I was begging for a shorter game after SMT II. If delivers on that in the most backhanded way possible. Whose sick idea was it to entice the player with four routes only to put them through dungeons so bad they won't want to replay the game? There is a war crime level time waster in this game. Combine that with asset and soundtrack reuse from the first two games and now I'm being tempted to skip this entry altogether. What's even worse is there are some amazing new tracks and enemy sprites in the fourth route locked behind new game plus. Reiko's ending is enjoyable but when the most enticing content is in playthrough two of a game that's already more of the same, I can't be bothered.

I have nothing nice to say. Every aspect of this game drives me up a wall. The music is repetitive and obnoxious. Casting spells is frustrating. Multiple status effects that stop you in your tracks. Character progression is simple and uninspired given this is an FF game. Everything is slow. Traveling the world map, story events, connecting GBAs. GBAs dying is the cherry on top. Carrying the chalice is but a drop in the bucket compared to everything else I've mentioned. There is a clear gameplay loop they have designed but I hate playing the game so the fact I have to keep grinding dungeons for stat ups and materials to make progress is infuriating. There's little left to enjoy when the foundation was so poor in the first place.

Scouring every nook and cranny of Delfino Island for hours on end as a child with so little progress to show for it brought me as much joy as blasting through the game as an adult. Music? Phenomenal. Plot? Absurd. Art design? Immaculate. Movement? Tight as can be. Mission variety? Shut up.

Despite not enjoying Ogre Battle, this was a blast. Gorgeous presentation does a lot of the heavy lifting. All the fun for me lies in the menuing. Unit optimization, army management, seeing the results of my preparation. It can really drive up game time if you're into micromanaging. Unfortunately, the game is easy and offers little variety in the map design. It isn't worth investing that much time preparing. The second half of the game was a formality I was ready to be done with. It's a shame because all the systems are constantly begging to be tinkrered with. Maybe a challenge run in the future.

When I'm still making mistakes related to the controls 30 hours in, using the button control scheme, I feel it's safe to say it is not very intuitive. Too predictable with three visits to the same three areas. That lack of variety combined with the slow pace and late game padding wears down my enthusiasm for adventure. Characters and dungeons are a treat but I don't see myself revisiting this one.

Overall I found it to be a downgrade from the first game. Story and atmosphere are where it shines but SMT1 does them better. Combat is still mostly brain dead, negotiation is dumbed down, and progression is either tedious backtracking or just too obtuse. Perhaps my biggest complaint is the game is too long. An issue in their other SNES offerings. They wring out so much game time with so little unique assets. It feels like it doesn't know when to end. I'd have preferred a shorter, tighter experience.

Even ignoring the swathe of additional media, the game alone is pulling in so many directions. There is a lot going on yet all I wanted to do was get it over with because I can't be asked to care. Whether speaking on the story or the gameplay, it is so unfocused. It makes me wonder why any of activities I ignored exist because they probably took time away from making a more cohesive experience. I have that sad feeling I get with some games because a what-if version exists in my head. A sign that it, for what it's worth, did grab me.

I wanted to love it a lot more. It's visually stunning with a score and world to match. Yet the story provides very few emotional payoffs. As much as I love the cast, little is done to back up Vaan's claim of friendship at the end of the game. The party doesn't interact enough and performances aren't very emotive. A shame because there is so much content to do character work in. Preparation is fun but I find the battles less so. As neat as it is to automate, boss battles and dungeon crawling are dull due to how little input is required after set up. I'd like to see them give Gambits another go.

I know this one is peak GG but I didn't really do much beyond story mode. And the story mode has the exact same presentation as X Plus and X2 so it got pretty bland, pretty quickly. Especially because very little of note happens in anyone's story. I'd need to delve into online with the steam version to get more out of this one. Still, same look and sound as X2 but with more content so it's great.

Like the last game, every improvement is counterbalanced with baffling design decisions. New parts system on top of style changes taking less battles and rewarding you upon leveling. Yet it takes so long to max a style that you can go the whole game w/o a style switch. Story hits an emotional peak but dungeon count has shrunk. If you aren't in a bad dungeon, you're dealing with Freezman level padding. Despite QoL changes, post-game still has me running around for hours, cross referencing guides.

Did very little for me. The look, the setting, the soundtrack are all solid. Gameplay, story, and Aya herself all follow a similar path of starting off strong and interesting only to quickly nosedive. By the end, combat is either a joke or a frustrating affair. Narrative just turns into exposition dumps about absurd concepts that give the player no time to digest them because the game is so short. And you can't really overlook this because Aya has no noteworthy work done on her character.

It doesn't go above and beyond being a Jet Set Radio game, instead playing it safe. Feels like what I imagine a 3rd entry to be if one had come out shortly after JSRF. Ultimately probably more enjoyable than a boring remake or wildly different entry that Sega could always spawn now that it is decades removed from the last one. It could have done more but at the same time I'm very happy with what I have. The passion is so evident in this work and it fills a passionate fan like me with joy.

Even more content than the original and just as satisfying to play. The simple addition of the grab adds a lot.

Some genuinely fun mini games. Bloated with too many similar ones, which makes it a lot less replayable.