therexasaurous
2019
2016
2019
2019
2020
2015
2019
An immensely stylish game that infuriated me with its gameplay. Controls felt imprecise but demanded accuracy, levels invited memorization and then randomized enemy layout, and more often than not I felt my deaths were because of the game and not my mistakes. Played the first disc and then bowed out.
2019
2021
2012
2021
2019
A proficient Soulslike/Metroidvania (Soulsmetroidvania?) with fascinating lore and atmosphere. In its best moments the game feels like a symphony of combat and exploration, and it its worst it feels wholly derivative of Dark Souls. In fact, my greatest complaint of Blasphemous is that it tries to ape Dark Souls too closely - for better and for worse. Combat is responsive and rewards thoughtful pattern-learning, especially in the game's magnificent boss fights. The game rewards exploration well, and there are quality of life upgrades available that avoid the late-game metroidvania slog of backtracking across the map.
Overall some of the platforming elements are shaky (stop with the spike pits!), but the world and combat mechanics do well enough to earn Blasphemous a spot in the pantheon of metroidvania canon.
Overall some of the platforming elements are shaky (stop with the spike pits!), but the world and combat mechanics do well enough to earn Blasphemous a spot in the pantheon of metroidvania canon.