This review contains spoilers

Charming super hero themed platform action game. Nearly average all around from gameplay, sound, music, graphics, and presentation although features a few unusual attacks and high difficulty in later levels. Your main character uses his arms, legs and head to stretch and hit his opponents. Parody enemy designs with tiny tanks, ninjas, children hiding under baskets, and goofy bosses that include sumo wrestler, female ninja, sea dragons and more.

Being an arcade port I expected a short game, but 21 stages need to be completed. Half way through the game you do get repeated boss battles, enemies, only on stage 16 onward you will encounter new stages. A nice break in pace were the underwater shoot'em up levels. The final stage, which is a boss rush leading up to the final boss, became very frustrating one instance is having to fight a clone of yourself, again, that mimics your moves which was a headache to defeat.

Admittedly this game took longer than expected to finish, partly due to his Bravo jump technique that is needed in certain areas that is awkward to perform on the controller. Challenging game in later levels especially given the limited continues.

Precursor to the bullet-hell genre, reminiscence of DonPachi in gameplay department. Final boss was difficult having excess health. Overall challenging game that bridges the gap between traditional shoot'em up games to modern.

What a fantastic run'and gun and shoot'em up hybrid! You pilot a giant robot that can dash, jump, crouch, slash, bomb, and shoot your way through a slew of enemies coming from all angles including behind you. In the beginning you choose your robot or you can customize parts to make your own that suits your play style for example having a long-sword and homing missile combination.

Overall excellent action-packed 2P experience that spans more than ten stages. Once your robot is destroyed you eject similar to Metal Warriors and are now allowed to fly and shoot thanks to your jet pack - once you collect three power item pieces then you can re-build your robot suit.

Unique weapon based arena fighting game riding on dragons, a real one of a kind game. Closest similarity would be Psychic Force, where you have freedom to move and attack. At first I underestimated the depth but combos exist, special moves, super attacks, meter management (you must allocate in order to win) techniques to recover once your knocked off your dragon and more.

Average difficulty shooter with decent music throughout.

Tons of personality in stage backgrounds and audio department. Nice use of pseudo-3D graphical effects combined with an pulsating soundtrack. Reoccurring boss greets you with several robot battles fought throughout different time zones from the past, present, and future. Average challenge for a vertical shooter.

Amateur programming and basic level design but at least has a simultaneous 2P co-op option.

Challenging but also rewarding. The Special version has several extra stages.

Luscious pre-rendered 'pseudo 3D' graphics, stages are straight-forward when it comes to vertical shooters although the bosses have a unique distance radar indicator that you must keep an eye on. Overall average experience.

Beautiful visuals, sloppy hit detection. Linear stage designs that become predictable. Interesting mini-games that take advantage of the hardware some work better than others.

Detailed 2D fighting game similar to Vampire: The Night Warriors but with a unique boost mechanic that features a cast of robots. Continuation of Powered Gear series that doesn't disappoint featuring characters with short range attacks to long range. Decent length for a fighting game.

Below average action platform game. Sloppy hit detection, leaps of faith jumps, amateur programming- where enemies are allowed to walk on spike floor and re-spawn indefinitely, mundane stage design where every level is recycled and use the near exact backgrounds with only a slight color hue changes.

The game is split up into two worlds overworld and underworld - the overworld is a slow slog where you must repeatedly attack tiny enemies to collect coins to purchase upgrades, and the underworld you pilot a super-deformed robot that has slippery controls walking through until you reach the bottom where the boss appears. A good change of pace are the shops to upgrade your weapon and purchase magic, although they do not look very different than the previous weapon & magic you are already equipped with.

Bosses are even recycled as enemies throughout later stages. To top it off the final boss has a glitch when you stand too close to it doesn't attack back!