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A Game More 50/50 than Tony Khan’s Booking.
Original Score Before Backloggd Rounding: 4.5/10 (Below Average)

AEW: Fight Forever is a game I’m conflicted on. A real mixed bag. On one hand, games like WWE All Stars and TNA Impact! are some of the most fun experiences I’ve ever had in a wrestling game, and much like this one, they were more arcade-like in their approach, and focused much more on fun, fast paced, high octane action, than being a 1:1 simulation of the product. The lack of content in that regard is more an annoyance I’m used to with games like this than a deal breaker. The WWE 2K series has the benefit of hundreds if not thousands of assets to recycle from entry-to-entry, while Fight Forever had to be build from the ground up. However, that does not excuse the state of this game. AEW: Fight Forever is a game that is intentionally held back, and not just due to budget or time constraints, but to emulate an N64 title that I personally never experienced, and hold little nostalgia for, and to focus on aspects of the game that I would deem unnecessary. In the end, I think taking more elements from the PlayStation 2/GameCube era of wrestling games, or modernising the old formula of WWF: No Mercy and really doing something new with it, anything would have been better than what we got, and ultimately I find myself disappointed (as you would when you were expecting the next truly great wrestling game, and you end up with a kneecapped end product).

As I mentioned, Fight Forever feels stunningly close to WWF: No Mercy, for better or worse, but it does very little to actually build upon or modernise the tried and true formula that fans have been begging to see return. I'd actually argue in some ways that it's worse. While it possesses a solid foundation, notably the core wrestling gameplay, that is sure to only improve through further updates and downloadable content releases, as it stands now, the game is lacking. While this title may have been a labour of love for Kenny Omega and AEW Games, and I have all the respect in the world for them and what their goal, their dream was, not enough was done to make the game as great as it could have been ahead of launch. Whether it needed a bigger budget, more time in the oven, I can't say. AEW: Fight Forever is lacking in several areas, including but not limited to its poor creation suite, lack of match commentary, match types, and single-player content, which again I let slide in games like TNA Impact! and WWE All Stars because of how darn fun they were. But even those games felt more polished and complete, especially with their single-player offerings.

While AEW: Fight Forever may improve over time, it’s hard to recommend or justify buying at its current full price, no matter how fun the base wrestling gameplay is. It feels more like a budget, digital title than a full fledged retail wrestling title. If you are interested in playing this game, I'd recommend waiting for a sale, and to see how dedicated to their future content plans they actually are. I can’t help but feel a public playtest beta would have done wonders for this game, but what’s done is done.

(This review is based off my 15 hours into playing where I have done most of what's available to play at launch without buying any DLC)

Wow! A good wrestling game! Not a GREAT wrestling game by any means but there's a ton of fun and interesting things about Fight Forever that I think merit a purchase from wrestling fans. Especially those frustrated by the WWE 2K series and those who remember how tight the AKI era games of No Mercy and Wrestlemania 2000 were.

I won't lie, some of this game is jank like the overworld map in story mode and other little things that clearly had low/no budget. Some of the outside environments look like were pulled from No More Heroes 3 on the Switch. That said, there's clearly visible passion and talent behind Yukes even after years of being tied up contractually making 2K wrestling games that are near worthless -- now that they are free from that, they are letting loose here and seeing what sticks. It's refreshing to see Yukes do new & old stuff even if it doesn't all land.

The roster is missing huge key players that you know will be DLC, some of the minigames are a bust and the story mode (which I should emphasize plays like the HERE COMES THE PAIN era of WWE games) all could be better but the game has made sure it's built upon a solid foundation which can be built upon and you'll see it too if you check it out. It's fun! -- and I can't genuinely remember the last time I had fun with a wrestling game (maybe Smackdown vs Raw 2009??).

If the story mode gets expanded in the future DLC I am 100% back in. For now, AEW Fight Forever will be one of my go-to games if I have company over. The value here is worth the price of admission, but the jury is still out if the DLC will be worth anything.

Goofy as hell like any good wrestling game should be.

