57 Reviews liked by sunstealer


Bloober Team does one thing and not particularly well. I'm very worried for Silent Hill 2 remake

I rescued a prized sheep, the hero’s journey is complete.

Really liked this one. Its got great atmosphere right off the bat, thanks to its striking duo tone color-scheme, abstract architecture, and surreal setting. The small bits of voice acting put together a vague but relatively interesting story about a small village and the malicious world they live in. A good 15 minute playthrough.

this game is called spider man 2 because there are 2 spidermen. absolutely genius bravo vince

A wonderful story yet the ending felt rushed and slapped together.

Remedy understands what shooters need to be, and aren't afraid to confuse or irk you in service of the game's style, and I think that's what I admire most about them as a studio.

Of all of the gaming auteurs who circlejerk about Lynch and Fincher I think Sam Lake and his team are the only ones who actually come close to being an actual equivalent to those two in the gaming industry.

Preparing myself to review Alan Wake II by thrifting an old typewriter and hunt-and-pecking away at it for eternity, brb

This review contains spoilers

L3 + R3 to accept the truth.

Yeah, it's bad, do not play Sea of Stars

(Actually, I liked the game a lot!! But since the name isn't Chrono Trigger 2, I guess I'll have to say that this is the worst game I've ever played in my life.)

This was my first proper mainline Bethesda game that I played.

It must be a good thing I haven't played the others because after 5 hours with this...I didn't get it.

It's fun if you like fast-traveling and loading screens, but that's about it.

Big potential that falls flat on its face when you get reminded that Bethesda made this. To start off the games optimization is horrendous, really seems like a very cheap port from xbox. The story is mindnumbingly boring for the first approximate 12 hours and the characters are flat as a window.

I played Gotham Knights at 30 fps. I have no issue playing games with lower frame rates but this was an awful experience for me. I was so excited for this game to come out but my eyes hurt if I play it for a half hour. I gave the game a few days to let the story and gameplay sit with me and it is not entertaining in the slightest. Not hating on anyone that likes the game but I cannot keep going.

This ranks as the least enjoyable Bethesda game I've ever experienced. I want to emphasize that my opinion about this game is not solely influenced by my bias from playing Baldur's Gate 3, as many tend to assume when people critique Starfield for some reason.

EDIT: I am creating a entire section at the end of my review to log how many times I got softlocked in the game. So many of which happened in the main quest and I couldn't straight up progress if I didn't use console commands, on one instance I got softlocked twice in the same quest.


(Warning: A barrage of personal opinions follows)
Bethesda needs to seriously evolve. They've stuck to the same gameplay formula since 2002? I mean, Skyrim was a blast in 2013 and remains one of my all-time favorites, but it's clearly lost its charm in 2023. This game probably boasts even more loading screens than Skyrim. Its gameplay is undeniably more tedious compared to Skyrim and Fallout 4, which, I admit, also weren't known for thrilling gameplay, but we're comparing their past titles here. This game occasionally crashes when I fast travel, and you do a ton of fast traveling in this game. On one occasion, fast traveling actually caused my PC to completely shut down – I saw a bunch of green pixels on a black screen, and my PC just rebooted. For the record, I've checked for overheating issues, and that's not the problem. I haven't completed the main storyline yet, but it's been dreadfully dull so far. I don't typically pass judgment on things I haven't finished unless they're exceptionally bad, and this falls into that category. It's just a slog to trudge through the main quests. However, the side quests and faction quests seem somewhat more enjoyable. Strangely, stealth doesn't function properly, yes, in a Bethesda RPG. Enemies can spot you from the opposite side of a building with their backs turned, and the entire building goes on high alert to your location. Everyone seems to praise the lockpick system, but to me, it's dreadfully dull and feels like a chore. I often skip containers when I see them, and, honestly, they usually just contain Junk(2) or Crap(5) anyway. The starship's function is practically nonexistent since you fast travel most of the time. You only use the ship for mandatory quests and random space battles. Not having maps didn't particularly bother me, but it's a peculiar design choice. The UI is a mess; do yourself a favor and download StarUI. There are no ground vehicles; you essentially bunny hop across the planets for literal kilometers. You can come across the same building/cave twice within 10 minutes. I cleared a building in Luna and traveled to Mars, first thing I find is exactly the same building with exactly the same enemy placement. Empty random generated planets, which aren’t really planets, just square areas you land on with invisible walls. Players get stuck on completely flat floors, NPCs glitch through walls – you know, the usual Bethesda bugs. The fact that they're still using the Creation Engine in 2023... Well, that's a whole other story. I might add more thoughts as they come to mind. Thanks for coming to my TED talk.

