Needless to say, A B A N D O N E D .

Pyra is currently confirmed to have more kill moves than there are Dr. Mario Victory Screens

Dropped on New 3DS. Yes, you’re about to read an unironic review on this version. I don’t think I’ll be the only one to say that this is absolutely the worst version of Minecraft. But first, what does the New 3DS Edition bring to the table?
Mario Mashup Pack - Already available on Switch and Wii U, and runs like hot ASS at that. It has a 30fps cap, but manages to run even worse than that; usually 20fps at the best. Sure, it’s a handheld console from 2014, but still.

2016x2016 world size - This is a legitimate knock against the old-school console editions. Consoles had a limit of 1024x1024; at least every console edition minus Gen 8. The New 3DS edition features a unique size of 2016x2016; bigger than the old-gen console editions.

Bottom screen - Similar to Terraria, New 3DS Edition uses the touchscreen for inventory, maps are displayed on the bottom screen, and the menus are… different. Not in a bad way; it just looks oddly interesting to me.

Updates all the way to 2019 - Not much to say here.

That’s it. There were literally no bonuses other than that, based on my experience with the game (and also checking the wiki). Now let’s talk about the negatives; a majority of this review.

The performance is a NIGHTMARE. The game has a 60fps cap in regular gameplay and 30fps in the mashup packs. However, it rarely manages to even GRACE 50fps, let alone 40fps. This isn’t necessarily bad, but this is a “death by a thoushand papercuts” deal.

The controls aren’t that great. The face buttons work fine but the C Stick is not suited for this game. This is a criticism of the New 3DS as a whole, but it’s not good for camera controls. This ultimately kills this game as you can barely aim your shots.

You know the main aspect of the 3DS? The 3D slider? It’s not present here, basically making this port entirely WORTHLESS. Why was this port even made?

Minecraft on 3DS is bad. It’s not a good port and it’s controls are frustrating. Don’t even bother with it as a joke. It’s an annoying experience.

Terraria kind of left me feeling… mixed? IDK, at least the main quest, made me feel kind of sour afterwards. It really isn't a bad game; hell, I enjoyed it quite a bit and still do. But I do feel like the game kind of got better, and simultaneously fell off in hardmode. If you didn’t know, most of Terraria’s progression is based on killing bosses. Many of these bosses are pretty well designed; particularly in the EARLY game. But the late hardmode bosses are really, really dogshit. A lot of them feel poorly designed around the player’s moveset and hitboxes, but not even considering that, a lot are a fucking bitch to summon, PARTICULARLY in hardmode. While the mech bosses and the Golem are pretty easy to summon on their own, the rest are quite annoying to even attempt. Plantera requires you to find a small bulb in the Jungle Underground, which takes forever. And then you have to go through the process of building an arena, prepping your NPCs, potions, etc. And if you die? Find a new bulb, because fuck you. And then the Moon Lord can be annoying to summon because if you fail too many times, you have to start the whole Lunar Events over again. That's just an annoying design choice IMO, maybe they could've had Moon Lord be a random spawn at night like the Eye of Cthulhu? And if you aren't ready to face him, just go underground for a few minutes. I get that they want players to get prepared for the harder fights in the game, but still. As a random example, The Binding of Isaac (which has a lot of parallels I could make here) has you face bosses needed for progression that you could face by chance, but they also had guaranteed methods (albeit more difficult methods) of achieving the same end goal. For example, you can kill Hush by taking Mama Mega in a shop, or by killing Mom’s Heart in 30 minutes. I could totally imagine something like this working for Terraria too, and they actually DO this, but only for certain bosses. And then we have the boss fights themselves. What happened here? Golem is probably my least favorite fight in the whole game. You're in a cramped as fuck area and there's traps everywhere. You can't even mine around you to build a semi-decent arena. So you just end up getting your shit wrecked with barely any room to dodge. And while I found the Lunatic Cultists to be a really great fight, the Towers were such an anti-climax. They're not even that hard, they're just annoying. You have to kill a hundred enemies that deal nearly a fourth of your HP. They aren't that hard to dodge, but they trip me up on occasion. And then you fight the Tower… and they suck, too. They barely even attack you, so you can just spam the Terra Blade until they die. At least they have good drops! And the Moon Lord himself… this fight just confuses me if anything. There's so much small shit on screen that deals a bunch of damage, and the massive ”fuck you” laser (with NO visual telegraph btw) does a shit ton of damage. It felt like a fluke if anything when I killed the boss. Now, to any of these, you could say “skill issue”. And TBH yeah I see where you're coming from. But I did nearly everything according to the wiki (minus one accessory and getting 500 HP; I had 480), and I still wasn't sure why I died at points. But for every bad thing I have to say about Terraria, I still think I can recommend this game. For one, the boss fights! For every Moon Lord and the four fucking Towers, there are lots of good bosses! The Empress of Light is easily the best fight in the game, being a great test of your moveset, being ACTUALLY FUCKING TELEGRAPHED, and also just being visually stunning. Also, the fucking music. That's all. While I don't like summoning Plantera, making his arena and finally killing him was very satisfying. It helps that he’s an easier boss to kill. I'm a fan of the Mechanical bosses, too. They were a nice upgrade in difficulty from the original bosses. Another thing I love about Terraria is its music. Do I even need to say anything about the Terraria soundtrack? It's popular for a reason. My favorite tracks would be “Mushrooms”, “Boss 1”, “Boss 2”, and of course, “Empress of Light”. I also love the fact that Terraria has progressive difficulty, making sure the game is never too easy, nor too hard. And despite my quarrels with Terraria’s Hardmode bosses, I absolutely love the new items in Hardmode. They transform Terraria from “oh it's just 2d minecraft” into something that can easily stand on it's own. And do I even need to say anything about the large amount of content in Terraria? One of my best friends on the internet (@DragonMals) has over 3000 hours in it, and more in tModLoader. I myself have been enjoying it for years at this point. So yeah, I do like this game. Quite a bit, actually. But I'm not head over heels for it, per se. I might go back for a few playthroughs every now and then, but for now at least, I think I'm finished. Overall, I'd give it around an 6/10. A good game, but it's a loooooong shot from a masterpiece.

