Reviews from

in the past


adoro como todos os aspectos desse jogo transmitem uma sensação de inexperiência e experimentação, com desenvolvedores ainda n muito familiarizados com 3D tentando lidar com o hardware ainda um tanto q alien do Nintendo 64. é meio q lindo, e amo esse jogo de paixão. só talvez seja meio quebradinho demais as vezes e tenha chefes insuportáveis. mas tudo bem. eu desculpo ele.

destaque vai para a trilha sonora da Jun Chikuma. ela meio q consegue elevar todo jogo do Bomberman em q ela foi compositora, mas nesse aqui o trabalho dela está em outro nível. acho q Redial vai ficar pra sempre na minha cabeça. simplesmente maravilhosa.

Bomberman Hero é um jogo de plataforma 3D bastante divertido, com fases desafiadoras e inimigos engraçados. O jogo é bonito e tem um estilo de arte bem bacana para sua época, a trilha sonora é uma das melhores que eu já vi em um game de Nintendo 64. Jogá-lo hoje em dia talvez seja um pouco complicado devido a sua gameplay, mas fora isso recomendo bastante que testem ^^

Soundtrack is a HAAAARD carry for this game. Visuals aren't anything spectacular, just simple enough to see what's going on. Some unique stages and gimmicks keep the game fresh feeling even at its most boring points. Bosses aren't terrible, not great. Controls are a little floaty feeling, getting Bomberman to do precision platforming is a little irritating.

Overall it's a mostly average game but again, that soundtrack is holding this game up on its shoulders.

A much more experiment Bomberman than the other outings on the N64, the vehicle segments are real hit or miss (and honestly more miss than hit), but the core gameplay feels good, and the bosses for the most part are enjoyably difficult without feeling like a brick wall.


One of the best n64 games by far. I love the kinda scary atmosphere of certain levels.

Another one I missed in the 90s but played when an old roommate got a cart. I wish we got more Bomberman single player campaigns, this seems like a cool idea. Probably could be improved on though

Bomberman hero!!! home of the "salt bombs" as i like to call it!

Underrated platformer with cool gimmick levels like the jetpack or submarine ones

This is a game I rented as a kid but got stuck in and never ended up beating. I remembered liking it a fair bit, but when I picked it up a couple years back I bounced off it hard. This time I ended up liking it more than ever, and I completed the main game 100%, even getting all the gold medals in addition to the purple ball thingies. I played through the Japanese version, and the game doesn't keep track of how long you've played it (and neither did I), so I really have no idea how long it took me ^^;

Where Baku Bomberman 1 and 2 are more like "classic Bomberman meets action platformer game", Bomberman Hero is Bomberman staring in a proper action platformer. In an intro that is a delightfully silly homage to Star Wars Episode IV, Princess Mirian is captured by the bad guys while trying to flee them in a tiny escape ship, and gives her robot companion Pibot a very important data disc to escape with to find Bomberman. It's a very lighthearted story that doesn't take itself seriously at all, but it's a delightful framework for the adventure with how campy and colorful it is. The game itself is overall very colorful and nice looking with a good soundtrack to boot (in grand Hudson fashion).

The gameplay is much more standard action platformer than either Baku Bomberman game. You can jump with the A button, throw bombs with the B button, kick bombs with down on the C-stick. You can tilt the camera with the other C buttons, but only temporarily. The game is played with a fixed camera going through linear stages one at a time, and for the most part the camera is never really an issue (on the normal final boss it can be a bit awkward, is all). There are point totals to aim for in each level (which are annoyingly only told to you after you beat the stage XP), and getting a 5-rank in all the stages unlocks a secret 6th world after you beat the normal final boss. The point challenges for the boss levels themselves are very cleverly done, with your score starting at 10,000 and counting down to 0, so they're more like time attack challenges.

