This review contains spoilers

Super ambitious action-adventure game that pushed Saturn to it's limits! I was pleasantly surprised how the gameplay changed up several times. For example the first stage you are becoming familiar in a linear fire-extinguishing experience with a cute dolphin mission. Next you must turn on switches to unlock doors. Then you find yourself in a ice cave where you must swim through to the other side. Once emerged, you have a aircraft rail-shooting stage leading into the most platform oriented level in the game- where you must climb narrow blocks without falling down to your demise. Boss stages were creative and the animation + soundtrack were top notch!

Addictive gameplay especially in 2-player multiplayer mode. Essentially a capture the flag objective- by running into, tagging your opponent you can regain access to flags. You have have a unlimited gun attack that slows your opponent down, no life bars in this game instead whoever reaches the flag goal wins. Several magic abilities you can use by collecting according colored pellets scattered throughout the stage; speed increase, teleport to nearest re-spawn station, and slow attack to slow down your rival. Average audio, music, cut scenes, with slightly above average gameplay and graphics that get the job done. Plenty of levels, only negative critique is you cannot unlock bosses to play as in 2-player mode, and the stage select is random.

It's easy to scoff at the early use of 3D polygons blending with 2D sprites but this was released in 1995. It utilizes the systems strengths of polygonal textures, multiple camera angle choices, and a unique time-lapse feature. The battle system is to the point with your usual turn-based style although having obstacles like trees and shrubs in the way where you must plan your next move or attack.

Your journey begins right away- you quickly become familiar with the menus, towns, and map. Average story-line that progresses with the allies you meet. At times becomes predicable, and is lacking optional side missions. Majority of the caves are linear with a few routes leading to hidden treasures but nothing additional. The soundtrack is a major stand-out and high point of the game as well.

Overall a quaint role-playing game on your quest to rescue your master and defeat Death Shadow.

Aesthetics. The first impression is pure aesthetics.

Visually the idea of blending pre-rendered super deformed small chibi units on a textured 'realistic' world map would sound preposterous- but instead was pulled off majestically. A truly unique looking strategy RPG, heavy on the tactical battles rather story, complete with a shredding soundtrack.

One of the most straight-forward RPG I've played, but with its simplicity comes managing battle stats, items, weapons, and armor. One item even allows the player to capture the enemy to have them join your party to fight along side you. Another interesting move is the combo attack where you must connect to a fellow party member of the same armor type to dish out a devastation spell that damages multiple enemies or in other cases heal multiple allies. Appreciate save option that is readily available during a stage and when you exit a stage on the world map. Only drawback is the final few stage layouts become disorienting since you must rely on warps to find your way around.

If you're looking for a pick-up and play tactical RPG this is for you.

Unique pre-rendered arena fighter with full-range of movement including double jumps. Link cable support allows for non-split screen versus mode. Responsive controls, large areas at times barren, unique set of characters with individual special attacks and move speed. Short game that is overlooked.

A new take on a classic party game that is more fun than Bomberman 64.

Straight-forward 2.5 platform action platform game that is short but sweet.

Surprising a solid 2D fighting game! Chinese zodiac spirit animals are summoned for additional attacks and super moves. Features running, two jumps, knock-down attacks, and even high and low parries that once performed can follow up with an counter combo. Final boss has SNK boss syndrome that is nearly impossible to defeat, taking several attempts.

Abysmal frame rate resembling a picture slide-show. Graphic glitches from pop-ins, texture warping, and chopping image clipping when turning your wheels on stages. Good music and subpar sound effects. Three courses that allows for Automatic or Manual transmission. Would have been the lowest score ranked but I've used emulation to boost CPU speed allowing for smoother gameplay. Still a very poor 32-bit 3D racing game, one of the worst!

Definition of underrated! Captivating story (in English) for an action-adventure game of the 32-bit generation. Graphics are good keeping it simple with engaging gameplay through 27 stages. Solid experience. Beautiful opening and closing music as well!

The definition of visual aesthetics for a platform game. Everything from the settings, character design, and mist graphical effects have distinct ambient dream-like quality to them. Unfortunately the gameplay is average and isn't breaking any new ground. Overall you have a mixed bag exclusive home console game.

1991

This review contains spoilers

Very solid horizontal cute'em up with spectacular music, and voice samples throughout the game. Colorful graphics with use of parallax-scrolling in later stages, that are visually appealing. Item and weapon power-ups are greatly inspired by Gradius having a similar method of upgrading and choosing a set at the start of the stage. Do not let the cute visuals fool you, this is a challenging game once you reach level 5. Prior stages are manageable with continues, becoming increasing more difficult starting on level 4.

The fifth stage will test your patience, ability to navigate tight corridors, that include a boss rush ahead. Once you get passed the lengthy final boss you are greeted to the stage from HELL - gravity controlling split second reactions are required. Overall a solid underrated horizontal exclusive shooter.

A SuperGrafx exclusive! Challenging action platform game with various stages, enemies, and bosses throughout. Ability to switch anytime between three armored warriors each with different attributes. Average difficulty, although stage seven you must run a gauntlet against a sea of enemies that will test your patience. Sharp controls, fair enemy re-spawns, detailed graphics, and large creative bosses.

A Timeless classic. Don't let the first stage fool you, later stages the pace of the game slows down for tight platforming.

Average follow-up to a lackluster debut. Graphics, controls have been updated although slippery walk persists. Large bosses, boring stages, overall mediocre experience.