This is mostly a really fun experience, it just gets severely handicapped by a dumb system where they force you to replay levels in order to progress. The last third of the game is comprised of this… boooooooo

Fantastic
Absolutely crushes in the aesthetics department, pays nice homage to point and click mysteries of old (Myst, Riven etc), and has a ton of heart. There’s no way I wasn’t going to love this game

Another go at this classic antecedent to ‘serious’ gaming. Feels legitimately high stakes to decide whether to trade for food, or hold to your precious, gamebreaking bullets. Or how many days to rest, after a member of the party becomes sick before continuing on a grueling pace to the finish. The vistas often carry a painterly beauty, filled with strange visions of a propagandistic, idealized West with natives and settlers coexisting peacefully.

There are scenic, mechanics-driven set pieces (hunting and rafting) which pleasantly diversify the gameplay, and decision making feels extremely reactive and consequential. An essential play for people wanting to explore the history of immersive sims

This review contains spoilers

This type of thing isn’t my bag, if you’re comparing to what I usually go for (animal friendly, ecologically conscious games), so I was shocked when my heart lit up after smacking an anthropomorphic toad in front of his little boy.

Witnessing the abuse I was able to transfer on to that freakish frog fuck really got my juices flowing. To top it all off, being able to pull the trigger on sending the amphibious family off to what amounts to horrible gulags really capped off a great experience.

I’m now totally sold on Telltale games!

#froghate

Guess it kinda sucks if you’re not a fan of headshotting borgs to filthy dubstep drops in Blade Runner city.

It’s a very solid throwback that modernizes its mechanics just enough to keep things interesting. The biggest thing holding Bloodstained back is its jump to GameCube-era 3D modeling. Some may enjoy this change, but I think the art/sound design have nothing on the game’s predecessors. I can’t lie, the music (though boasting the same composer as Symphony of he Night) just doesn’t stand out as very unique or specifically well composed outside of a few tracks.