Reviews from

in the past


Yes, it's the Redial song game.

This is now Bomberman's second attempt at being a 3D platformer and he honestly did a pretty good job at it. Compared to Bomberman 64 this game feels a whole lot more similar to something like Rayman 2 or Mario 64 where it's more based on tight platforming and fast-paced combat about throwing bombs unlike how Bomberman 64 felt more like a compilation of weird diorama stages more based on a specific puzzle. It also isn't 3 hours long like Bomberman 64 and it is around 6-7 hours if you take your time making it the longest Bomberman game to date maybe with Super Bomberman 5 being close to it.

This game has a whole lot of stages, short stages, around 60 stages actually with 5 worlds in total. They are usually straightforward and just require you to get to the end of a platforming section or sometimes ask you to find key items to open a door and move on in a small area. Each stage contains multiple exits which sometimes skip some levels and I honestly can't tell if that's useful at all I don't feel any type of freedom it just makes the stage a bit more confusing for nothing.
But hey, it's a platformer right it surely has collectables and a fun 100% completion playthrough, right? Nope, it sucks! In each stage, you can collect gems to gain a total score for each stage and the goal is to get a specific score to get the best medal so if you want all score medals you'll have to kill every enemy in a stage and find all of the useless crystals, that not fun. At the end of each world, you get a global medal combining all of your scores and gives you a medal based on it, do mind that for each world medal, you can get a red, blue, bronze, silver, and gold medal but only the gold medal matters SO WHY BOTHER GIVING YOU SOMETHING THAT DOESNT DO ANYTHING! Anyway, 3 gold unlocks a shitty slider minigame, 6 gold unlocks a shitty treasure hunt quest where you go back to old stages to find treasure with a really cool reward of nothing you just wasted your time, and finally, the good reward for 5 gold a secret 6th world based on Bomberman GB3, now this is a good reward. It's based on the Owen world from Bomberman GB3 and you even fight Evil Bomber! that's really awesome, too bad it's stuck behind a wall of utter garbage. And I even forgot to mention the Adok Bomb which looks like a purple orb, you need to collect all 24 of them to access the 6th world making it even more a chore to get there.

About the stages, they are usually hit or miss, some are a chore to get through but others can be chill, I personally never bothered with the scoring system so I just rushed each stage to get to the end as quickly as possible and I thought it was the most enjoyable way to play this game.
The boss fights were ok for the most part but far from fun, especially the Nitros fights, these suck. Actually, you know what's worse? The final world is a boss refight, this is probably my least favorite trope in video game worlds, but to their credit, they changed the boss fight to make them different but making them worse wasn't what I wanted.

Other than the gameplay the game looks decent, definitely an upgrade from Bomberman 64, and especially in the soundtrack department gosh this soundtrack goes hard! But only for the first two hours because you realize there's only a total of like 4 songs that loops over and over, really good songs but they do get old over time.

But overall I thought it was a fine 3D platformer and worth a quick playthrough. I did has issue with framerate at times like the game constantly felt really slow, I can't tell if it was coming from the emulation or the game itself.


Bomb Puzzles + 3D Platforming = Surprisingly fun mix of genres. I personally think this is more fun than the 'classic' Bomberman gameplay. Also has some nice music.

One of those games that holds a special place in my heart :) Holds up well!
Made me into a bomberman fan as a kid, something I’ve only recently realized.


Bomberman pero plataformero, ¡simplemente genial!

Puntos que puedo destacar son la variedad en los niveles (hay varios niveles secretos y temáticos).

Un punto en contra es que salvo el tema principal (que suena bastante) la música es bastante floja.

I loved this game as a kid and I remember the soundtrack being SO good. The puzzles were fun, overall mechanics felt pretty decent. I never beat it, but I loved what I did play of it!

Divertido e com uma das gameplays mais maneiras de Bomberman, mas infelizmente é bem massante com fases bem vazias

its... weird. idk how to describe it. its not the worst game ever but its not that fun either. definitely unique, and im a sucker for secret worlds in games.

Solid game with a phenomenal soundtrack.

Alto plataformero, niveles retantes, banda sonora preciosa!

This is a game I rented as a kid but got stuck in and never ended up beating. I remembered liking it a fair bit, but when I picked it up a couple years back I bounced off it hard. This time I ended up liking it more than ever, and I completed the main game 100%, even getting all the gold medals in addition to the purple ball thingies. I played through the Japanese version, and the game doesn't keep track of how long you've played it (and neither did I), so I really have no idea how long it took me ^^;

Where Baku Bomberman 1 and 2 are more like "classic Bomberman meets action platformer game", Bomberman Hero is Bomberman staring in a proper action platformer. In an intro that is a delightfully silly homage to Star Wars Episode IV, Princess Mirian is captured by the bad guys while trying to flee them in a tiny escape ship, and gives her robot companion Pibot a very important data disc to escape with to find Bomberman. It's a very lighthearted story that doesn't take itself seriously at all, but it's a delightful framework for the adventure with how campy and colorful it is. The game itself is overall very colorful and nice looking with a good soundtrack to boot (in grand Hudson fashion).