Um dos piores jogos de wrestling que já joguei. Mecânicas travadas e com péssima sensibilidade de controle. Os minigames são ridículos, o modo carreira deixa muito a desejar. É um excelente homenagem para quem é fã da AEW, mas é um jogo extremamente inacessível para novos jogadores. Para um primeiro jogo da empresa, está OK, mas se o objetivo é entregar uma experiência do Pro-Wrestling, este jogo não consegue.

It's the only wrestling game where you can play as Eddie Kingston, so it's automatically a good game.

Kinda lacking in content for now, but the gameplay is extremely fun and easy to learn. Definitely not a perfect game, but enjoyable enough that it'll likely be my go-to for the forseeable future when I want to play a wrestling game.


An absolute slobber-knocker, brother

O gameplay é fácil de pegar e fluído, tem várias modalidades de luta e é bem divertido. Mas entraram demais na ideia da nostalgia e fizeram o resto todo ser sem graça e ultrapassado. Sem falar que qualquer partida com mais de dois lutadores se torna um caos completo e tu acaba perdendo por um descuido bobo.

Tinha potencial pra ser um dos melhores games de wrestling atualmente, mas acabaram desperdiçando. Podiam apresentar gráficos e interface melhores, uma customização mais ampla e somar isso com a gameplay arcade, iam se sair muito melhor. Uma pena.

Severely, disappointingly lacking in content for a wrestling game and works as an example as to what bothers me about All Elite Wrestling 3 1/2 years or so into its existence. Don't want to turn this into a soapbox about what I don't like about AEW but hey if it fits.

For better or worse the game plays exactly like the N64 wrestling many kids (not me I played the PS1 games) grew up with. Holds up decently well but all the things that frustrated me back then still apply here, mainly the nonexistent health bars. The back and forth of matches is fun enough, I like making the people I watch on TV do the moves I see on TV. It's fun enough.

Problem is, Not enough of the people I like are in this. Specifically there's hardly any women. I'm a big fan of women's wrestling and Tony Khan acts like its a nuisance Much like their weekly programming AEW doesn't care about women and the game itself doesn't give a shit about women. There's 12 when you boot up the game, 13 after you unlock Aubrey Edwards, and there will be 14 once the Season Pass DLC gives The Bunny. compared to the 40+ Men, despite there being 30+ women signed to All Elite Wrestling. The game can't even pretend to try to care about women in Road to Elite mode either. Chapter 1 you win the Women's title, then immediately got asked to fill in for a Men's match since you're a badass #girlboss that's just as strong as the boys, then immediately my story went the same exact path that my Male wrestler went through except that I won the TBS title on a random Rampage without ever talking to anyone about setting it up. No mention of ever winning the titles after they happen in Road to Elite, really cheapens the feeling of becoming champion.

Wrestler customization is pathetically slim, moves are there but there's nothing there when it comes to appearances. I like making myself in these games and couldn't get anything to look near myself which is frustrating when there's a guy who looks like me on the roster.

In its current state I can't recommend paying $60+Applicable Tax. Worth it if you can catch it on sale.

Extremely fun game. The base gameplay is a ton of fun, if you’re looking for a AKI style game you’ll find it here. I’ve had a blast playing it in RTE and online so far.

Very lacking in CAW options though. You have more options in an unmodded No Mercy, and you’re surprisingly limited with what you can do with the little you have also. No kneepads and kickpads for example. They seem like they want to update the game often though and if that includes more CAW parts on top of the wrestlers we know and can assume are coming it could go up a full star.

Was doing the Road to Elite mode. It was decent up until the game soft locked on me from progressing through it when I was about to wrestle at Double or Nothing.

Besides that, I like the idea of what the game is going for. A throwback to classic wrestling games from the N64 era. It has a nice concept, and the gameplay itself is fun. But the lack of content is not worth the price of recognition. I say get it on sale.

it's like they don't actually know what people want to do in a wrestling game (mode-wise) but they aced the gameplay

A really fun gameplay and that's it , this game lack of cotent is crazy there is nothing to do

I'd say this game certainly had the potential to be a pretty good wrestling game but it faltered on a lot of things plus it's lack of updates (and it's over reliance on DLC that honestly isn't worth the price.)

