1477 Reviews liked by tasukete


One of the first video games I played in this lifetime, and PM64 set the bar for my expectations of what a video game should be. The gameplay is engaging, the aesthetic is very well done, and the charm is unlike any other game series I've played. PM64 is somewhat overshadowed by the sequel, TTYD which builds on this framework. Everyone should play this game once, IMO!

Mega Man Legends was an ambitious title for the franchise, and 2 continues that trend by adding more characters, lore, and locations. Honestly with how big the opening cinematic for this game is, clocking in over 9 minutes for just starting up the game, Legends 2 truly doesn't want to play around with it's story this time.

I'm not going to lie to you, this game is a bit confusing the first time around, from just the sheer amount of info we get before the title screen, and all the neat lore dumps throughout, Legends 2 is constantly building on some sort of pay off. Literally from the start we are introduced to a new character, Roll's mom, and figuring out where she has been the whole time. Throughout your search, you start encountering more and more enemies, mystery reapers, and of course, the Bonnies. The game does it's best to build on the lore and legends that the first game set up, and does it so well that fans are still glamoring for a sequel. Which is a little sad considering it's been roughly 20 years without even a hope of one.

As for gameplay, thankfully Legends 2 doesn't have the awful difficulty spike of the first game near the end, but it is still quite a spike in difficulty. It's honestly kinda astonishing how the rest of the game is fairly capable of being played through with little to no worries, till at the end where the final boss just really kicks your ass.Thankfully you just have to be a little more prepared compared to grinding for levels. Dungeon design is even better than the last one with a number of dungeons having themes to them or an overall mystery to what the boss is and how you'll face them.

Really each time I think about Mega Man Legends 2, I think what a shame that all the lore and set up did for what amounted to nothing because we didn't get a sequel. Not that this game was bad, just that it set up everything so well that it's a wonder this part of the franchise gets nothing in return.Maybe someday we can actually get Mega Man Legends 3, but Legends 2 is still a great game built off the first.

Despite this being pretty bad... Ive actually finished it more times than any other Resident Evil game.. Maybe it was the fact I had less games when I was younger. Maybe it was naivety.

More its because the game has no mid-game saving and can be cleared in just a few hours. Some branching paths do provide some replayability as each path does heavily affect each run.... but...

The game also feels like a total clunker. Slow movement speeds and recycled animations just show this was a rushed out side project. A rather easily read story and a total lack of polish all builds to a rather grumpy game thats really only worth playing if you HAVE to play everything Resident Evil.

A 2.5 isn't that good of a score but for something that can be played through in just over an hour on average and that is otherwise functional I have no complaints. Much better than its reception had me believe. This is no doubt thanks to how little of the combat in this game is actually necessary. Dodging enemies with the first person movement is incredibly easy in comparison to nearly any other kind of Resident Evil game.

Otherwise this kinda plays like any other RE game of this time period transported from fixed camera angles to first person with the puzzles removed or heavily simplified. The messy plot and voice acting is here and probably even stronger than even the original game in terms of how bad things can be at times. If you find charm in the original game's bad acting, I don't see why you can't here.

Worth a visit (or three) since it's so short and it has branching paths. I'm looking forward to giving it at least one more run in the future.

This is one of the first Metal Gear Solid-inspired stealth games that crowded consoles at the tail end of the N64/PS1 generation. While its cover system was pretty impressive back in its day, I could never quite get it to work, and everything else about the game has been bettered in the years since. As such, I recommend watching the game's cutscenes for their terrible English voice acting, and then summarily forgetting about it, as everyone else has. (Besides me, apparently.)

It's ok, impressive for how well it does cover-based shooting considering it's so early but it's still pretty clunky and that clunk kind of stops you from doing anything cool? Found myself just auto-targeting the enemies, firing and then moving on repeatedly, not bad, just kind of dull. None of the aesthetic stuff really clicked with me either, very grey and drab without the charm you often get from similar games of the era. Voice acting and writing was kind of funny but everything else felt too meh for me to care too much. Didn't play that far but didn't get much from what I played, not really bad though.

