Reviews from

in the past


adoro como todos os aspectos desse jogo transmitem uma sensação de inexperiência e experimentação, com desenvolvedores ainda n muito familiarizados com 3D tentando lidar com o hardware ainda um tanto q alien do Nintendo 64. é meio q lindo, e amo esse jogo de paixão. só talvez seja meio quebradinho demais as vezes e tenha chefes insuportáveis. mas tudo bem. eu desculpo ele.

destaque vai para a trilha sonora da Jun Chikuma. ela meio q consegue elevar todo jogo do Bomberman em q ela foi compositora, mas nesse aqui o trabalho dela está em outro nível. acho q Redial vai ficar pra sempre na minha cabeça. simplesmente maravilhosa.

any song from this games ost is better than sewerslvt

Good comfort platformer that translate's Bomberman's appeal really well into a fully 3D space and has great atmosphere but like most N64 games it suffers from some framerate issues. If you do plan on playing it, get the JP version; the western release bumped the difficulty on 100% completion way too far and it definitely takes away the relaxing appeal of finding everything in each stage

a pretty neat (but standard) collectathon platformer, but the art and sound direction brings it up a level. the soundtrack to this game is one of the best of all time.


this would probably be a whole star lower if not for the OST, which is stellar. whether or not you consciously know it, you've already heard "redial".

This game is a pretty big departure from the usual Bomberman title being more of a platformer of sorts, but I find its strange worlds and enemies very compellingly designed. The soundtrack by Jun Chikuma is amazing, featuring cool 90s era breakbeat and electronic music, that I've often listened to outside of playing the game. It might feel a little sluggish to some in part also due to the questionable framerate issues, but that never deterred me from enjoying it.

Fun neat little action game, i don't need to say anything about the banger music.

I hate that I have to keep saying this but, play the JP version, especially if you intend on 100%ing it.

This game got a rather poor reception from critics when it came out, largely due to its 'unpolished' nature and probably also to its not especially exciting or dynamic cut-scenes and story line in general (I think those last two in particular are highly overrated elements for a video game, but anyway). The other problem of course was that its main audience was Bomberman fans, and no previous Bomberman game was anything like an action platformer. The aggregate ratings it has today are actually not bad at all; basically average. Gamefaqs and Backloggd both have it at 3.5 out of 5. As for moiself, it has gradually grown and grown in my estimation over the twenty years since I picked it up, and at this point I've come to regard it as one of the greatest games I've ever played.

It's an unusual situation admittedly. The game isn't deep in the senses that the other games in my pantheon tend to be. The thing I started noticing was that it seemed to have just unlimited replay value for me. For one thing it's extremely, extremely fun. Throwing bombs in arcs is a mode of combat very unusual to see in games and Bomberman has this sort of moonwalk jump and it makes just going through the game a whole lotta fun. That and the superb and highly unusual, weirded-out technoesque score by renowned composer of Arabic music Jun Chikuma.

The structure of the game is a refreshing (especially for the time) throw-back to 2D games that were made of oodles of short levels, and this really seemed to fly in the face of the N64 platformers I was seeing at the time — Mario 64, the Banjo games, Donkey Kong 64 — almost all of which had a handful or so of huge levels that took for ever to get through (and in most of these games the levels all seemed to be basically round and with a great big towering structure in the centre). And the rest — whether it was the Zelda games, Bomberman 64, Quest 64, Jet Force Gemini — everything was just fuckin' huge and took ages to get through and had no end of secrets you had to collect if you wanted to unlock the final world or whatever.

So by contrast the bite-sized-to-smallish levels in Bomberman Hero are really fun to bounce quickly along through (there are secrets and a hidden final world in Hero too, but it's not the same when it's little bitty levels somehow. Trust me on this). There are seventy-seven levels in the main story mode and the amazing thing is that all of them have their own shape (each one's got you running, climbing, winding around in a different direction) and their own visual palette and their own ideas and quirks going on. That's probably one main reason the game doesn't get old for me. And still more variety's added through Bomberman's four vehicular transformations (plus a couple rides on Louie's back).

And the 'unpolished' quality just makes it more charming and more unique. A stripped-down polygonal world is of course a stylization in itself even if it's not by intention. I've seen many shots of beta-version N64 and GameCube games that look more mysterious and alluring than the finished products. And the lower-density graphics just make the game that much lighter and quicker and more fun to play. And that's its core selling point. Bomberman Hero's the funnest action platformer I've seen in my life.

one of the best soundtracks on the n64 baby let’s go

Most of my time was spent with its multiplayer cousin, but this was still a solid time and that soundtrack elevates the mood nicely.

A much more experiment Bomberman than the other outings on the N64, the vehicle segments are real hit or miss (and honestly more miss than hit), but the core gameplay feels good, and the bosses for the most part are enjoyably difficult without feeling like a brick wall.