!!! Following are the softlocks that I've encountered;
The Empty Nest main quest; "Take the artifact" wouldn't proc even if I did picked it up(and the event that's supposed to occur when you get out of the cave wouldn't occur), so I had to use a console command to progress the quest to next step.

All That Money Can Buy main quest; Near the end of the quest you have to talk to Walter before taking off from Neon, if you talk to him you can't leave the conversation and locked in a staring contest, your only option is to load a earlier save. I fixed this with a console command to progress the quest.

All That Money Can Buy main quest(2); After I fixed the conversation the quest progresses into "Take of from Neon", I take off, nothing happens. I can't fix it with console commands, if I do I can't control my ship for some reason. So I go switch my ship to "Wanderwell" instead of the "Frontier" I've build from scratch(deleted everything and made something new from the tutorial ship) and when I take off with that ship the quest progresses and the event that's supposed to proc in space once you take off happens.

Overdesigned side quest; Again you get stuck in a conversation with Walter when you try to complete the quest, granted this completes the quest but you are still stuck. But this time I can't leave the conversation even with console commands; "disable/enable", you can use "coc" command to teleport out of the Lodge and come back but Walter remains untalkable, like forever. There is no "Talk" button on him, so in fear or breaking things even further with the main quest because you literally can't talk to him I just forcefully completed the quest with a console command.

Nearly all Power from Beyond (power quests); all of them bugged after some point, and I don't know why. I land at the planets to find the temples, no scanner distortions, no nothing. If I find the temples by sheer luck, they are unnamed, just "Temple" and they don't give any powers.

Revelation main quest: The quest tells me to go to the Masada III. I jump there and what do you know, there is a floating quest marker. I assume it's supposed to be a ship but can't interact with it no matter what I do.

i know this has been a labor of love from a single person over a huge amount of time,

so maybe the baffling design decisions - like the severe punishments for death instead of actual, engaging difficulty or the constant backtracking that makes the subpar level design really stick out - were the result of the inevitable doubts about the audience "getting the point" that tend to fester and take root in such a grueling process

but it's really heartbreaking that such wonderful atmosphere, characters, worldbuilding and a fun, if simple, gameplay loop are all crushed beneath the fruitless attempt to either AGAIN create catharsis through adverse game design, like every soulslike under the sun is trying, or to recreate the childhood experience of learning the Super Metroid map by heart by forcing the player to retread their steps ad nauseam, making the average-at-best level design stick out like a sore thumb

Cute game.

Calico has a variety of adorable animals, allowing players to add them to their party or cafe. You can make them big and mount them. Animals have ragdoll physics which is funny and cute when you wiggle them around.

NPCs are nicely designed and are inclusive.

Graphics of the characters are cel-shaded with an outline. It reminds me a bit of web browser games, and also a bit of roblox but with cute aesthetics. Lots of options for character customization.

Repetitive quests and monotonous story. Additionally, the game suffers from jankiness and bugs. There is a lack of textures and details. For example - Cutie City. The area is basically empty streets with buildings with 1 texture on them with cats that have 2/3 different models. The map is too big, and the mounts are slow. It feels unfinished.

I will never understand why the game decides to give you a fast broom right when the game finishes, and there is nothing to do.

Overall, I would recommend the game only to people who seek cozy games that aren't engaging and can be played whenever.

[I played an older version of the game, without certain features like mini-games or furniture placement outside the cafe.]