Like what you may have heard already, this is a game that has a good chunk of good but is extremely held back by design choices, clunkiness, and seeming to be really stuck in the past in the worst ways.


This game heavily relies on it being No Mercy like. Don't get me wrong, I get the point they want to do and while No Mercy isn't my favorite, I did like the PS2 games and am open to a game combining realism and arcade-ish gameplay.


However, I feel like the execution in gameplay is overall alright but weirdly extremely similar to the WWE2K games with slight differences. I don't mind the controls being the same because I really like the WWE2K controls but the differences end up feeling superfluous and clunky (like the run button on circle or not really having a reversal besides jamming triggers).


I know the intention was to make the game more beginner friendly but I feel like this design motto really just makes the game more bullshit. For example, the WWE pin system goes by a bar that you have to time to land. While it can be impossible extremely far into the match, you at least have a chance.


In AEW, they reverted back to the button mashing system. On paper, this would be great so someone wouldn't have to learn a new mechanic to escape. However, in execution, it ends up feeling like a pin is a gamble and you have no real control on if you escape or not no matter how hard you press the buttons.


This way of trying to revert to the past has made pins feel completely bullshit even compared to WWE. I highly doubt a beginner would even enjoy this system as they would get frustrated over having no real control.

I will say I do like some button choices, mainly with making dragging opponents 10000x easier than in WWE games. Sacrificing an actually good run button for it may of not been worth it but like the wise words of Taz, I digress.


I do like the momentum system as it encourages players to constantly engage. Plus, it can ensure you can recover if you're able to land a few hits in, something that can feel like an impossibility in the WWE2K games. This makes matches feel more skillful and actually help cater to casual audiences so they're not just dominated.


However, this momentum system is held back by the pin because it can feel like attempting to experiment will lead you to lose completely if someone just quickly lands a pin on you. It seems like even if you do recover, you still have permanent damage that will pretty much ensure you stay down if you get pinned.

I do enjoy the extreme matches, I feel like these will be the highlight of the game for majority of people. Unlike WWE, the game has extreme amounts of blood and you can do some pretty brutal shit against your opponent. This really makes playing a match extremely fun.

This also helps hide how outdated the movement feels because when they said old wrestling games, they meant it. The movement feels like rock 'em sock 'em robots. It's really hard for me to feel like something goes smoothly in this game, especially with running. I wish they would have tried making this way more smoother as this was a huge issue in WWE2K yet its like 10x worse here.

Now, despite seeming like controlling an android, the matches do move fast which is appreciated and helps with a pick up and play style they wanna go for.

As you can probably tell, this game has major highs and dips just throughout it only by talking about gameplay. It's like a Monkey's Paw and I feel like the epitome of this analogy is the Creation Suite.

Everyone knows the WWE games are kings of the creations, they give you near unlimited opportunities to make whoever you like. No matter how mid a WWE game can be, creation can really help spice up even the worst ones.


AEW decided to ignore 20 years of progress, despite being made by the same studio as those games with great creations, and instead revert back to a N64 styled character creator where options are extremely limited. If you want to make somebody beyond the real life interpretation of the default Mii, good luck.


However, despite this, AEW actually features a ton of creation QoL improvements not seen in WWE. You can have tons of attires, you can set up entrance props and be able to set off your own pyro, I believe you could even make your own finishers. Plus they have a whole store of creation parts that ideally would help expand the Creation Suite even more with affordable parts.


However, none of those improvements really matter if the creation itself just sucks which kind of shows the point of this game.


Going back to entrance creation, yeah its cool they have so much customization for an entrance, even surpassing WWE2K in some cases, but it doesn't matter since they decided they loved No Mercy so much that they made entrances like 2 seconds long.


The majority of entrances you don't even hear the actual theme song, just like the slight buildup like Cody Rhodes, CM Punk, or Chris Jericho. They did shorten the themes like for Kenny Omega but its few and far between and its always awkward.

