Bio
he/they

mostly use this site for logging but i enjoy babbling from time to time. my tongue is the flail of god.

reviews are usually written immediately after i complete a game and with 0 sleep lol. i also do the occasional video review

im analytical whenever i feel like it.
Personal Ratings
1★
5★

Badges


Trend Setter

Gained 50+ followers

GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

Early Access

Submitted feedback for a beta feature

Shreked

Found the secret ogre page

Adored

Gained 300+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

Popular

Gained 15+ followers

Donor

Liked 50+ reviews / lists

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

On Schedule

Journaled games once a day for a week straight

Loved

Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Busy Day

Journaled 5+ games in a single day

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Listed

Created 10+ public lists

Organized

Created a list folder with 5+ lists

Elite Gamer

Played 500+ games

Roadtrip

Voted for at least 3 features on the roadmap

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Resident Evil
Resident Evil
S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl
Cruelty Squad
Cruelty Squad
Receiver 2
Receiver 2
Fallout
Fallout

913

Total Games Played

030

Played in 2024

1369

Games Backloggd


Recently Played See More

I Have No Mouth, and I Must Scream
I Have No Mouth, and I Must Scream

May 12

Metal Slug X
Metal Slug X

May 12

Final Fantasy VII Remake
Final Fantasy VII Remake

May 11

Call of Duty: Black Ops III
Call of Duty: Black Ops III

May 10

Another Crab's Treasure
Another Crab's Treasure

May 10

Recently Reviewed See More

elden crab? shell-den ring? whatever pun can be made here, another crab's treasure (ACT) is a cute but incredibly competent souls-like. while many of the souls-likes i see and have played try to riff off DS1, Bloodborne, or even Sekiro, ACT's biggest inspiration is so clearly Elden Ring. youve got crucible knights, crumbling farum azula, the open world, and a mishmash of fromsoft's previous game systems such as Sekiro's posture bar and Bloodborne's rallying locked behind a skill. despite plastering the fromsoft formula onto its sleeves, it's still distinct by removing stamina and adding shells. youre forced into a specific playstyle, becoming a bit personalized when upgrading to the skill trees, but at the end of the day you use the same abilities and must adapt to it. the main customization are your umami adaptations (think of sekiro prosthetics), shell powers, and stowaways which are like rings/talismans. regardless of that, you have the same moveset throughout the game. fast swipes with your fork or slow heaving blows when transformed into a hammer with the right skill. it all comes together to make a fun game that gets hampered by some encounter designs. the irritation of being stun locked into oblivion or being knocked off a cliff by a lesser foe because of a tiny ass platform became too familiar for comfort. oh and the camera can be hellish at times with who you want to lock on to or if in a tight spot. but dude, when you combo umami abilities, parries, grapple hooks, and everything else in your kit, its bliss. maybe im just goated but i first timed so many bosses once i got into my flow state. it was genuinely some of the smoothest combat experiences ive had in a game. story-wise, it's very on the nose but it's not pretending to be anything else. capitalism sucks, greedy people suck, money ruins everything it touches, no need to remind me so hard. its like the game is hoping itll change a capitalists mind into seeing empathy, but it knows its a fruitless endeavor since there isnt a single moment of kindness shown to them.

anyways one of the better non-fromsoft souls-likes. its cute and whimsical, aggro crab understand how to bang out a game.

fantastic lil rpg filled with scrutinizing detail and whimsy. felvidek is something special, not because it's innovating or groundbreaking (it's neither of those), but because it's just so precise in its execution. you meander around the countryside, uncovering a conspiracy and fighting hussites, cultists, and monstrosities. every horror is paired by absurdity, making the encroaching apocalypse feel like one sick joke. it's a struggle to get by as two dudes with limited funds and equipment, but eventually, you become terrifying. instead of getting bodied by cloaked madmen and brigands, you start leaving limp ragdolls on the way to the tavern. even when you get the fourth party member, they're basically a meat shield since they arent a renowned knight or priest. the old english dialog, amazing outfits, and cultural taboos of the time are all so well-realized that you're further enveloped into the game's world. listen to two priests debate celibacy and sobriety, watch how coffee influences the balkans, and witness medieval confusion after stumbling upon two gay dudes. for about five hours, you'll be wanting more and more, but you can't really get anything else out of it. pavol's story ended where it needed. the burg is saved and the fires of hell are put out.

honestly would be a "perfect" game for me if there was only one gun in the entire game. that shit's too op!!! I mean, it's a gun, so it makes sense lol but having two in one party is such a freebie.