This game is fun and feels like more a platformer than the first n64 game. As bomberman you must save the galaxy and a princess. You’ll transform into vehicles, you’ll fight bosses and you’ll die a lot. This game can be difficult and there are no checkpoints. The levels are short but later on this can get frustrating as the levels can get very hard. The soundtrack is one of my favorites. It’s chill and groovy. The atmosphere this game has is very chill…until it gets frustrating. It’s fun and I enjoy it.

I mentioned in my review for Castle of Illusion that I had previously worked a graveyard shift before my job changed operating hours, forcing me to return to days after about seven years of being a purely nocturnal creature. This was absolute hell on my body, and for a period of time I started frequently having myoclonic jerks that impeded my ability to sleep. There were stretches of time where I would maybe get three hours of rest over as many days, it got so bad that my resting heart rate was reaching dangerous levels and I had to be given prescription sedatives in order to rest. I thought I was dying, though a prolonged lack of sleep can cause you to enter a delusional and paranoid state. Much of my life during this period can only be remembered in the same way you would a fever dream.

Anyway, it was during this health crises that I started playing Bomberman Hero. I remember waking up on the couch after getting maybe an hour of sleep (if I was lucky) and turning on the N64 to make more progress. It's a good game, there's no doubt about that, but it's been so colored by the issues I was having at the time that I always feel a little bit of anxiety creeping in when I think about it. I also started watching Star Trek Voyager at night to try to fall asleep, because that show is boring as shit. In my addled state of mind, I started seeing Neelix pop up in Bomberman Hero. At one point the two were blending together so much I thought there was a plot point where Bomberman mind-melded with a serial killer and was taking on some of their traits.

A lack of sleep over a long enough period of time can cause you to hear and see things that aren't really there. I know Bomberman Hero is just a game, but it's also like... a sleep paralysis demon? It has all these distinguishable and well defined features, you know what you're experiencing, but it's just off enough that you question whether any of it is real. Like, yes, sure, the bits where I started to think Bomberman was Tuvok is obviously just a byproduct of me getting about 40 minutes of rest between watching Voyager and playing Bomberman while benzos were rushing through my veins, but I've also come to doubt the experience of playing it as a whole. Is there an ice level in this? Yeah, probably, I mean that sounds right, but can I really trust my own memories on this?

I think Bomberman Hero marks the closest I've ever gotten to full blown psychosis. 3.5 out of 5.


perfect game to 100% if you hate your life

A Bomberman like no other (except Bomberman pocket adventure on Game boy)
This game doesn't follow series tradition and basically does it's own thing, you can jump. That might sound mundane but Bomberman does not jump, he just doesn't (well except in this game obviously).

The way you attack in the game is bombs as you would probably expect, though you mainly throw them in this game.

The writing is terrible, I think they shouldn't have bothered with this games' plot, just skip the cutscenes thankfully that's an option, you wouldn't be missing anything.

It's a fun, decent action platformer, the platforming works momentum feels good and most levels are enjoyable to navigate.
Any time you have to use a vehicle the game takes a very steep drop in quality and enjoyability, it does add some needed variety and a few of the vehicle levels are fun, but most of them slow your character down a lot and remove the platforming element. Aside from the snowboarding levels, those quick and enjoyable though a bit unpolished.

For about every 6 good levels there's one dreadful boring one, but they usually won't take too long to get over with.
You will dread the underwater levels, you move extremely slow in addition to those levels running at 10fps for whatever reason, they leave a horrible impression.

The level design isn't very cohesive and you kind of just repeatedly stunlock enemies with your explosions until they blow up, it's not a very deep game, the "combat" is not it's strength, this is ok since the focus of the game is platforming and enemies are more of an obstacle.

This was an early N64 game and it's very noticeable, many N64 games have low quality blurred textures and this one doesn't try to hide it, it can be just ugly at times, some enemies are so poorly modeled that you can't even tell what they're supposed to be, there's some"charm" in it's simple visuals especially if you are nostalgic for this system.

I wouldn't say it's just bad looking overall, just that you will notice the blurry look it looks about as good as most mid-budget 3rd party N64 games.

There's a pretty good amount of levels and completion rewards just don't expect multiplayer, this game doesn't have it.

The most well known thing about Hero is the music, if you like "drum and bass" style it's legendary, it's one of my favorite game soundtracks on the N64 and it's well done for what it is, even if the tracks are short.
If you hate this style this will not change your mind.

For 3D Platformers you could do a lot worse, this one is pretty good all things considered.

Haven't played this game in over 20 years so it was a really fun and nostalgic revisit. The game just knows how to not overstay its welcome by keeping things fresh and also not being overly long. There's a good variation of enemy designs as well as each world having different terrains and atmosphere. Not to mention the soundtrack slapping hard. Almost every stage introduces a new element of gameplay and the bossfights while standard were pretty fun.

Some enemies could have done better without having to take multiple hits, hit detection for some of the later bosses made me scream internally (especially a certain underwater bossfight)and the depth perception at times wasn't too great.

Despite some scarce annoyances, Bomberman Hero is a fun and inventive n64 platformer on the whole.

