A game that brings me nothing but pure joy. All the boxes are checked. Insanely loveable cast, sprawling world to explore, stellar voice performances, gut punching story, gorgeous soundtrack, and an option filled combat system. Another entry where I constantly want to know what happens next whilst never wanting the game to end. A euphoric feeling, felt a third time over. A few QoL issues like no reloading in-game, chain attacks taking too long, no leveling down before post-game are but small blemishes.

Favorite storyline by far. Despite juggling a main story and nation story it is easy to follow the relevant characters and still provides a complicated JRPG twist. Vastly improved cutscene animation was a pleasant surprise too. To counterbalance this: it is by far the longest to complete. An absurd amount of traveling thanks to revisits. On top of an increased number of in-game day waits. We were unlucky enough to often finish quests just as the next day started, necessitating a 48 minute wait.

The gripping narrative one expects from this series is traded out for an unparalleled sense of freedom. The wealth of systems, content, and options for approach you have is about as overwhelming as the untamed planet of Mira is to the characters, if not more so. This game is so heavily weighted in one direction its insane. Even ignoring the story, there are a myriad of smaller issues I have that really add up. Yet in spite of them, exploring all this game has to offer was still so satisfying.

Pretty fun. Just can't stand how much downtime their can be between games. Especially so if you don't leave before spectating the next round begins.

Was hoping for a bit more from this. The two new party members being clones of base game members is disappointing for gameplay. Nonetheless it was surreal seeing the Bionis Shoulder. The new music is great and Melia gets much deserved focus. Still came away satisfied despite the extremely vague hints at what is to come for the series. It will probably be cooler in hindsight.

Can't say enough good about it. The story, voice performances, and enormous areas will always be its greatest appeal. But for as much as it is hailed as a modern classic, I think there are many hold ups for players who don't gel with its various parts such as the numerous fetch quests, mixed AI, or slow affinity gain. Despite these things I can't help but want to do everything just like in the MMOs it takes from. For some, only its best parts are for them but undoubtedly all its parts are for me.

I adored Aht Urhgan and its surrounding areas. The new jobs and how they fit in with the story is great. While it isn't my absolute favorite storyline in the game, it was still an emotionally impactful one thanks to Aphmau and Luzaf. It was the only expansion we were able to clear in less than a week. It is where we started to become frustrated by the frequent requirement to wait an in-game day to start the next story mission but it was not as egregious as the next two expansions.

The third entry is much more focused, faster, and polished. Visual don't just see a course correct, they have leaped in quality. Combined with some of the better voice actors returning helped give it a big budget feel. They find a way to cover just about every plot point you could've had questions for and do so with great pacing. Pacing is aided by the fast battles. Combat has seen a mostly positive overhaul aside from difficulty. But I will take too easy over 10 minute encounters every battle.

I respect it's attempt at providing insane amounts of lore payoff, telling a complex story where characters actively lie and switch side, and regularly changing the point of view. This is FFXI's big one. However, I did not come away feeling as positive as many do about it. Reading small text in long, jargon filled cutscenes that often have hours of tedium filled questing between them made it difficult to keep up let alone find myself invested. Even still, Prishe had me crying and that's worth something.

Story is paced better and I like the focus on Rubedo this game. While the game does feel faster than the first, it is still too slow with lengthy battles towards the end. Skill system is enjoyable progression but eventually I felt my character builds becoming homogenized and they are, again, stingy with skill points considering just how many skills I never got to unlock. Realistic faces made for an uglier game and the voice actor changes are both jarring and offer worse performances. People act like this game is a DMC2 level crime. It isn't good but it definitely isn't that bad.

Unlike Xenogears, Xenosaga makes great strides in not trivializing most battles. The game pushes you to use all of its systems, battles are tough and it pays to plan ahead. Unfortunately, the game is just too slow. Slow walking, long loading screens, and battles that can last 5-10 minutes. Compelling cast of characters but much of the story is bogged down by sci-fi jargon. This makes it difficult to ask for the my full attention in the many 20-40 minute cutscenes. Also I'm as a big a Yasunori Mitsuda fan as the next guy but I don't agree with the decision to have no area music.

Despite the first expansion having the least amount of missions this still took far longer than anticipated as we interspersed level grinding between missions as needed. Ultimately, Ark EV was too difficult so we abandoned our goal to stay at the level cap of the expansion. This was naïve in hindsight as there were only three of us and none of us chose to play as a tank or healer. Found the story to be underwhelming, Lion especially so as her short screen time gave little reason to be invested.

Unnerving atmosphere. I was surprised that the minimalist storytelling is so strong even in the first entry given what is known of the rocky development history. It stands as more proof that limitation breeds creativity. Wish I got to play before the servers shut down.

Ambitious and layered narrative that is hindered by a poor English localization, a soundtrack that is far too short, a disc 2 with pacing and presentation issues, bland dungeon design, and combat that feels good but soon becomes trivialized by a lack of depth in its systems. How the game became flawed is no secret. Rather than contemplate what could have been, I am instead appreciative of just how much the staff set out to acheive and its delightfully complex narrative framework that would be put to good use in future games.

Quality of life features are bolted on to a game that used to be harsh, demanding, and require cooperation. It's not enough to ease the pain of progression compared to modern MMOs yet it is still too much to ever replicate what the game was originally like. I am well aware of the fondly remembered original experience but I don't think I'd personally ever want that. It was a punishing time sink that gave people who, at the time, had the time, great memories. Now, it asks far too much from new players like myself compared to what it gives back.

If you're a newcomer like I was. If you want to play every FF game. If your sole goal is to simply see all the story content. I can't recommend this to people like me. There is no breezing through the story content. You will have to dig in fairly deep and engage with much of FFXI to get to the end. There are some fantastic stories and characters in this game. Some among the best in the series. Playing the game to see that is more engaging than watching it all on YouTube especially because none of it is voiced. I am not someone who could've enjoyed the story as much if I just read it. With no break from the dialogue, no area or battle music, and no atmosphere to soak in. Yet I can't deny this is a matter of tens of hours vs hundreds. And I don't think the time investment justifies the returns you get. Mainly because I find playing the game to be the least fun part. It hurts me to say that because there is a lot to love about Vana'diel. Yet even with the quality of life updates, FFXI is an archaic game that will frustrate a new player who only wants to see the story.

If you're still committed to seeing this story unfold before a potential shutdown then I offer a few bits of advice. First, try and find some fans to play with who share your goal. The company improves the absurd amount of time you'll spend traveling, leveling, and farming drops. Second, don't be afraid to ask for help in-game. Much of this game is soloable now with the help of NPC party members but the more human players, the lower the barrier to clear some of the harder story content becomes. You will inevitably hit a wall, but when my group stopped being stubborn and gave a shout for help, it came instantly. It's a social game, don't be afraid to ask. Lastly, use a guide. This game needs it, especially if you're going to be efficient