I know many would argue this doesn't matter but like entrances help set a mood for a wrestler. Sure, you can not care for entrances and that's why WWE gives an option to turn them off if you want. However, considering they spent resources making random ass minigames they could have maybe put resources into making full entrances


and the real kick in the balls is that no mercy had full entrances so this 2023 game is getting its ass eaten by the nintendo 64. You heard more of the 5 second loop of The Rock's theme on No Mercy than Rhodes' Kingdom in AEW.


As for the story mode, I think its actually alright. I think the base of it is completely fine and I don't mind activities being more superfluous as I would rather not deal with a workout minigame or managing a wrestler diet on the road lol. I can live with those being more opportunities for cutscenes.

However I feel like they give extreme focus to this story mode despite the fact its not that deep. You can't mess with your created characters' stats like WWE, you have to grind story mode for them. Issue being this story mode is extremely repetitive and decently long for one playthrough, nevermind like 10 to unlock some characters.


They're trying old NES bullshit tricks of making the game slightly different to count as a new story when you replay but that's obviously not really worth it and doesn't make it an actual "infinite game."

I'd say stop huffing their own farts with the story mode's super epic dialogue variants and just accept one playthrough being enough for everyone lol. Besides its leech on created character, which doesn't matter anyway because create a character sucks, the story mode is okay just not really worth replaying like marketing wants you to believe.


As for minigames, they exist. They're kind of frustrating to see considering how extremely lackluster major areas of the game are but ignoring that, they're just nothing special. They can work well to make the story mode a lil more exciting but like you're never gonna wanna replay them after seeing them all lol.


Now despite everything, this would make a great $30 game if you can find it for that price. Its still fast paced and fun with nice no rules modes to help keep it spicy. There's also a lot of hidden unlockables and details you can find along with not having any microtransactions or overreliance on DLC like WWE2K.


However, for a $60 dollar game, it's nowhere near worth it. I'd honestly say just go with WWE 2K23 if you don't have it already because this is not the new king of pro wrestling games as of now. However, they did say they will continually update this game so some aspects of this review could be outdated.


If the game is really changed, honestly it'd probably max out at a 3. The core gameplay is still extremely clunky and stiff for me to give it a great score and I highly doubt that can ever be fixed but in being fair, I give WWE games similar score so hey they would match.

you would need to pay me money to play a game with the young bucks in it quite frankly

watch big japan pro wrestling cowards

Nice try, but this game is like the actual AEW
Storytelling; boring as hell.

AEW Fight Forever has been one of my most anticipated games for quite some time and I'm glad to say that it was worth the wait. I don't know where all of these graphics dorks came from over the past few years that prioritise graphics over gameplay but ignore them and try this for yourself. For me this is the best wrestling gameplay since Fire Pro World released in 2017 and has been an absolute blast for the first 30 or so hours that I've put into this game. The art style also looks really cool in game and makes some of the not so good models look solid. What Yuke's really nailed is making each wrestler feel different from one another, something most wrestling games fail to do. There aren't that many match types to choose from here but the ones that are there are an absolute blast, with the Lights Out and Barbed Wire Deathmatch being the standouts. The amount of weapons available in the Lights Out match is utterly insane and I love that they gave this aspect of gameplay a lot of attention, I mean we finally got thumbtacks in a wrestling game for the first time in god knows how long. There are some weird omissions when it comes to match types, mainly the Steel Cage, which I'd hope is first priority for new match types in the future updates. There is also a lot of minigames to be found here which I didn't know I needed until I played them and I'm surprisingly looking forward to playing more as they are released in the DLC packs.

As for game modes there's just the one here, Road To Elite. This story mode is pretty fun, with 4 chapters each containing 3 different storylines with the outcomes depending on weather you win or lose. It's a pretty short mode that you can finish in about 2 hours which is fine but I'm hoping they release new variations of this mode with new storylines similar to Fire Pro with their Championship Road to keep the mode fresh. Jumping to my first negative and it's to do with winning championships as it's never mentioned again and doesn't play any role in the story going forward which is disappointing and was something I also complained about in WWE 2K22. There's also one particular match in here against Death Triangle that is one of the worst matches in the history of wrestling games, I seriously don’t know who thought that would be fun.