The gameplay is much more standard action platformer than either Baku Bomberman game. You can jump with the A button, throw bombs with the B button, kick bombs with down on the C-stick. You can tilt the camera with the other C buttons, but only temporarily. The game is played with a fixed camera going through linear stages one at a time, and for the most part the camera is never really an issue (on the normal final boss it can be a bit awkward, is all). There are point totals to aim for in each level (which are annoyingly only told to you after you beat the stage XP), and getting a 5-rank in all the stages unlocks a secret 6th world after you beat the normal final boss. The point challenges for the boss levels themselves are very cleverly done, with your score starting at 10,000 and counting down to 0, so they're more like time attack challenges.

The normal platforming stages rarely outstay their welcomes, even if ultimately they don't have a ton of variety to them. Bomberman controls quite well, but throwing bombs can be a bit of an inexact science at first and takes a bit to get used to, as aiming a shot diagonally is something the game often wants you to do but doesn't make easy XP. There are also many vehicle stages. They're gimmick levels that range from Star Fox-like Bomb Jetpack levels, similar but more controlled (you can go backwards if you want) underwater levels, infrequent but very easy to control Bomb-Copter levels, and the utterly terribly hoverboarding stages (which there are mercifully only two of). The vehicle stages aren't so bad if you're not aiming to hit the point totals on every level, and even then the point totals in them are often very mercifully low compared to the total point totals possible to get in each level. The hoverboarding parts are easily the worst and most difficult parts of the game, but overall the game itself is fairly easy.

Verdict: Recommended. It's not gonna set your world on fire, but it's something a bit different and it's a very competently put together game. If you like 3D platformers on the N64 and want something that's a little different from all the collectathons on the platform, this game can be a great way to spend a weekend. It's a bit of an oddball in that it's probably the only console Bomberman game to lack a multiplayer mode of any kind, but it's a good single-player experience that's easily worth $10 at least.

A cute idea for a game that isn't implemented well. This game should have stayed in my nostalgia.

I owned this as a kid. I loved it. But it is such a rough experience. It's not a bad game. Just very tedious and infuriating.

Let's talk about the good stuff first. The general idea of giving Bomberman a story is cute. There is a decent amount of variety. Character designs are neat.

But by far the best thing about this game, is it's music. OMG the music. By far one of the best OSTs on the N64. So many certified bangers.

Now for the bad. The game sure runs at like 10-20 fps tops. Some of those slow downs are brutal. It's nearly as bad as DK64 fps.

Level design can range from decent to bland. Sometimes you do get a terrible one as well. There is nothing really special about the levels.

There is a variety of playstyles. Some better than others. You have you basic platforming. Feels pretty good. You ride of a furry friend on rare occasions. It's okay until you realize they do not explain how to wall jump. But once you figure it out, it's okay.

There are 4 different vehicle attachments. The submarine levels absolutely suck. The snowboard is fun. The helicopter is neat. And the Jet? is super fun.

There are some gimmicks too. Different types of bombs to kill different enemies. It's a cute idea. Some powerups are not helpful and actually hinder you like the glove. Yes, you can throw multiple bombs, but you range is super high.

Aiming your bombs can be infuriating. Bomberman does not throw straight. He actually throws a bit right of where you are looking. It's infuriating. Especially during boss fights.

OMFG the boss fights. Most of them suck. They are just cruel. Like, I genuinely don't know how I did it as a kid. They are so punishing. They ruin the experience to be honest. What is a pretty chill game turns into a nightmare.

Each level has ranks. You get higher ranks by collecting everything and killing all enemies. Hope you enjoy perfecting things. This game demands it if you want the post game content. I don't know why those chose to make this version harder than the JP version but it seriously was a bad choice.

Something that was cool is that there are multiple exits to some stages. Thus unlocking extra stages. Kind of like Super Mario World. But at a certain point, I stopped caring just so I could finish the game.

Enemy design is neat. Some can be a bit tanky. Others can kill the fps. A few can and will piss you off.

For some stupid reason there are game overs. Dying means barely anything in the game as it is. Although there is a piece of voice acting when you game over.

Also for some dumb reason your health resets if you turn the game off or game over. You start with 4 health. You randomly get more. But you can lose the extras. So many stupid design decisions.

As I said, aiming you bombs can be infuriating. But what is also very annoying is that you can hurt yourself with your own bombs. The submarine levels are especially bad with this. Like I understand that it's Bomberman. He can hurt himself. He always has. But what sucks, is that there are times where no matter what, you will either take contact damage from an enemy, or hurt yourself to kill that enemy. Those are your choices. It's super unfair.

Some stages require different things in order to beat it. Sometimes it's beat the mini boss. Other times it's, collect the keycard. Sometimes it's collect 4 keys to open 1 door. On rare occasions it's very level specific, for example, destroy 10 subs. Or simple get to the exit.