The normal platforming stages rarely outstay their welcomes, even if ultimately they don't have a ton of variety to them. Bomberman controls quite well, but throwing bombs can be a bit of an inexact science at first and takes a bit to get used to, as aiming a shot diagonally is something the game often wants you to do but doesn't make easy XP. There are also many vehicle stages. They're gimmick levels that range from Star Fox-like Bomb Jetpack levels, similar but more controlled (you can go backwards if you want) underwater levels, infrequent but very easy to control Bomb-Copter levels, and the utterly terribly hoverboarding stages (which there are mercifully only two of). The vehicle stages aren't so bad if you're not aiming to hit the point totals on every level, and even then the point totals in them are often very mercifully low compared to the total point totals possible to get in each level. The hoverboarding parts are easily the worst and most difficult parts of the game, but overall the game itself is fairly easy.

Verdict: Recommended. It's not gonna set your world on fire, but it's something a bit different and it's a very competently put together game. If you like 3D platformers on the N64 and want something that's a little different from all the collectathons on the platform, this game can be a great way to spend a weekend. It's a bit of an oddball in that it's probably the only console Bomberman game to lack a multiplayer mode of any kind, but it's a good single-player experience that's easily worth $10 at least.

Coming out a mere six months after the first Bomberman game on N64, this Bomberman game seems like it was developed as a separate take on Bomberman rather than a sequel to Bomberman 64 (it actually started out as a Bonk game). This focuses solely on platforming rather than the more puzzle-orientated Bomberman 64, but unfortunately doesn’t so much with it.

Bomberman Hero is made up of a lot of short, linear levels, ether played from side to side or up into the screen. You collect gems, kill enemies and try to get to the door. The main challenge is from the poor depth perception and rather naff jump, with the difficulty of the first level and final level being pretty much the same. Very few levels stand out, and the ones that do (one that adds a lot of fog and one on moving platforms) do so because they’re particularly bad.

There are a few types of vehicle levels, which all feel like slow and boring copies of Star Fox 64. Move into the screen, firing off torpedoes while avoiding enemies.

Bosses are a particular nuisance, not so much that their attacks are difficult to dodge, but rather because they have a lot of health and take ages to defeat – the last world before the ending being comprised of repeated boss sections before the final boss.

Like Bomberman 64, there is a hidden final bit of story, but the game is far to dull to hunt for all the collectibles required to do so – and it’s just more of the same, really dull gameplay. It’s nowhere near as tedious as Bobmerman 64, it’s just a really boring and average platformer.

Incidentally, despite Bomberman being legendary for multiplayer, Bobmerman Hero has no multiplayer whatsoever.

its... weird. idk how to describe it. its not the worst game ever but its not that fun either. definitely unique, and im a sucker for secret worlds in games.

Incredibly iconic soundtrack. I even have it on vinyl!

One of the only games to make me feel like I was going insane. It's such an anomaly of a game that doesn't feel like it should be real, and I'll always go back to it when I want to hear the screams in my head once more.

Fun neat little action game, i don't need to say anything about the banger music.

Most of my time was spent with its multiplayer cousin, but this was still a solid time and that soundtrack elevates the mood nicely.

One of the best game soundtracks ever

[Review from Memory]
This feels like it was easily Bomberman's best 3D by far. It's a lot more conceptually straightforward: just think Bomberman but in the form of a 90s 3D platformer rather than 64 feeling like a 3D adaptation of classic Bomberman. But I think in that way the gameplay got to be a little more dynamic.

Some of the vehicle sections were hit or miss, definitely at its worst when they merge a Bomber Submarine section into a boss fight. But I remember the jet and copter levels being nice. I remember the only way to mark a level as 100% completed was to get literally every single point possible while still making it to the end in time, killing every enemy and grabbing every gem on the way, but at least it only unlocks a secret bonus boss fight rather than a True Final Boss sort of situation like in 64.

Solid game with a phenomenal soundtrack.

I remember wanting to like this game more than I did. It's got great music, some fun levels, and is generally likeable. A lot of the game though wasn't fun. There's slowdown and some terrible bosses. By the end of the game I was hating it. It sucks because I enjoyed it at the beginning.

Alto plataformero, niveles retantes, banda sonora preciosa!

I loved this game as a kid and I remember the soundtrack being SO good. The puzzles were fun, overall mechanics felt pretty decent. I never beat it, but I loved what I did play of it!

