A cute and short zen puzzle game. It's definitely adorable and it's interesting to see how the story can unfold without any words or characters, simply by unpacking their belongings. I think the experience was a bit short, but it may have worked in its favor as the novelty of the gameplay may have ran stale after a few hours. Overall, an enjoyable and memorable experience.

This one's a tricky one, because the game has so much charm that it almost outweighs its negatives. The characters are absolutely wonderful, the art is amazing, the music is gorgeous, the game has some fun puzzles and great world design. However, the overarching story is lacking. It has a great setup, which is then marred by poor pacing, some nonsensical story beats, and a lack of any sort of conclusion for the majority of the story's setups. Additionally, while the moment to moment gameplay is fairly enjoyable, it does feel unfair when facing groups of enemies. However, despite these flaws, the game was still quite good, and I'm hopeful for what this team tackles next.

As far as Left 4 Dead clones go, this one is pretty solid. It's a bit generic, with samey environments and characters which are lacking in personality, but the overall gameplay is fun. And playing games with friends makes any game better.

This iteration didn't justify itself as well as Far Cry 5, in my mind. Far Cry 5 felt more original with its setting & tone, whereas this one brought it back to shooting generic brown people in some nondescript third-world country (yikes). The gameplay hasn't evolved too much, but is still enjoyable. Overall, a solid game, but a lifeless game in many senses.

The finale to the Final Fantasy XIII trilogy continues the trend of high quality, yet extremely experimental Final Fantasies. This one was particularly dense and I wasn't sure at first if I'd end up enjoyed it, but I'd say it ranks near the first of the trilogy for me on completion. The progression is unique, relying entirely on completing quests for stat boosts, the battle system is dynamic and involved, garbs are a cool way to handle classes & movesets, and the world is actually somewhat intriguing despite its fairly nonsensical nature. Overall, loved this trilogy, and love to see it when Square Enix really experiments.

Dread is an excellent game. It definitely revives the 2D Metroid games of yore. The game is fast paced, areas are well designed and packed to the gills with secrets, bosses are just challenging enough, and the game doesn't overstay its welcome. Blast of a game, can't wait to see what this team does next.

In the running for one of the worst games I've ever played. A port of a PSP game and somehow has frame drops and skips on Switch. The graphics aren't good enough to warrant these drops, truly astounding. The gameplay is absolutely terrible. The controls make it difficult to pull off whatever moves you're trying to do, the camera is impossible to wrangle, fighting multiple enemies is an exercise in frustration. The cherry on top was that the game crashed as soon as I beat the final boss. Horrible horrible game.

In some ways, this was a step up. Streamlining the story, opening up the world, and some of the combat and Crystarium changes were appreciated as well. However, I didn't enjoy the monster training as much as growing a party of defined characters, and the story itself lost me in several places compared to the first game. I also felt like this game was easier than its predecessor, not requiring as much setup with Synergists and Saboteurs. Overall, though, still really enjoyed this one.

Boring walking simulator with scripted jump scares. Barebones plot, no characterization. Contextless spooks.

Solid coop game with a lot of unique set pieces. The story definitely falls flat and the characters aren't very likeable.

Overall a fairly enjoyable side story to Final Fantasy VII, though the gameplay is bogged down by the roulette DMW system, frequently breaking the pace of the gameplay with needlessly long animations. Other than this system, the game was a barebones action RPG, reasonably enjoyable gameplay systems.

I went into this one with pretty low expectations. It's definitely widely considered to be the black sheep of the series. At first, those low expectations were confirmed, with a firehose of nonsense jargon requiring constant Datalog lookups, straight line maps, and barebones gameplay. However, by the end of the game I was in love with its systems and its world. It turns out to be an incredibly tactical system, with a lot reliant on pre-battle setup and actually planning out a strategy, mixed with quick, on-the-fly thinking when things go wrong. The world paints a fascinating picture of humanity at the whims of malevolent gods, and while the story itself is confusing from time to time, it still came together. All in all, this one surprised me and I'm excited for the rest of the Final Fantasy XIII trilogy.

I really wanted to like this game because everything about it is stylish and slick, but it unfortunately did not land for me at all. I didn't find the characters interesting, and it often felt like the writers were trying much too hard with the different characters' mannerisms. The overarching story was low stakes and felt more like a bunch of vignettes, which weren't particularly interesting individually or altogether. The story segments were bridged with this first person exploration, but it was horrendous to control it with a touch screen, and the game performed like total ass. It was outright unplayable on my iPhone X and I wasn't even able to finish the game until I got an iPhone 12. Avoid.

Just an all around boring game. Played mainly solo, and it's just a generic third person shooter with some pretty punishing difficulty if you're not actively grinding up your character and gear. Story is lifeless, gameplay is repetitive. It also started up in windowed mode every time I booted the game which was super annoying.

This game has definitely aged. It's pretty janky, pretty cheesy, and not all that scary as a result. Still has a fairly interesting story, that somewhat fell apart towards the end. Worth a play for fans of survival horror, but otherwise wouldn't recommend.