a whirlwind of emotions encased by desolate beauty. not sure why this is a bit embarrassing to me, but new vegas was THE game that got me to appreciate games as much as i do today. new vegas is good, i love that game (probably, i havent played it since i was 15), but fallout 1 is very special to me. the rugged controls and graphics have aged well in its dilapidated world, making each interaction born out of genuine curiosity. piecing together solutions from scrounged bits of ammo or investigative conversations made the quests feel incredibly organic. not one bit of exploration is falsehood. you are truly lost in the wastes and must dig yourself out. new vegas is similar but fallout 1 has you tread across new california to seek guidance or stumble upon what you need. youre told "yea we need a new water chip, good luck," given a handful of supplies, and propelled into a hateful world of dust. the self-autonomy of saving a whole people, a whole community's world, is daunting yet so marvellously enticing. it's almost like youre 'the chosen one' (i know thats fo2's protag, but thats not what i mean here), given an insurmountable task to complete. yet what differs here is that you arent a godlike figure, youre just an average joe that knows nothing about this fucked up world, making each success so much more triumphant. standing over the corpses of raiders and irradiated horrors never felt so good.

granted, combat is obtusely brutal. "You miss. You miss. Raider hit you for 300 fuck-ass damage. FEEL THE PAIN. The scar looks kinda neat though!" if youre specialized less for combat, each encounter feels more like a roll of the dice. especially in the later game, when otherworldly horrors become common foes. it's a gambling addict's wet dream; trying over and over to finally hit it big and win a lootable corpse. not that it's wholly unfair, but at times you will be one shotted. it's unavoidable. lady luck fucking HATES you. but with the right equipment, maybe some companions, and perseverance, you can topple the mightiest of giants. "You hit for 12 damage. You miss. Raider critically misses and shoots themselves in the face for 800 damage!" the cartoonish violence is a dopamine farm. watching a raider liquefy into a puddle or a deathclaw get its head ripped clean off, you want to conquer more and more of this insufferable wasteland.

but nobody plays fallout 1 for the action. nobody, in their right mind, plays fallout for the action. i guess fallout 4 and 76 are the outliers, theyre more of a sandbox than anything. fallout 1 is a good story, one that i struggle to even explain to anybody. the writing is fantastic with funny as hell dialogue, amazing world building, and evil as fuck villains. throw in some sympathetic characters and investigative quests, and youve got a decent summation of a fallout game. yet, what i found most interesting about this games story wasnt the writing, but rather the gameplay that surrounded it. you constantly make treks and inquiries to secure the future of vault 13. what the main quest boils down to is just living through the world like any other survivor. you arent given priority or special treatment, youre a nobody to everybody you meet outside the vault. youve gotta muster up the courage to get any progress done. along the way, you get tidbits of dilemmas and philosophy. adytum's fascistic regulators, the hub's hellish economy, junktown's feud, necropolis' occupation by mutants, the followers of the apocalypse's existence, so much shit that just begs you to ponder. humanity is diverse in beliefs and cruelty. thats really what makes fallout, as a series, so interesting. it's not the world-building or rpg elements (which are really good), but more so the exploration of different beliefs and violence that humans are so good at conjuring. to see the extremes of every side of humanity, to quell or partake in them in a post-apocalypse, makes it so enticing. really that is just fiction in general, but fallouts american setting and premise hone in on real-world parallels, compelling me more to join on its experiment.

while being able to directly interact with the different philosophies, politics, and levels of violence found across the game, fallout 1 has a sort of disconnect to it. from what i remember with new vegas, you are very linked into whichever factions you support and whatnot. yet in this game, you can help all sorts of groups, commit terrible crimes for mob bosses, and yet you can move on. you're a middle man, a contract worker, helping with a very specific task but not a designated member of a group. while being able to join the brotherhood, youre free to leave and, basically, do whatever you want all because youre an outsider. fallout 1s dilemmas and quests feel more like windows into all sorts of walks of life than commitments. this isn't terrible, i just found it very interesting. this isnt also true to every decision. some acts will lock you into a position a group may hate you for, but most of the time you are a passerby. it feels like a road trip in a sense. you explore a dead america and experience its new frail life, allowing you to believe whatever you want to and feel however you want to. pretty much every conversation with a talking head npc and quest npc has the option to provoke violence! fuck getting to know people, i want blood. all the more to show how much of a jack-of-all-trades mediator you are. true to only you and your vault and nothing else. youre paid to do a job, and you leave because you have more pressing matters like saving the world.

and its all for not. a futile endeavor where youre gloriously praised and thanked. youve accumulated powerful equipment and skills, but you never could return to your old life. a fatalistic ending to shatter your pride and fill in the cracks with a bleak despair. ultimately, it was the impact you had on peoples lives, not the grand goals that vault 13's overseer bestowed upon you, that had any significance. seeing how your actions shaped the land, whether you brought prosperity or ruin, the stops you made on the way mattered more than the destination. revel in the fruits of good deeds, or wallow in crippling societal collapse.

you deserve rest. youre a hero to some and a cretin to others. but you must leave. never come back.

i love this game, cant you tell by the rambling?