"Lost Coast" mf it's right here

The way Natsuki stands in this promo art is literally the most thug-gangster ass-shit like
holy hell it's so badass

1995

sigh To the wishlist it goes…

why did this game get 11 fucking ports jesus christ

how does kay yu keep making games for free, needs to hop on a commercial game because he's ripping himself off

i slightly prefer holocure but this is again a solid time

sorry for a short review i am very tired + working on another big review (outside of backloggd tho)

DuckTales Remastered was yet another game I got on the Winter Steam Sale this year. It was solid overall, but it felt a little rough around the edges. DuckTales Remastered, is far beyond a remaster. If anything, it could be considered a re-imagining of sorts. While it has similar level beats to the original, Remastered remixes elements of the original DuckTales to make a more metroidvania-esque version of the levels. While the levels have a defined beginning and end, and Scrooge McDuck doesn't get any new toys to use, the levels are open and usually require the player to do some backtracking in order to face the boss. While most of the levels are solid overall, the moveset holds them back a tiny bit. New to the remake is the ability to hit things with your cane, and it works fine, but it can feel annoying in some cases, such as the boss in the Himalayas. Also, somewhat frequently, I found the cane bounce (landing while holding X which propels you higher) to just straight up not function on certain platforms. This got pretty frustrating when it occurred, and while it isn't a huge deal most of the time, it can lead to some unfair deaths. The levels themselves can also be occasionally cheap; in the lava level I had a section where I repeatedly died where you needed to bounce on two geese to make it across. However, sometimes the Goose just doesn't want to spawn, making a very annoying section to replay. Also, while not a major issue, I did find the occasional bug or oddity. Once again, in the Himalayas, there's this part of the level where there's just a random gap in the ceiling. I don't know if it was a secret or not, because I bounced around for about a minute before giving up. This game feels like a prototype of Shantae Half Genie Hero (not to the detriment of either game for the record, I like them both). With its 2.5D graphics and music, it feels like WayForward were getting their feet wet when it came to platformers like this. And you can definitely feel that in some cases here. Overall, I did enjoy my time with Remastered, but it definitely could've been better.

the funniest part of the game is that they announced the release date as well as it's fucking closure in the same post

Chainsaw Man rip-off?

A short but sweet platforming experience. 100%ing the game was extremely satisfying but I wish there was more game to be had here. Had this been a full experience I would've probably given it a higher score. You gun, you dash, and float. That's really it TBH. I liked it for what it's worth, and would like to see more from this developer.