I haven't played any other LiS games since the first one, but I did like that one at the time. I have always been into these kind of narrative/your choice matter games, even if through the years I have gotten used to well, your choices not actually mattering much.

True Colors almost seemed like a step back to me compared to the first game. The empathy powers aren't as well used or fun as the time rewind mechanic, they are just there to see the thoughts of random people and sometimes click on things that will advance the plot.
Even when I'm not expecting my choices to ultimately matter much on these games it feels specially egregious here, there's barely any choices at all and the ones that are there don't even feel like they have enough weight at all.
The plot feels bot rushed and like it goes a glacial pace, every chapter usually takes 1 hour of unrelated shenanigans until you reach chapter 5 where they suddenly remember they are supposed to have a conclusion.
The characters also feel very bland, besides Alex whom I liked everyone else just kinda...there. There's definitely nothing like the Max and Chloe dynamic of the first game.
I will give it to the game that it does look pretty, and I really like the few segments that are slightly open world and they let you explore the town.

But yeah ultimately I think that it biggest downfall is being a narrative game where the narrative isn't particularly strong or interesting, and the characters can't really cover for it either, and the gimmick of having powers isn't even well used here.

This is actually pretty good? It is one of the many Animal Crossing like games but legit good at it, and it makes good use of disney IPs, add half a star if you're a fan of disney

Could very well be considered a very elaborated mod for Naruto Ultimate Ninja Storm, its fine but like most of these kind of games I'd only really reccomend it if you're a fan of the manga/anime

The videogame equivalent of a 7/10 seasonal anime that's forgotten in 2 weeks tops but in a good way

Really cool setting and concept wasted on what's basically an Ubisoft open world game, at least Tokyo is more fun to traverse than whatever Far Cry pulls now

Ferngully, America: angry soyjack.jpg
Ferngully, Japan: excited soyjack.jpg

Best friendship simulator along with Majikoi, you can also play baseball

Good mix of sports and moege, game looks really good and the presentation is above most visual novels.
Misaki my beloved.

not only is a fun variation of yu-gi-oh featuring 3D monsters (which I genuinely wish more yugi games had) but the plot is also a retelling of the War of The Roses with card games which rules

Person whose last interaction with yu-gi-oh was the GX anime tries this game, doesn't bother to learn new mechanics,boom loses with their outdated deck, many such cases!

game actually has some neat ideas that are bogged down with terrible and forced fetch quests, if it only got some more polish it could be a pretty solid game

I thought far cry would bore me to death but this one is actually pretty cool because it actually manages to transmit this feeling of starting as a clueless fratbro that can get killed by a random mushroom to progressively becoming more and more used to the jungle, that kind of stuff is the mark of good videogame for me.
Shame that every other game probably tried to replicate it and failed

oozes style but gameplay falls a bit short, also the plot doesn't seem to decide if it thinks that what you're doing is awful or its ok because there are worse people doing the same
OST is god tier tho

Second Life has some genuinely cool stuff done by people like an entire recreation of Midgar from ff7 but most people will probably remember it because they once meet a furry avatar with a 15 inch dong

I appreciate Road 96 for doing certain things like the road trip setting and its obvious that there's heart poured into this game, but it does seem to be set back by lack of time and resources.

Like many games of this type it advertises itself as a "your choices matter" kind of experience, and like many games of this type it seems bigger on the surface (maybe the order of encounters will have a different effect, maybe this dialogue choice will lead to a different path) but once you get to it the actual important choices are few and they just lead to 3 pre-determined endings (escaping by yourself, reform the country via elections or revolution). Certain situations also seems to have more than one way of solving them at first but then you quickly realize that they are pretty railroaded into getting you to do what the game wants you to do.

The other advertised aspect of this game is that its procedurally generated, but really that just means that the game choses an scenario at random. This system also makes for the story to be structured in a way where you're constantly jumping between different snippets featuring any of the repeating characters. Which was fine by me, I didn't really dislike that way of telling the story but I get that some people think it makes it feel disjointed.

The plot presumes itself of being outwardly political, which I don't think its a bad thing, but I also don't think that being political immediatly makes it good. Its subtle as a brick and while most of characters were alright by me you sometimes do get some akward dialogue.

In any case its not a bad experience, I had a good time with it and I can easily reccomend it to anyone who enjoy narrative driven experiences, I just wish they had more time/budget to get a little bit more ambitious with the concept.