Generally speaking, I think OoT does a good job at transitioning Zelda into 3D. It's undeniable that parts of this game aged poorly, but it's still fun regardless. This formula has been done better though, most games following this one have gotten Ocarina's flaws right. Its impact can't be denied, though.

This is the first Twisted Metal not made by SingleTrac and it really shows.

Instead of going full arcade on the driving the game tries for a psuedo-realistic feel, which isn't horrendous on its own but it just doesn't feel as fun compared to the last two games. Another thing is if you get flipped over you're left on your roof for a few seconds leaving you exposed to enemy fire, the other games don't have this problem and it's pretty annoying at times and it actually makes Sweet Tooth(the poster boy) very hard to play due to being so top-heavy. The cars also have zero oomph when they ram into each other despite it being a major method of attack in past games and could actually backfire and make you fall on your roof.

What makes the upside-down state even more annoying is that there's no shield advanced attack/maneuver in this game, meaning you have next to no defensive options for when you get crowded by multiple vehicles so you're basically stuck just tanking hits unless you can speed away with turbo which often times makes you steer all over the place with how whack the physics are sometimes. On the bright side the CPU is easier to deal with in this game since they're no longer constantly spamming their specials like in 2, although they do now go after health power ups which can be mildly annoying since now you're constantly snatching health even when full just to keep the CPU from grabbing it.

The new characters mostly suck. Auger could be an okay character, but the fact we already had a designated industrial vehicle in the last game makes you question why he's there especially when using the drill in this game is nowhere as satisfying as slamming people around in a front loader. Firestarter in particular is extra lame, flat out stealing Thumper's special from the last two games just to be "LOL FIRE" the character. Primeval the final boss of this game is the most out of nowhere final boss in the history of the franchise, looking more like a boss for a jungle stage that was supposed to be in the game but was scrapped. But what confounds me when it comes to this game's cast is that for reasons only known by the devs and Buddha himself is that Darkside was made completely unplayable without a gameshark/AR. I get that he's a boss, but Minion is playable and Darkside is even viewable in the CD case artwork/manual. That shit absolutely baffled me as a kid. Can't let the player use the rad semi-truck, only look at it.

Remember the cool original music that was in the last two Twisted Metals? Well that's all gone now and replaced with licensed trash and instrumental knockoff themes that were supposed to be licensed trash which they couldn't afford the real version of. Licensed music has its place with certain video games, but licensed music that was almost impossible to get away from during the late 90s like Rob Zombie and Metallica's "Fuel" make me just roll my eyes whenever I re-visit games of this era. The two Pitchshifter songs on this game would be okay if it weren't for the fact that both songs were also on Test Drive 5, which came out literally the same time as this game. Good god.

The endings are also completely stupid and have almost-zero payoff for winning the game.

If there is one thing that makes me come back to this iteration of Twisted Metal though, it's the rear attack. Why the rear attack? Well, it doesn't have a recharge/reload rate like it would firing a weapon normally from the front. Meaning you can spam homing missiles out of your ass as fast as you want as long as your inventory and energy hold up. It's just absolutely hilarious to me that in a hypothetical scenario where this game had a competitive scene that the most dangerous place you could be is behind your opponent. Funny shit.

This game's okay on it's own, but since it's supposed to be a sequel to Twisted Metal 2 it just looks bad in comparison. It's easily the weakest of the PS1 era Twisted Metals.

PS 1 classic. More down to the ground than Tomba! 2
But has its own climate, tons of side-quest and great ideas for locations. It brings back times that when they tried to make bugless game with tons of content like tommorow was end of the world.

