Fushigi no Dungeon 2: Fuurai no Shiren

Fushigi no Dungeon 2: Fuurai no Shiren

released on Dec 01, 1995

Fushigi no Dungeon 2: Fuurai no Shiren

released on Dec 01, 1995

The player takes the role of the rōnin Shiren, who travels through thirty areas on his way to the Land of the Golden Condor. The game is turn-based, with all enemies and characters in an area moving whenever the player performs an action, such as attacking or moving. If the player falls in battle, they lose all their progress and are forced to restart from the beginning of the game: to counter-act this, they can choose to store powerful items in warehouses, and pick them up again on further playthroughs.


Also in series

Fushigi no Dungeon: Fuurai no Shiren Gaiden - Onna Kenshi Asuka Kenzan!
Fushigi no Dungeon: Fuurai no Shiren Gaiden - Onna Kenshi Asuka Kenzan!
Shiren the Wanderer GB2: Magic Castle of the Desert
Shiren the Wanderer GB2: Magic Castle of the Desert
Fushigi no Dungeon: Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou!
Fushigi no Dungeon: Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou!
Fushigi no Dungeon: Fuurai no Shiren Tsukikage-mura no Kaibutsu
Fushigi no Dungeon: Fuurai no Shiren Tsukikage-mura no Kaibutsu
Fushigi no Dungeon: Fuurai no Shiren GB - Tsukikage-mura no Kaibutsu
Fushigi no Dungeon: Fuurai no Shiren GB - Tsukikage-mura no Kaibutsu

Released on

Genres

RPG


More Info on IGDB


Reviews View More

It's such a friendly, pick-up-and-play take on the roguelike. I love how many of its mechanics also work as tiny storytelling embellishments. Art is surprisingly lovely as well. All the content apart from the main quest feels like it's best ignored, though.

不思議のダンジョンシリーズとしては「トルネコの大冒険」に続いて2作目。その後も続くシレンシリーズの最初の作品となる本作は, 初代にして完成されていると言って良いと思います

システム面では過不足を感じませんし, 難易度もそこまで高くはありません。じっくり攻略すれば誰でもクリアまではできるはず。SFC のロム容量を生かしてモンスターやアイテム, ダンジョンの数も十分に感じます。ただし, ややバランスが荒削りなところは否めないので, シリーズ全体を通してみれば評価が人によって分かれるところかもしれません

シリーズのどの作品を最初に遊べばいいかについてはよく話題になるトピックの一つですが, 環境があって(本作は SFC と Wii VC のみでの発売となります)遊べるのであれば本作をおすすめしたいところ。値段も手頃で, 中古市場では数百円程度で手に入ります

DS でリメイクされていますがそちらは内容が異なりますのでご注意を

Game Review - originally written by Gideon Zhi (founder of AGTP)

Shiren is the simple story of a man following his friend’s dying wish to find the Land of the Sun at the top of Table Mountain in feudal Japan. It’s a rougelike - that is, the dungeon is randomly generated every time you visit it, and you start at level 1 with little or no equipment every time you play. The game has a few subplots you can advance by continually playing through, which is nice, and all of them will have some bonus to you as a player at their successful conclusion, be it a helper to follow you around or a new item becoming available in the dungeon.

Once you complete the main (Impasse Valley) dungeon, as well as a few of the subplots, you’ll unlock a food-themed dungeon and a trap-themed dungeon for extra gameplay. Once these are completed and all of Fei’s puzzles are finished, you’ll unlock the ultimate challenge, a 100-floor dungeon (which, I might add, none of my testers were able to complete.)

Good luck, and remember, just because the random number generator hates you, it doesn’t mean that the game’s completely impossible!

You can definitely tell there's missing QoL features and later games have more varied dungeons but like. It's crazy how Chunsoft established a perfect roguelike formula on the super nintendo

Compared to Mystery Dungeon 1 this one looks visually great, I love the levels with only ambient noise. It also really feels like a true, mythical journey to the summit even though I didn't reach it (of course). There's something a little tiring about the idea of stockpiling good items, but according to Youtube you can clear the game without doing this! An impressive design.

There's still something about the whole genre I just can't really get into - mainly how playing any of these games requires putting in a lot of experience to learn the nuances of items, chance, and strategy, but it was still fun to die a few times and make it a little further each time. And this is definitely one of the best roguelikes I've played - it was also neat to see how much they learned coming from the first one.

One design decision I'm curious to learn about is the identify scrolls. Like I wonder how the game would function without having to identify stuff.

A masterpiece on every level. I didn't like the postgame dungeons (and couldn't beat the final one), but the road to Table Mountain is one of the finest journeys I've experienced in gaming, if not the finest.