As far as Dante's first outing goes, this is a perfectly solid action game with a straightforward yet fun combat system. The narrative isn't anything to write home about, but remains fairly enjoyable outside of some real groanworthy dialogue near the end of the game. It's presented well thanks to nicely animated cutscenes and voice acting that is (usually.) pretty good. Visuals have a lovely creepy gothic atmosphere that certainly adds to the experience.

I wouldn't say it's flawless, however - personally I had many gripes with the fixed camera, and found myself getting lost in some of the maps. There are also strange nonconventional gameplay segments, like the underwater portions, as well as the dreaded Kamiya Space Harrier section, but despite my initial concern, none of these lasted long enough to be bothersome or annoying. The combat is fun, and likely more involved than that of other brawlers at the time, but still somewhat lacking in depth and flexibility.

All in all, a fun experience that I think aged decently.

An action RPG oozing with creativity, ingenuity and heart. Even taking into account what was removed from the DS version, the battle system remains unique and fun, with an "easy to learn, hard to master" approach. The story is not like the average JRPG, forgoing the "kill god" plot for a more stylish yet surreal tale about making connections with others and changing for the better. Wrap it up with awesome character designs, fantastic music and a stylish presentation and it makes me wonder why I didn't experience this sooner.

Even without the Plus version's generous enhancements, Cave Story stands strong. Tight, enjoyable gameplay, great music, and a simple yet surprisingly engaging story tie up what is still a hallmark of indie excellency. While I personally took minor issue in some of the backtracking elements as well as the obscurity of certain hints and tips, they do little to weigh down such a great action platforming experience.

I'll probably have more concrete thoughts once I complete it, but having finished the first three worlds, I'm in love with this game. The gunplay is smooth, satisfying, and fluid - the rapid, intense and adrenaline-pumping style of gameplay brings to mind DOOM 2016 and its sequel, though Ultrakill somehow manages to be more intense, with a greater focus on strong and precise play.

An excellent sequel to the already enjoyable first title. It's a lot more varied visually, the gameplay loop is more interesting and satisfying, and the overall feel is a lot more over-the-top than DOOM 2016. I have an issue with the amount of platforming/parkour-like challenges scattered through the maps as a way to extend the game length, as well as the way the narrative gets a little too self-referential what with gassing up Doomguy as this big unstoppable badass and even a messiah of sorts at one point, but it doesn't destroy the experience by any means because there's still an insanely fun shooter that gives you more of what you love, and then some.

This is easily the best Mega Man collection to come out of Capcom right now. The input lag is nonexistent compared to prior releases, and it does have some great extras like alternate music for some segments and the ability to unlock and use the Z3 ecards. ZX is set up in a way where you can for the most part comfortably use the touch screen even on a gamepad, and there's quite a few options for customizing the experience. The ports themselves run great and if you're on PC you have the added bonus of being able to mod the music out for their cleaner, crisper, higher-quality CD counterparts (look it up!).

The games have always been fantastic - Zero 1 and Zero 4 are considered the weaker titles, as well as the ZX series, but at their worst I'd say they're "fun", whereas Zero 2 and Zero 3 are highlights, well-known for being masterpieces amongst action platformers. Great visuals, strong music, tight gameplay and interesting narratives make up all the games in this collection, so if you want to get into the series this is far from a bad way to start.

One of the coolest games I've ever had the pleasure of playing - there are miniscule issues that drag down the experience, such as the slightly finnicky nature of the drawing mechanic, as well as rapid gameplay changes - but the overall package is immensely fun. The story is extremely entertaining, the characters lovable, the combat system involved, and the overall presentation is an absolute blast. It isn't for everyone, but for the people who resonate with it, they'll be given one of the most enjoyable gaming experiences around. A must-play that I'm glad can finally get the attention it deserves.

NIGHTS is a game that is very much meant to be replayed, rather than beaten once and forgotten about - which makes sense, as it's thankfully extremely short. Its biggest problem is the fact that it doesn't do a great job at easing you into itself - the game essentially tells you the basics, then throws you into the deep end. Those who are willing to understand the scoring mechanics and learn the levels will be rewarded with one of the most fun arcade experiences around. Controls are tight and fun, and the music and atmosphere are like no other.

While I wouldn't go as far as to say it's a masterpiece, it's pretty damn good and its ambition shines through in every step of the way - it has a fun and involved combat system, a lovable cast of characters, a strong soundtrack and an extremely memorable world. The story is honestly the weakest part for me, but only because I saw glimmers of untapped potential in its themes - the narrative progression itself is very satisfying, the cutscenes are well-animated and thrilling, the presentation is strong and it has probably one of the coolest takes on the average escalating "attack and dethrone god" kind of JRPG story.

Pretty great retro platformer with a series of unique and fresh ideas. It's wonderful on the eyes and the ears, and provides a good challenge. A gripe I have, however, is the scarcity of checkpoints, as well as the "gimmick-y" nature of your character when they're outside the mech - outside-mech segments in some levels are so short and trivial it has me wondering why they exist at all, though later levels improve on this greatly. Overall a fun indie title.