A port of F.E.A.R.

The Xbox 360 port of F.E.A.R. contains an Instant Action mode for single-player. In this mode, players are dropped into a modified level and must get to a designated point as quickly as possible whilst simultaneously killing as many enemies as possible and being as accurate as possible. Graphically, this versions is equivalent to the PC version on maximum settings with an high dynamic range lighting, an advanced particle system and HD textures. It also features an exclusive bonus level not found in the PC original, which depicts Holiday's attempt to extract Bishop from ATC headquarters. These versions also features a new weapon, dual wielded automatic handguns. The PlayStation 3 port of F.E.A.R. features the same Instant Action mode from the Xbox 360 version. It also has its own exclusive additional weapon (a street sweeper shotgun) and bonus mission, which depicts the Delta Force recon team's journey through ATC headquarters prior to encountering Alma. Like the Xbox version, the game's native resolution was 720p, but the other enhancements were removed for this version.


Also in series

F.E.A.R. 2: Project Origin
F.E.A.R. 2: Project Origin
F.E.A.R. Perseus Mandate
F.E.A.R. Perseus Mandate
F.E.A.R. Files
F.E.A.R. Files
F.E.A.R. Extraction Point
F.E.A.R. Extraction Point
F.E.A.R. Combat
F.E.A.R. Combat

Released on

Genres


More Info on IGDB


Reviews View More

FANTASTIC game. Best shooter out there with fun combat and a great atmosphere. Enemies play dead and will flank you. You can get out played by an AI from 2006! Wonderful stuff.

A shooter that has aged a lot better than many of its contemporaries from the time. Still good to this day.

Each firefight in F.E.A.R feels imposing with impressive enemy AI that’s always seeking cover or trying to flank you. Your reflex slowdown capability is sublime and used to gain the upper hand with striking visual / audio effects. The atmosphere still keeps me on my toes and is engaging, but not as scary as I once thought upon release. Also, I like the straight up cut to the loading screen upon death. This is definitely a gem.

Platform: Xbox 360 (Via Xbox Series X)
Date Started: February 6th, 2023
Date Finished: February 8th, 2023
Time Played: Unknown

"Something about him just feels...off."

A competent enough shooter that attempts to disguise itself as horror-infused but never really offers any tense or creepy moments, F.E.A.R. definitely proves itself to be an okay time with some good weapons, the shotgun especially, and a fun slow-mo mechanic, but eventually, by the second half, loses steam.

The game suffers from weak storytelling despite the potentially pretty cool idea, with lacklustre, unmemorable characters, a plot that isn't presented well to the player and silly moments.

It's alright to play, though, and initially the environments are really great - having firefights in office buildings around desks and cubicles is super unique and cosy, but eventually I did get a little exhausted traipsing around trying to find the correct way, and I think the game could have done with offering one more unique area in the middle like it does at the start and end.

Overall, then, I had a playable time with F.E.A.R. and will hop into the sequel when I get the chance. It's not solid, but despite its shortcomings it is a playable, just not good, title as a whole.

The Slo-Mo mechanic makes this game just that jib above an average shooter. For a game that focused a lot on horror, the more action focused vibe subtracted from the actual scary parts. I enjoyed just running through and blast everything to smithereens more than the predictable plot.

Great horror moments separated by some of the best slow-mo first person combat around.