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it's my playthrough and I get to decide where the toilet paper is stored!!

"There was a HOLE here, its gone now." - Neely's Bar Try to not engage your foes, they might kill you. James Sunderland Level 32 4052/8000 XP You have 5 Unspent Skill Points Auto-Heal: ON 8 Health Drinks 36 meters Photo Mode Crafting/Upgrade Menu Flashlight Battery Radio Battery Next Login Reward: 14:59 Story Missions: Find mary Escape Silent Hill Daily Missions: Kill 5 Mannequins (2/5) Silent Instinct Press R3 to active your Silent Instinct. When Silent Instinct is active, you can tag your enemies through walls, tagging will help you perform a stealth kill more efficiently. These things are not fucking human! Checkpoint reached! Mary... where the fuck are you?!? Achievement Unlocked! Travel for a total of 5km/3:11 mi through Silent Hill. Press Options to close Stuck? Try asking Stadia how to solve this puzzle! Auto-Saving, Do not turn off the console. YOUR RADIO BATTERY IS RUNNING LOW!! Shit!! Mary Shepherd incoming call I gotta get the fuck outta this damn town!!

I played this for a little over an hour, saw the unnecessarily verbose writing, the long monologues, the combat mini games that instead of making it more engaging, generates the opposite effect, and the fetishization of tragic deaths in real life. I completed the first dungeon and gave up when I realized the tedious way you level up in this game.
It could have been like any other bad game that I gave up to never think about again, but for a reason I ended up obsessed with this game.
I do not know how I got into this situation, but this game and its context became a horror story for me... Not a story about a game that went wrong, but more like a story about an author that poured all his passion and the contents of his mind into a canvas, and after looking at what came out of it, you realize that it’s something repellent and pretentious and… dumb.
I watched hours of videos and podcasts about this game, and read many articles, searching for an answer, but I think at the end of the day it all comes down to who you are and what you have to say, because that's what art is all about, and even though what the Allason brothers had to say with this game was not to my liking, I still admire the fact that they did.
(And yes, I say art even though one of them said that games are not).

also the ost slaps ngl

Only a few lines resonated with me but I'm glad games like this are being made, keep up the good work.
Keep making very personal games even if the "target audience" is you and only you.

remember when vns got deleted from igdb

If you combine a how to draw manga magazine, mid 2000's creepypasta.ppt and killer7's spirit for experimentation you get this game, and I really dig it.
Once you get the gist of its main mechanics, it's a fun game that only gets better as you advance, each stage more interesting and entertaining than the previous one.
Unfortunately, this game became somewhat obscure, which is something that saddens me, because I believe Climax Entertainment (Crazy Games) would've had a bright future on the current times, where studios like White Owls or Grasshopper are appreciated more. This game, its studio and ultimately one of the main names behind it (Shinya Nishigaki) were stopped on their tracks when fate went against them several times.
Give it a try, if you manage to finish stage one, you're in.

bringing up this game on videogame discussion became the godwin's rule of modern videogames

-1 star because it reminded me of her

you could be playing 5 good games in 50 hours

i had to put my socks on my hands for it to recognize both my face and my hands at the same time and then it was fun i gotta admit that it made me chuckle and the last stage asked me to bring a second person so i used my elbow to trick the game into thinking it was a second face and it worked except for the last minigame.
it made me feel like a loser 4/10 only because mona is in it mnade me feel less lonely