game, though, so it's not awful, but almost any other Lego game would be better to play.

Amazing. The GOAT trilogy, and it still stands up today.

The quality of life changes to ME1 were great, and the second two games were pretty much untouched, including (unfortunately) some of the annoying bugs. However, these games are still some of my all-time favorites, and this remaster almost does them justice.

A short, entertaining game that's meant to be played multiple times apparently, but that really doesn't hold up after multiple playthroughs.

My first playthrough I was a goodie-goodie, and all of the conversation options really seemed to work. The story was entertaining enough, if nothing really special, but I enjoyed it.

My second playthrough I was a complete bitch, which really didn't seem to affect things as much as I would have hoped. Sure, I'd get a negative reaction right away, but all the same conversation beats pretty much happened that were also in my good playthrough. It was pretty disappointing and a little TellTale-ish where the game makes you think your choices matter, but they really don't. Overall I think there are only three or four conversations that actually "matter" in the end, and they're pretty obvious. There were some nice touches thrown in on the second playthrough that called back to the first one, though, which helped keep it interesting.

My third playthrough was a complete slog with nothing really new.

I'd say my biggest complaint about the game is the movement. If you've ever played the original King's Quest game by Sierra, you remember the incredibly slow movement of the main character. Unfortunately, the characters in Oxenfree all move like that King's Quest character from 30 years ago. And even worse, you have to move from one end of a rather large map to another, often backtracking, and often slowly climbing lots of ladders. It's painful.

My other main gripe had to do with the occasional glitches. NPCs often got stuck or ran in place, which really didn't affect anything, but it did make it a little funny when I was supposedly speaking to them and they were on the other side of the map. I also had the game crash once, which made me lose about 30 minutes of progress.

Overall, I'd say it's worth playing, but maybe just twice... unless you want all the trophies/achievements, of course. For those, you'll need to do three playthroughs, unfortunately.

An absolutely gorgeous game with great art direction and fun, rewarding combat.

One thing anyone should know going into this game is that there is a heavy emphasis on boss battles. I believe there are 15 different boss battles in this game, and depending on the difficulty you're playing, it's possible to hit a roadblock pretty early on as the game forces you to learn the combat system before you have a lot of your more powerful moves.

The combat isn't particularly difficult, though, and if you can handle the Kingdom Hearts games on Proud or Critical, you can handle Kena on its hardest difficulty. Most bosses only have 2-4 moves you need to watch for, and once you figure them out the combat becomes really rewarding.

This is also one of the few games in recent memory where I enjoyed my second playthrough (on the hardest difficulty level) more than my first playthrough (which was on normal).

I'd definitely recommend this game, and I can't wait to see what this developer comes up with for their second game!