Final Fantasy IV: Interlude

Final Fantasy IV: Interlude

released on Mar 24, 2011

Final Fantasy IV: Interlude

released on Mar 24, 2011

Final Fantasy IV -Interlude- is a bonus feature side-game bundled in Final Fantasy IV: The Complete Collection with Final Fantasy IV and Final Fantasy IV: The After Years. It can be played and completed independently of either game from the main menu, and covers events that link the two games.


Also in series

Final Fantasy IV
Final Fantasy IV
Final Fantasy IV: The After Years
Final Fantasy IV: The After Years
Final Fantasy IV: The After Years
Final Fantasy IV: The After Years
Final Fantasy IV
Final Fantasy IV
Final Fantasy IV
Final Fantasy IV

Released on

Genres

RPG


More Info on IGDB


Reviews View More

Only included on the Final Fantasy IV: Complete Collection, Interlude is intended to be a bridging narrative between the events of IV and its sequel, The After Years. The main plot development here is that... the cast have kids? I mean given After Years concerns these kids I figured that was obvious. There's a minor bit of focus on Rydia, who seems to have lost all her summons, but honestly the story is nonexistent.

Essentially a short forced rewalk through some of IV's most obnoxious dungeons, Interlude genuinely has negative value. You'd think that all of the parts of IV being included in one collection might be an opportunity to have some save file transfer shenanigans but no, you have to have some crap version of part of IV's party for this adventure so it even feels anticlimactic after the highs of IV's ending. Absolutely worthless.

Not very interesting, but the density of dialogue and interactions between the main cast was a pleasant surprise and made me wish the main game had more like it.

Final Fantasy IV: Interlude feels more like a bonus for buying Final Fantasy IV The Complete Edition over actually giving anything worthy of substance. It is rather neat to revisit the characters again after the events of Final Fantasy IV, but as a plot there really isn't anything hanging on here that you will miss between IV and The After Years.

On top of that, the game completely reuses assets and settings without any ambition to it. Nothing really changes between when you visited these places in IV and during interlude, and it really makes for a rather static and empty map in the long run. The game would have greatly benefited from being more on rails or at least as a small set of cutscenes, but what we get is a mild adventure of more Final Fantasy IV gameplay, and some unresolved issues. If not for the fact this was a free, and had a neat little dev. room area I would say this is Final Fantasy at it's lowest, but really it just feels like some last minute extra that was given with little thought to it. If you're a fan of Final Fantasy IV, you might find some enjoyment to it, but really you aren't missing much if you can't get your hands on this game.

It's not really a game but I guess after "playing" this The After Years might feel less boring?

Calling it a "game" is extremely generous - I've seen demo versions with more content.

Has literally no value to anyone that has or will ever exist