Reviews from

in the past


How the hell do you take this idea and make it perfect on the first go, this is bonkers

There are so many iconic phrases and lines in the game that it would be possible to create a review that would include only them.

But really, a lot can be said (because this is an outstanding game), but it’s hard for me to put my impressions together, so I’ll just focus on three things:

1) I really like that I completed this game after Alan Wake, because it was interesting to see similar plot and stylistic decisions that create a single style of Remedy through the years and projects, and initially I did not expect that already in 2001 they consciously strove into this area.

2) Even now this is a very lasting example for modern projects in our industry. And in terms of cinematography, both Remedy themselves and the other developers have made good progress, but the high-quality level of interactivity still surprises and shames some modern projects. I really like that the player can interact with everything, and often you will hear different corresponding sounds from devices and other surroundings, cabinets open and you can find some more equipment, and at times you need to find some kind of button or panel in order to advance further. It sounds rather primitive, but the overall pleasant level of interactivity makes it sad to think that modern large projects of a similar genre do not seem to develop the idea of interactivity at all. And it’s an extreme pity, because this is such an interesting tool for deepening level design and gameplay in general! And Max Payne demonstrates this perfectly (especially in the second half of the game) - there really is an episode with a minecart, a sniper episode with a high moving platform, parkour over lava and an episode where you need to shoot mines in an elevator shaft while the elevator itself is moving towards them (!!!). Well, the ending is also a great example of this.

3) Well, the story and its presentation through comics are excellent. As is the gameplay. Just like the visual. So is the music. Just like Max himself. As you can see from this and previous paragraphs, I really liked the game. Definitely deserving of its cult status, Max Payne is one of the most prominent representatives of his era. Like cold night New York, it is undoubtedly not ideal, but still so charming.

(And do we really need a remake that loses the polygonal charm of the original?)

save state the video game

i kinda fell out of it a bit when it went from shooting up gangsters to raiding secret military laboratories but the story and the writing was still very cool and good :3 also loved how most everything in the environment was interactable, loved that

Gunplay was also fun but felt a bit clunky in some areas, as the game goes on alot of the enemies get spongier and spongier and their soo much more accurate then you, ill shotgun someone point blank in the stomach and they'll be just fine but they blast me from across the map with the same gun and kill me instantly, kinda felt a bit shitty at times.

Still pretty good but I'm looking forward to how the sequels improve upon the gameplay :3