Most stages can last from 2 minutes to 10 minutes depending on your objective. If you are like me, and just want to end your suffering, you run straight to the exit and ignore everything when you can. Only stopping when the game forces it on you.

This is an oddly charming yet mediocre at best game. The cutscenes are fun. The very little voice acting is cute as hell. It's just very let down by some of the worst boss fights, horrible fps, and lackluster environmental design and bad controls. Besides the bosses, it's easy enough to beat. Only took me 7ish hours.

I would never recommend trying to earn the post game content. You will not have fun. It will be a grind. It will be tedious. It will be infuriating. The scoring system is inconsistent. They either want perfection or barely any effort to get the highest ranks. There was no reason to make the game harder in this regard.

This is one of those games that is a unique experience. There is nothing else like it. I don't think I could recommend playing it though. It just is not worth it. If you must play it, use save states. Especially for the bosses.

A standout entry for the bomberman series and marked its debut into 3D. It is a fun yet simple 3d platformer with a suprisingly good soundtrack. I wish the series could keep this momentum but sadly it couldn't hold it for many more games.

Bomberman does not translate well into a 3D Platformer. I also have no idea what the plot of this game is supposed to be.

Bomberman 64 but you can jump now, opening up level possibilities and not limiting basic traversal. On the other hand, there are more gimmick levels.

On the other other hand, the music good lord. If I become a Youtuber and need filler music that's what I'm going with.

Bomberman had a weird time on the 64. Would have loved to see this IP keep the platformer adjacent lane open.

(Jogue a versão JP, a versão USA é muito mais dificil e injusta, se quer ter uma experiencia melhor recomendo que jogue sem duvidas a versão JP).

Esse jogo é foda, apesar de ser uma gameplay diferente dos padrões do Bomberman, consegue trazer uma experiencia e tanto, tendo varios extras e coisas para fazer.

- A plot do jogo sendo literalmente a mesma de Star wars.
- OST PEDRADA demais.
- Level design das fases são um tanto quanto simples as vezes, mas faz o seu trabalho e chega até ser levemente desafiador em algumas ocasiões.
- Gameplay até gostosinha de jogar quando voce pega o jeito.
- Chefes bem diferenciados e daoras com uma pegada bem Bomberman mesmo.

Acho que os unicos pontos negativos que realmente me incomodaram foram certas fases especificas, o framerate, e as seções diferenciadas com o snowboarding que tem controles pessimos, e as do jetpack que junto com o framerate ruim...torna-se algo deploravel.

Recomendo? Se for jogar a versão japonesa claro que sim, principalmente se voce curte um jogo plataforma com uma pitada de collectathon e tá querendo passar o tempo ou querer platinar mais um joguinho na sua coleção.

Ainda sonho com uma sequencia, porque esse jogo merece...

Adding a whole extra star because of the soundtrack. It's also not as bad of a game as you might think. Cool levels and some unique mechanics. But the soundtrack is definitely the best part.

I remember wanting to like this game more than I did. It's got great music, some fun levels, and is generally likeable. A lot of the game though wasn't fun. There's slowdown and some terrible bosses. By the end of the game I was hating it. It sucks because I enjoyed it at the beginning.

Was a solid, enjoyable platformer in its time

One of the best n64 games by far. I love the kinda scary atmosphere of certain levels.

Bomberman hero!!! home of the "salt bombs" as i like to call it!


Underrated platformer with cool gimmick levels like the jetpack or submarine ones

Coming out a mere six months after the first Bomberman game on N64, this Bomberman game seems like it was developed as a separate take on Bomberman rather than a sequel to Bomberman 64 (it actually started out as a Bonk game). This focuses solely on platforming rather than the more puzzle-orientated Bomberman 64, but unfortunately doesn’t so much with it.

Bomberman Hero is made up of a lot of short, linear levels, ether played from side to side or up into the screen. You collect gems, kill enemies and try to get to the door. The main challenge is from the poor depth perception and rather naff jump, with the difficulty of the first level and final level being pretty much the same. Very few levels stand out, and the ones that do (one that adds a lot of fog and one on moving platforms) do so because they’re particularly bad.

There are a few types of vehicle levels, which all feel like slow and boring copies of Star Fox 64. Move into the screen, firing off torpedoes while avoiding enemies.

Bosses are a particular nuisance, not so much that their attacks are difficult to dodge, but rather because they have a lot of health and take ages to defeat – the last world before the ending being comprised of repeated boss sections before the final boss.

Like Bomberman 64, there is a hidden final bit of story, but the game is far to dull to hunt for all the collectibles required to do so – and it’s just more of the same, really dull gameplay. It’s nowhere near as tedious as Bobmerman 64, it’s just a really boring and average platformer.

Incidentally, despite Bomberman being legendary for multiplayer, Bobmerman Hero has no multiplayer whatsoever.