Grid Legends

released on Feb 24, 2022

What does it take to become a racing legend? Welcome to Grid Legends: a high-stakes driving experience that combines thrilling unpredictable motorsport, incredible race variety, and an immersive driving story that puts you at the heart of the action.

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GRID Legends feels more like a product than an empowered artistic attempt. It’s the age-old dilemma in video game criticism, especially reviews. Is the video game reviewer a writer of technology or culture? Are they looking for how well a product works, or how emotionally resonant an artistic endeavour is? As a product, I can’t criticise Legends too much. I didn’t notice any technical problems, certainly no crashes or save issues. Not that I would notice minor framerate or texture issues. My eye is unkeen, you might say. There’s a lot of stuff to unlock, something I would normally criticise, but it feels a little more appropriate here. Cars are machines, after all, and it makes more sense for them to have rigidly controlled stats than it does for fantastical beings and items of power. Maybe I’m being too nice to progression mechanics in my writing lately. I’ll try and make up for that soon, but GRID gets a pass. I can’t review the driving experience at a high level, but as a casual player it scratched the right itch. Everything it attempts it does fine. It’s all fine. There’s just that alluring suggestion of more, of some of that real video game magic, the cinema of ludology that I alluded to when discussing Mafia. It’s all there on the surface, but it isn’t under the hood. The relentless focus on teammates and rivals of the story just isn't reinforced by the gameplay at all, and it just sucks. It feels wrong, weak. Codemasters had a chance to sculpt a masterpiece of interactive narrative on the track, but they chose to script a mildly entertaining docudrama instead. You can play it and enjoy it, but you won’t be gushing about it.

Massive grind for the platinum, but it was still a lot of fun. It’s super generic for a racing game and feels incredibly bloated, but I just really enjoy playing these games and find them super relaxing. The driving does feel really smooth though and I love that the game forces you to switch between such a massive range of cars to keep things fresh. The whole nemesis system felt incredibly pointless as well. It didn’t offer any kind of variation in the gameplay, but it was quite funny to see those cars try to swerve into you and failing most of the time.

one of the better modern codemasters games

This game's pretty good! It feels nice to turn, the campaign lasts just the right length, the story is fairly engaging, the music is surprisingly good, and the game looks pretty alright for current standards.

extremely satisfying slingshot mechanics

Really fun game. The controls and the little videos showing us a story went a long way to make it way more engaging than other racing games.