Fire Emblem: Awakening

Fire Emblem: Awakening

released on Apr 19, 2012

Fire Emblem: Awakening

released on Apr 19, 2012

Armies clash as the world burns. As an inevitable war draws ever closer, you must stand with Chrom and his forces--knights, mages, archers, and more--commanding them against the armies of kingdoms, empires, and the dead themselves. Plan your strategery. Move your troops on the battlefield, then choose their weapon and attack. Using the new Pair Up and Dual systems, support your attacks with the help of nearby allies and watch their skills and relationships grow.


Also in series

Fire Emblem Fates: Revelation
Fire Emblem Fates: Revelation
Fire Emblem Fates: Conquest
Fire Emblem Fates: Conquest
Fire Emblem Fates: Birthright
Fire Emblem Fates: Birthright
Fire Emblem: New Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon

Released on

Genres


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Reviews View More

First half of the game: THIS IS SO PEAK

Second half of the game: This is pretty decent

Last half of the game: Id Purpose was pretty rad...

i couldnt even make a fire emblem joke! Log Title The sniffles fINISHED ON NINTEDNO 3DS

There is a lion approaching hastily
Please i foy have any transquilzer buuulets be quick about it!
Latitude: -18.72853, Longitude: 46.40516

Great introductory game for the Fire Emblem series, highly addictive.

I want to like Fire Emblem, but somehow these games are aggressively not for me. I almost felt myself starting to enjoy this one, but in the end it never happened.

“Pick a god and pray!”
— Frederick 2013

This review contains spoilers

Beat on Hard Classic. I reset every time I lost someone and sort of learned strategy the hard way. (I really miss the QoL in the later games...)

It's interesting going back to Awakening after beating Fates, Three Houses, Engage... so much of the same story beats and tropes here appear in those games, but for whatever reason, Awakening has them executed down pat and the later ones more or less ... don't?

Okay. I guess Three Houses has its own style -- it does use a lot of this stuff, but the approach to the story is more an extension of Fates' conceit than Awakening's arc. 3H cares a lot more about how your friendship changes and softens people, and the respective routes show a different side to the protagonists than their appearances in other routes.

Whereas Awakening plays the Hoshino story straight: is friendship more powerful than a god? This might as well be Persona 4. Why does it always work on me? Why do I come back and believe in the power of friendship every single time?

There's a few open questions in the story that I guess any actual plot-driven explanation would not ... help, really, it would all feel hand-wavey anyway. And it's all just a framework over the strategy gameplay, which is of course, tight and fun stuff. I really liked giving a paralogue or something a few attempts each night and then between good RNG and actually thinking a bit harder I'd get through it.

Really, though -- why do we keep telling the same story in these games? This one sort of retells the first Fire Emblem's story, yeah, we do that a lot, but especially in games where you have a My Unit character, they're the child of the villain, they overcome the "essential" nature of what they are with the learned behaviour of trusting others and working together for the future, they're special in some way, they are some form of divinity incarnate...