The Creation suite has been a big talking point since the games release and despite not expecting much from this area of the game, I was still let down by just how limited it is. This is something that is easily updateable and I would hope that's a main area of focus as there's really not a lot to go on. Despite CAW lacking, I actually think they did a good job with Arena and Entrance. Not having the ability to add logos is the real bummer but the stuff that is present does a decent enough job and I honestly don't know if there's anything wrong with create an entrance, it seems perfect to me with a plethora of music, titantrons, stage props, pyro, effects, even hand gestures, this aspect of the creation suite is stacked.

Overall this game is a big ball of potential and it all comes down to how Yuke's handle this game going forward. Here's a quick list of things I'd like to see through updates and DLC;
- Match Types (Steel Cage, Coffin Match, Dog Collar etc.)
- Port the Match Types from RTE to Exhibition (Multi Man variations,
Handicap, Gauntlet)
- Creation Suite (Hairstyles, Face and Body types, Body morphing, Clothing etc.)
- New Game Modes and RTE storylines
- Tweak pinfalls slightly
- NJPW & ROH DLC with Arenas, Wrestlers, Titles and RTE storylines
- Update the Young Bucks Theme
- New Titles (International, Updated Women's)
- New Attires weekly in the shop

Currently this game is really good and the gameplay is top tier, with a few updates and DLC of wrestlers to beef up this roster and we could be looking at an all-time great but again, this all comes down to Yuke's. We already know of the Stadium Stampede match coming to multiplayer which will add a lot of shelf life to the game and potentially attract a whole new audience. I'm really looking forward to seeing where this game is at in a few months' time so my rating will likely change depending on if this game gets the love it deserves or not.

Sidenote: I managed to be the 13th player in the world to get the platinum trophy and the 7th fastest achiever which is a huge accomplishment for me as a trophy hunter.

4 stars until the acclaimed are in ✂✂✂

i've played a LOT of wrestling games and this is pretty easily on the lower end for me. i didn't have particularly high hopes going in, i'm not really an AEW fan but had hopes this game would feel unique and fun enough for that to not really matter. unfortunately, that isn't the case, because this game is pretty rough.

the most obvious criticism and the one being thrown around a lot is the graphics, and i agree it's pretty disgusting! i'm sure playing on the switch isn't helping, but watching gameplay for other consoles it's still just not something i like looking at. the animations and such are also awkward and extremely janky. i couldn't hit a single cody cutter that didn't clip through the head of whoever i was using it on.

my main time spent with this game was the road to elite story mode, which to be honest was just straight up terrible. it makes me question why it was even included in the first place. borderline no story at all, the few story beats they try to cram in are done in 5 seconds, and weird activities between matches were boring and tedious after 3 times. it also penalizes you for using an existing wrestler. a large majority of what you earn are credits to upgrade and build your character, but the problem is existing wrestlers don't have the ability to do that. so 80% of what you're earning is almost entirely pointless. they are generous enough to convert it to currency after the story mode but i'd prefer to just be able to buff the guy i picked even if just for the story.

the gameplay i think was hyped a bit too much for me going in. i hadn't played much of the older n64 wrestling games so i didn't have that nostalgia mindset for the gameplay here. i had heard incredible things but i just didn't really understand the hype. it wasn't bad by any means! it was still fun, but i fail to see how this is better than more modern wrestling games in any way really. i was hoping for faster more arcade-y feel and it can be that but not to the extent i wanted really. there are some highlights, like the wacky collection of items available and the more silly match types but at the end of the day i found the gameplay to be nothing super special. for sure not enough to make up for the lack of content, and clear lack of polish this game has launching as a $60 game.

it's clear kenny omega and members of this team are passionate about wrestling video games. you can tell they wanted to make something special here, and maybe they can if they get a couple more tries but this just does not cut it in today's market. if you loved the games this was based on so much that it's the only kind of wrestling game you can ever play and AEW is your favorite thing on the planet i can see you having a good time here! unfortunately, that isn't me and i didn't have a good time. i don't hate AEW but i just couldn't ever get into it. if that's you, you probably won't like this game either. unless you hate WWE with a burning passion i cannot see any world where you should buy this over WWE 2K23 which IMO is the best wrestling we've gotten in a long time, potentially ever. if you're anything that isn't a die hard AEW fan just grab that or emulate the n64 ones, you'll have a better time.