Bomberman Hero, while not perfect, is aesthetically perfect for the N64. I love the look of all the characters and stages, I think they're designed in a way that understands the limits and strength of the N64, for the most part. This game is super tough but I still love the feeling of throwing and kicking bombs and the platforming is still fun. Has one of the best soundtracks of all time, and the voice they give Bomberman is his best voice. Holds a dear place in my heart.

A fun game with one of my favorite OSTs in gaming. My only big problems with the game are no checkpoints in any level which can kind of be annoying, they really needed to refine the gimmick stuff like the snowboarding and the fact they made it harder to 100% the US version. So I probably will never do everything until I can play the japanese version.

Incredibly iconic soundtrack. I even have it on vinyl!

One of the only games to make me feel like I was going insane. It's such an anomaly of a game that doesn't feel like it should be real, and I'll always go back to it when I want to hear the screams in my head once more.

Bomberman Hero é um jogo de plataforma 3D bastante divertido, com fases desafiadoras e inimigos engraçados. O jogo é bonito e tem um estilo de arte bem bacana para sua época, a trilha sonora é uma das melhores que eu já vi em um game de Nintendo 64. Jogá-lo hoje em dia talvez seja um pouco complicado devido a sua gameplay, mas fora isso recomendo bastante que testem ^^

Yes, it's the Redial song game.

This is now Bomberman's second attempt at being a 3D platformer and he honestly did a pretty good job at it. Compared to Bomberman 64 this game feels a whole lot more similar to something like Rayman 2 or Mario 64 where it's more based on tight platforming and fast-paced combat about throwing bombs unlike how Bomberman 64 felt more like a compilation of weird diorama stages more based on a specific puzzle. It also isn't 3 hours long like Bomberman 64 and it is around 6-7 hours if you take your time making it the longest Bomberman game to date maybe with Super Bomberman 5 being close to it.

This game has a whole lot of stages, short stages, around 60 stages actually with 5 worlds in total. They are usually straightforward and just require you to get to the end of a platforming section or sometimes ask you to find key items to open a door and move on in a small area. Each stage contains multiple exits which sometimes skip some levels and I honestly can't tell if that's useful at all I don't feel any type of freedom it just makes the stage a bit more confusing for nothing.
But hey, it's a platformer right it surely has collectables and a fun 100% completion playthrough, right? Nope, it sucks! In each stage, you can collect gems to gain a total score for each stage and the goal is to get a specific score to get the best medal so if you want all score medals you'll have to kill every enemy in a stage and find all of the useless crystals, that not fun. At the end of each world, you get a global medal combining all of your scores and gives you a medal based on it, do mind that for each world medal, you can get a red, blue, bronze, silver, and gold medal but only the gold medal matters SO WHY BOTHER GIVING YOU SOMETHING THAT DOESNT DO ANYTHING! Anyway, 3 gold unlocks a shitty slider minigame, 6 gold unlocks a shitty treasure hunt quest where you go back to old stages to find treasure with a really cool reward of nothing you just wasted your time, and finally, the good reward for 5 gold a secret 6th world based on Bomberman GB3, now this is a good reward. It's based on the Owen world from Bomberman GB3 and you even fight Evil Bomber! that's really awesome, too bad it's stuck behind a wall of utter garbage. And I even forgot to mention the Adok Bomb which looks like a purple orb, you need to collect all 24 of them to access the 6th world making it even more a chore to get there.

About the stages, they are usually hit or miss, some are a chore to get through but others can be chill, I personally never bothered with the scoring system so I just rushed each stage to get to the end as quickly as possible and I thought it was the most enjoyable way to play this game.
The boss fights were ok for the most part but far from fun, especially the Nitros fights, these suck. Actually, you know what's worse? The final world is a boss refight, this is probably my least favorite trope in video game worlds, but to their credit, they changed the boss fight to make them different but making them worse wasn't what I wanted.

Other than the gameplay the game looks decent, definitely an upgrade from Bomberman 64, and especially in the soundtrack department gosh this soundtrack goes hard! But only for the first two hours because you realize there's only a total of like 4 songs that loops over and over, really good songs but they do get old over time.

But overall I thought it was a fine 3D platformer and worth a quick playthrough. I did has issue with framerate at times like the game constantly felt really slow, I can't tell if it was coming from the emulation or the game itself.


Soundtrack is a HAAAARD carry for this game. Visuals aren't anything spectacular, just simple enough to see what's going on. Some unique stages and gimmicks keep the game fresh feeling even at its most boring points. Bosses aren't terrible, not great. Controls are a little floaty feeling, getting Bomberman to do precision platforming is a little irritating.

Overall it's a mostly average game but again, that soundtrack is holding this game up on its shoulders.


This game was a blast all the way through

One of the best game soundtracks ever

A standout entry for the bomberman series and marked its debut into 3D. It is a fun yet simple 3d platformer with a suprisingly good soundtrack. I wish the series could keep this momentum but sadly it couldn't hold it for many more games.

the soundtrack that shaped my music taste