Adding a whole extra star because of the soundtrack. It's also not as bad of a game as you might think. Cool levels and some unique mechanics. But the soundtrack is definitely the best part.

Was a solid, enjoyable platformer in its time


Divertido e com uma das gameplays mais maneiras de Bomberman, mas infelizmente é bem massante com fases bem vazias

A cute idea for a game that isn't implemented well. This game should have stayed in my nostalgia.

I owned this as a kid. I loved it. But it is such a rough experience. It's not a bad game. Just very tedious and infuriating.

Let's talk about the good stuff first. The general idea of giving Bomberman a story is cute. There is a decent amount of variety. Character designs are neat.

But by far the best thing about this game, is it's music. OMG the music. By far one of the best OSTs on the N64. So many certified bangers.

Now for the bad. The game sure runs at like 10-20 fps tops. Some of those slow downs are brutal. It's nearly as bad as DK64 fps.

Level design can range from decent to bland. Sometimes you do get a terrible one as well. There is nothing really special about the levels.

There is a variety of playstyles. Some better than others. You have you basic platforming. Feels pretty good. You ride of a furry friend on rare occasions. It's okay until you realize they do not explain how to wall jump. But once you figure it out, it's okay.

There are 4 different vehicle attachments. The submarine levels absolutely suck. The snowboard is fun. The helicopter is neat. And the Jet? is super fun.

There are some gimmicks too. Different types of bombs to kill different enemies. It's a cute idea. Some powerups are not helpful and actually hinder you like the glove. Yes, you can throw multiple bombs, but you range is super high.

Aiming your bombs can be infuriating. Bomberman does not throw straight. He actually throws a bit right of where you are looking. It's infuriating. Especially during boss fights.

OMFG the boss fights. Most of them suck. They are just cruel. Like, I genuinely don't know how I did it as a kid. They are so punishing. They ruin the experience to be honest. What is a pretty chill game turns into a nightmare.

Each level has ranks. You get higher ranks by collecting everything and killing all enemies. Hope you enjoy perfecting things. This game demands it if you want the post game content. I don't know why those chose to make this version harder than the JP version but it seriously was a bad choice.

Something that was cool is that there are multiple exits to some stages. Thus unlocking extra stages. Kind of like Super Mario World. But at a certain point, I stopped caring just so I could finish the game.

Enemy design is neat. Some can be a bit tanky. Others can kill the fps. A few can and will piss you off.

For some stupid reason there are game overs. Dying means barely anything in the game as it is. Although there is a piece of voice acting when you game over.

Also for some dumb reason your health resets if you turn the game off or game over. You start with 4 health. You randomly get more. But you can lose the extras. So many stupid design decisions.

As I said, aiming you bombs can be infuriating. But what is also very annoying is that you can hurt yourself with your own bombs. The submarine levels are especially bad with this. Like I understand that it's Bomberman. He can hurt himself. He always has. But what sucks, is that there are times where no matter what, you will either take contact damage from an enemy, or hurt yourself to kill that enemy. Those are your choices. It's super unfair.

Some stages require different things in order to beat it. Sometimes it's beat the mini boss. Other times it's, collect the keycard. Sometimes it's collect 4 keys to open 1 door. On rare occasions it's very level specific, for example, destroy 10 subs. Or simple get to the exit.

Most stages can last from 2 minutes to 10 minutes depending on your objective. If you are like me, and just want to end your suffering, you run straight to the exit and ignore everything when you can. Only stopping when the game forces it on you.

This is an oddly charming yet mediocre at best game. The cutscenes are fun. The very little voice acting is cute as hell. It's just very let down by some of the worst boss fights, horrible fps, and lackluster environmental design and bad controls. Besides the bosses, it's easy enough to beat. Only took me 7ish hours.

I would never recommend trying to earn the post game content. You will not have fun. It will be a grind. It will be tedious. It will be infuriating. The scoring system is inconsistent. They either want perfection or barely any effort to get the highest ranks. There was no reason to make the game harder in this regard.

This is one of those games that is a unique experience. There is nothing else like it. I don't think I could recommend playing it though. It just is not worth it. If you must play it, use save states. Especially for the bosses.