The Megaman Legends Retrospective - Part 1
I adore Megaman Legends. I played this game for the first time in 2021, and despite many aged aspects of the title, I ended up really, really enjoying it. For this review I’ll highlight a couple things I both liked and disliked.
The Good
I. Presentation
This is one of the best looking 3D PS1 games by far. The anime art style, with very angular and sharp character designs blend in perfectly with the polygonal 32-bit hardware. Some areas do look really big and blocky sometimes, but all of the characters transitioned perfectly from the page to the screen. As a friend of mine stated, the visual style “oozes nostalgia” and I couldn’t agree more.
The English dub of this game is surprisingly actually really good. Coming from a 90’s Capcom game, I was expecting more of “wow what a mansion” or “w-megaman” quality voice ““acting””, but the dub had actual effort and competent voice direction. Sometimes I feel characters need to speak up, they’ll sound like they are mumbling and can be hard to hear, but mostly it’s passable. Reminds me of a charming English dub for an old OVA or something.
I honestly couldn’t remember very much of this game’s soundtrack. Not to say that it’s bad, I did like a couple tunes (Apple Market, Roll’s Car, The Flutter), but it’s definitely very different from what you’d expect of a “Rock”man game (although basically everything about Legends is what you wouldn’t expect of this series).
II. Characters
I absolutely adore this game’s cast of characters. Volnutt is one of my favorite iterations of the Blue Bomber, and Roll Caskett is just plain adorable. However, the Bonnes absolutely steal the show. They’re so cartoonishly evil (specifically Teisel) and kinda give off Jesse/James/Meowth vibes, being the comic relief bad guys but still being an active threat. I mean seriously, if you don’t like Tron Bonne you’re probably soulless. Most of the NPCs in Kattelox island are also charming, I really liked doing the sidequests to help them (i.e curing the girl who lost her ability to walk by donating to the hospital), it made me feel good.
III. Overall Story
Short but sweet is the best way to describe it. Aside from the pre-final boss stuff (believe me I’ll get to that), It’s a fun and enjoyable plot that’s simple to follow. The structure also allows for Legends to feel almost like… a children’s/teen’s anime from that era. I actually cared for these characters and how they would be involved in the story.
The Stinky Bits
There are a couple bits about this game I’d like to address, nothing game ruining but they did miff me off to a certain degree.
I. Vehicle Defending
Both of the vehicle defense bits in this game absolutely suck. The boat one isn’t too bad once you retreat the first time so you can appropriately face the boss, but the aerial battles are really bad, since you gotta do THREE whole parts with only one life bar on your ship. To make matters worse, if you’re super underpowered, you could borderline sotflock your entire playthrough because of how the progression works during that bit. It’s a very punishing and unfair difficulty spike, especially when everything else about the game is fairly balanced. Luckily it’s only these two segments and you’ll never have to deal with them ever again.
II. Grinding
Although somewhat expected of a game with RPG-like elements, grinding to upgrade your arsenal in this game kinda blows. I was planning on upgrading my active buster subweapon all the way, but the amount of time I’d have to spend grinding was absurd, so I settled on only leveling it up halfway and just tanking the final boss. Really the only valid strategy for grinding is to constantly clear out the sub-cities and respawn the enemies each time, even so it’s just unfun and time consuming. I can only imagine how long it would take to max level out the Shining Laser (a super overpowered weapon in the game which is basically a completion reward), and it would most likely not be fun.
III. The “Central” Antagonist (Endgame Spoilers)
This game has one of the weirdest tone shifts I’ve ever seen. You go from the “charming and sometimes atmospheric” feel of the story to “oh ok everyone’s about to die” extremely quick once Juno shows his face. It feels unearned as there’s no buildup or payoff as Juno just goes “I am going to kill everyone I just activated the thing immediately.” Like you can give a motivation to the player to make them want to conquer the villain, but this just feels cheap. Juno himself just isn’t even an intriguing or nuanced villain, let alone even having character. He just pops in at the very end to kick Volnutt in the robo-nuts before final boss time.
IV. Sequel Baiting (Ending Spoilers)
The one element that has fricked this subseries into oblivion is the tendency to sequel bait the audience. I should say that this is NEVER a good idea especially if you have no idea if your product will even succeed to begin with. After beating Juno the game dumps a bunch of plot twist exposition on us, giving us more questions with this ending rather than answers. It makes the ending feel almost hollow and undercooked. However, like I said, basically everything else about this story is pretty good.
Conclusion
And those are my overall thoughts on Megaman Legends 1. In my opinion, it’s very good, a little rough around the edges in some areas, but great regardless. If you want to play this game, I’d recommend buying it off of the United States PSN store (it’s only 10 bucks) before the shop is inevitably shut down because funni Sony hating stinky old games for whatever reason. However you’ll really only be able to play it on PS3/Vita because of the PSP not having enough buttons.
If you couldn’t tell, I really really like this game lol. I might not revisit this one often, but I had a spectacular experience with only a few things I actually disliked. I will look forward to playing through Misadventures of Tron Bonne and Legends 2 when the time comes, I hope they hold up just as well.
9/10