This game is really fun. I hate the reversal system with its two buttons and zero prompt (skill issue), but the gameplay is still really fun and I enjoy the whole 5 finishers and signatures thing.

The game suffers from a severe lack of game modes, only having Road To Elite & Exhibiton, which in itself doesn’t have many match types (no trios, only stipulation matches being Lights Out, FCA & Ladder) but I enjoy the minigames even if they made the dumb decision to lock them all behind like, 10 playthroughs of RTE.

The creation suite is also pretty barren but personally I’m not a creation person so I don’t mind it as much as most others.

Overall I find the game very enjoyable but hope the future DLC/Updates adds some more modes and that they add Daniel Garcia 🐐🐐🐐🐐

This is just extremely ok, it's kinda fun to play and I like the vibe, but at that price it's clearly lacking any meaningful content and there's some glaring roster omissions.

Other than Exhibition it basically only has 1 mode which is meant to be super replayable but after about 5 playthroughs you start seeing through the cracks.

One of the only games where going for the Platinum actually soured my experience.

Hoping the updates they've promised build more on the foundations they've already got. The Stadium Stampede mode looks cool!

This release features an incredible skeleton for exciting wrestling action, high impact moves, snappy counters, and high flying antics!

Sadly the skeleton is all that the game has, aside some servicable representations of modern and past AEW wrestlers, the game itself does not offer enough to keep a player hooked in online, mostly for the fact that the developers had overlooked the possibility of COUNT OUT CHEESE AND BAIL OUT UGH THOSE TWO MECHANICS HAVE ANNIHILATED THIS GAME ONLINE

If you're playing with someone and swear to not play anyone with bail out, or beat the count out attributes (Kenny Omega, Bryan Danielson, Wardlow) then the gameplay is so much more fun and you get to express yourself far more.

There's just so little to this game even with the release of the AEW Stadium Stampede mode which doesn't address the main fact that online is an exploit ridden minefield, and the creation suite is paper thin.

Like I said at the start, the skeleton of a great game is here...but that's all we paid 40 bucks for. A skeleton.

Also it didn't have The Acclaimed at launch so it was doomed from the start to quickly hit niche obscurity.

it’s fine! completely unremarkable in a way that made me entirely forget that this even came out, though i did get a kick out of jobbing everyone out to Riho and giving her like 6 titles. tony khan fuckin hire me give me the damn book since u clearly need the help from a guy like me with big and good ideas

I don't think not being 2K is enough to praise a game.

The game is pretty good the graphics are a little low but the features game offer are gr8. looking for next AEW game


Extremely shallow. It tries to recreate the feeling of playing N64 wrestling games with your friends but somehow it feels like it has a fraction of the depth. They wasted their time making a bunch of minigames that are god awful instead of focusing on things relevant to the actual game. I would trade every single minigame for one additional match type. I get that you're trying to get that N64 feeling in there, but when I wanted to play minigames I would take No Mercy out of the N64 and put Pokemon Stadium in.

The single player mode, road to the elite, is repetitive and dull. The writing in it is probably at a lower bar than widely mocked games like Forsaken. Also, the DLC is hilariously priced. Can I just buy Toni Storm for like 2 bucks without getting a shittyl minigame too? I was so eager for this game because the WWE 2K games desperately need competition. They have been stagnant and dull for a long time. I was wary when they announced Yukes, a big part of that stagnation, was involved in this...and I was right to feel that way.

Stick to N64 wrestling games. The marathon of single matches in WCW/nWo revenge you get in that single player mode is infinitely preferable to anything here

The AEW experience summed up in a video game. Get injured 3 matches into your career, be forced into a feud with Chris Jericho, have a heatless banger with Moxley on Rampage. Great stuff.

