Meh?
Beat Hazard tries to have more complexity than something like Audiosurf. But unless you're a serious nut for shoot-em-up games, Beat Hazard's offerings are pretty barebones and feature uninteresting enemies that take away from the core gimmick. I'll give it points for presentation: it's flashy enough to distract from how shallow it is, and you can pump up the frequency and intensity of the flashing lights featured for the true Gaspar Noe experience. Even with the flashing lights at their lowest value, this is still not a game I'd recommend to you if you have epilepsy, and the game is not shy about letting you know that.
Overall it's okay, and if you want to try out more of these games, it's an interesting diversion from the standard Audiosurf clone.
Beat Hazard tries to have more complexity than something like Audiosurf. But unless you're a serious nut for shoot-em-up games, Beat Hazard's offerings are pretty barebones and feature uninteresting enemies that take away from the core gimmick. I'll give it points for presentation: it's flashy enough to distract from how shallow it is, and you can pump up the frequency and intensity of the flashing lights featured for the true Gaspar Noe experience. Even with the flashing lights at their lowest value, this is still not a game I'd recommend to you if you have epilepsy, and the game is not shy about letting you know that.
Overall it's okay, and if you want to try out more of these games, it's an interesting diversion from the standard Audiosurf clone.
Beat Hazard is "an intense music-driven arcade shooter." What this means is that it is a reskinned version of Asteroids that looks like the love child of a fireworks show and a rave and that allows you to play your own music in-game (as opposed to just cranking up Spotify and then running the game on mute).
I received this game for free, and I enjoyed the 20 minutes or so that I played the game, but it's ultimately a very shallow, though flashy, experience. If you've played Asteroids or any Asteroids clone, you've seen most of what this game has to offer. The music integration doesn't add much to the game as far as I can tell. It's not a rhythm game, and I didn't notice anything syncing up with the tracks in the few sessions I played. Playing re-skinned Asteroids with HUGE EXPLOSIONS with your own music in the background is fun for a few minutes, but ultimately, the game is too shallow to hold my attention.
Also, there are a ton of flashing lights in the game. Don't play it if you have issues with this.
I received this game for free, and I enjoyed the 20 minutes or so that I played the game, but it's ultimately a very shallow, though flashy, experience. If you've played Asteroids or any Asteroids clone, you've seen most of what this game has to offer. The music integration doesn't add much to the game as far as I can tell. It's not a rhythm game, and I didn't notice anything syncing up with the tracks in the few sessions I played. Playing re-skinned Asteroids with HUGE EXPLOSIONS with your own music in the background is fun for a few minutes, but ultimately, the game is too shallow to hold my attention.
Also, there are a ton of flashing lights in the game. Don't play it if you have issues with this.
Beat Hazard is a Asteroids-style shooter that utilizes your music in generating levels, but runs into the problem of not really tying the music to the gameplay all that well, at least not to maximum effect. BH tries to hide this issue behind a blinding amount of particle effects; to this end, if you have even the slightest hint of epilepsy, do not play this game!