Meu Deus, aprimoraram o revolucionario primeiro Donkey Kong Country ao máximo, os gráficos são extremamente impressionantes, é realmente muito bonito até pra hoje em dia, um dos jogos mais lindos do Super Nintendo, junto com novamente a trilha sonora perfeita que dão uma atmosfera maravilhosa para esse jogo. No Donkey Kong Country 1, um dos principais defeitos defeitos era como muitas fases eram parecidas umas com as outras e que isso poderia acabar enjoando, e no segundo jogo isso acabou 100%, TODAS as fases são diferentes e extremamente memoráveis, NADA é parecido, tudo é muito variado e criativo, e todas as fases são muito bem feitas e bem pensadas. E os chefes do primeiro jogo, o unico realmente memorável era o K. Rool, e o que eles fizeram nesse jogo? TODOS os chefes são diferentes, tem estratégias diferentes e NENHUM se parece um com o outro, é simplesmente maravilhoso. E a dificuldade, meu Deus, o jogo realmente me tomou um tempo mais que necessário por conta dele ser EXTREMAMENTE difícil, mas o jogo é tão justo que todas as mortes são realmente a sua culpa pelo menos, e eu realmente amo essa dificuldade, te traz uma sensação de que você não pode vacilar por o jogo realmente querer te matar, que é o sentimento PERFEITO pra esse jogo, ele combina com a dificuldade. Que jogo perfeito, fico em dúvida se acho melhor que Mario World, disputam pro ranking de melhor jogo de Super Nintendo pra mim na minha opinião, 10/10.

Underrated Game of the SNES era.
It looks a bit shallow on the first view but damn, there is actually a good bunch in this. Most levels have an alternate way with an alternate boss, rewarding you with diverse items that will either boss you a bit or a gem that changes what ype of demon you are which you use depenig on the situation.
100% this game for the first time is hard, there are enough bosses that do not joke around. The levels are mostly also neatly done but there are a few annoying places.
The presentation of how everything looks and to that the Music makes it really an unique game and is also fun to speedrun for fun.
Please give this game a chance somehow. It really deserves it.

I like how different this game feels from other platformers of the era. It dabbles a bit into the Metroidvania style by requiring you to revisit areas to unlock all the upgrades. Every level has various paths each with their own visual style and bosses. It does a poor job of explaining a lot of this stuff, including the fact that you can beat the game pretty soon after you finish the first level, since the final boss is just kinda right on the world map. I was confused when I beat the game after like, 30 minutes. But all the extra levels and abilities you unlock make the exploration worth it, and the game opens up quite nicely when you have everything under your belt. I will say they kinda botched the platforming by giving you the ability to fly endlessly. Gargoyle's Quest did this a lot better by having you slowly gain better air time, and the moment you actually did gain infinite flight was wonderful. Here, it just exists as a way to disengage from basically every obstacle. But this game is more about the exploration than anything. It's not even all that hard, at least until you get to the ridiculously cheap final boss, which is probably the most egregious difficulty spike I've ever seen. Fuck that thing. Still, great game! 4/6

Not a particularly amazing or challenging beat 'em up, but a surprisingly fun hour or so romp for what it is (It's got some banger music too). I'm just trying to remember which episode had Rita's minions brandishing knives and trying to shank the rangers on the side of the road, though.

Weirdly enough, this game was way better than I was expecting. It had a lot of polish and had a distinct aesthetic. It doesn't bring anything unique to the table, but it meets my basic platforming needs. I think the main draw was for it's multiplayer back in the day, and maybe if I had friends we could play this on Switch today, but lmao. Not much else to say about this. 3/6