Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

June 1, 2005

First played

March 1, 2004

Platforms Played

DISPLAY


I really miss this method of unlocking stuff in games.

Beat a Grand Prix on any speed, there's a dedicated unlock for that. There's even a special set of unlocks for when you beat everything in the game. I know this mentality might be dated, but the sense of progression you used to find in Mario Kart or Smash Bros. was truly special. Instead of a series of disconnected races, Double Dash!! felt like one big quest to fill out your roster with racers and karts.

The racing itself is obviously great, and the two-character karts made for some great co-op. The rear player's ability to slam into other karts was so beautifully chaotic and aggressive. More than anything, I miss the character-specific items which gave an additional element of customization to character selection. The modern Mario Kart roster might be considered too big to bring that feature back now, but you could just double-up on some items, similar to how Toad and Toadette both had the Golden Mushroom.

Battle Mode is fine, not as bad as it was in MK8, but not as tense as MK64. Worth playing for a bit, and introduced some fun new modes.

Double Dash!! is perfectly emblematic of mid-2000s Nintendo, a time period when they couldn't release a new game in an existing franchise without shaking it up somehow, and I wish they would get back to that.