I'd question the honesty of any single person who gave this an even slightly positive review. Outside of a delusional AEW fan, anyone with eyes can recognize this is a piece of shit. The gameplay is not fun or reminiscent of No Mercy in the slightest. You can beat any singles match on any difficulty by simply using basic strikes. I won a triple threat against Omega and Moxley on normal difficulty in about 65 seconds without using a signature. It's unbelievably easy and basic.

Content wise it's laughable. No Mercy came out in 2001 and laps this fucking thing in every department. The Career mode is so bad. 12 storylines of nothing. You have next to no choice in anything that happens. Even if you reject a storyline you're still forced into it. There's some basic ideas that are interesting but nothing is well executed. You can plan out your day through workouts, doing bonus matches on Dark/Rampage (they're pointless), going out to eat, or random events like sightseeing, press conferences and MINIGAAAAAAMES. There's no substance here. You'll occasionally get a text based cutscene. If you're lucky the dialogue is so bad it's worth laughing at.

Outside of the bare bones story mode there's not much more to talk about. That's the hardest part of reviewing this game. How many times can you say, "there's an idea here but its not well executed"? I'm more than willing to give leeway for budget issues but where did the money go? Create-a-Wrestler is basic, every CAW looks the same. I like that Create-an-Arena was included but I used it maybe once. There's not much there either. The match types are lacking so much. No cage match? Backstage brawl? Tables? The game has fucking tables so what's the issue?? The company that does a gimmick match every week has none in their video game. If this thing was going for arcadey-fun at least crank that up and do the goofy gimmick matches we see in AEW.

The only other free mode added was Stadium Stampede. Very hokey, looks like a mobile game. You'll enjoy it some the first time and that's it. I don't even start on the minigames that could be programmed by an 8th grader.

In short: Not good.

Right off the bat, the entire time the game was being developed, it was credited that it would play like the old N64 wrestling games (WCW vs NWO Revenge, WWF Wrestlemania 2000, and WWF No Mercy) and that was what brought me into wanting to play it. Did it succeed? Well...es and no, but mostly yes.

I honestly would say the gameplay is much closer to something like Def Jam Vendetta mixed with the base controls of the WWE 2K games before they got overly complicated, which to say the gameplay actually feel pretty good, mostly. I'll definitely take these controls over anything WWE has been doing to their games over the years.

Aside from just the controls, the gameplay has the different types of matches, most you'd expect out of a wrestling game and a few that are odd, but arcade-ish which kinda describes the game as a whole.

The selling point to me besides the controls was the Road to Elite which is the career mode. This allows you to use any of the wrestlers and go through a career mode or use your own created wrestler (male or female) and go through the story and build up your stats and title collection. The create-a-wrestler is actually pretty decent. It's not very robust, but it does the job enough to not overwhelm newcomers and still give a smooth experience.

At first when the game was being shown off, I thought the graphics were ugly, but seems it got polished and looks good to me, it's somewhere between wrestler toys and close to realistic, if that makes any sense. I really like the design of the characters, although to be fair I don't know but maybe 10% to 20% of the roster, but for what was shown they looked good.

I gotta say, the music shocked me...after years of hear EA and 2K choices of songs in WWE and boxing and other sports games, I feel like AEW chose some really amazing music.

Now this game does have it's flaws, but it's like everything good has a "but" to it.

- The controls are good as I said, but I felt they tried to hard to make EVERY button do something, when some actions could have been condensed like Irish Whip and Run could have just been the same button like every other Wrestling-ish game did.

- It has plenty of match types, but I think road to elite does a poor job of explaining stipulations or even showing you the match type after you got into it.

- Road to Elite has abysmal writing...some characters talk like their real counter parts do, but some of them have awful writing, that or if they REALLY talk like that...ugh... also my own character's dialogue was awfully written.

- As much fun as I had with it for the time I had played, I kinda felt the game needed more to it.

For AEW's first attempt at a game, I think they did a very good job for what they were going for. If what I read is true and this is just a test run to an ongoing set of games or ideas they wanna do, then they got my support, just as long as they take what they did here and improve on it, the next game could be promising, but like the company itself, it's a bit of a diamond in the rough.

Fun for a bit and with friends, gets repetitive after a while