Reviews from

in the past


“Nothing behind me, everything ahead of me, as is ever so on the road.”
― Jack Kerouac, On the Road
more like "DRIVERS" because although the main police drama revolves around a single protagonist, the truth is that thanks to a diegetically justified supernatural mechanics we will be able to possess any driver in the city and inhabit his vehicle with a single button, like a specter , a creative multi-level approach to changing vehicles that is often seen as it avoids the process of stopping / lowering and raising / starting a car, you only change cars while driving, simple pleasant and fast, but you also enter for a short time in the lives of those drivers; Maybe a rich mother who just bought her daughter a car, an engineer lamenting being an engineer with his brother-in-law, a kid training for a driver's license, a couple of cops on patrol, two Japanese brothers involved in a series of races illegal ... whatever you can think of, 150 characters (or something like that, dunno) in any case, the writing leads to very funny, imaginative and varied micro situations.
"sure, why not ?,"
It is a constant thought within the game, but always focused on movement, in contrast to other racers that look like high-end car porn, Driver: San Francisco is motion, and for the first time in a long time, I get excited driving, drifting alleys and I choreographed in the opposite direction, I no longer walk and just fly. i am true to the name "Driver.

Couple of thougths:
The world as a driving track and challenges has been explored on many occasions, but it has never been completely justified diegetically, nor has traffic been given so much importance as inhabitants. It is curious because when reinterpreting the world through a vehicle, perhaps giving importance to traffic as something more than fluctuating obstacles would be a cool idea.

Throughout the 20th century, San Francisco became synonymous with cultural experimentation and alternative thinking and the creativity with which this Driver takes the formal elements of open world driving games perfectly matches the description of this city.

Easily one of the most creative AAA games I've played.

Too bad, the public hates creativity and it didn't sell well.

Confesso que no começo não estava gostando, dirigibilidade um pouco diferente do comum, e bem diferente dos driver que joguei, mas a parte mais diferente é o fato de você poder trocar de carro em tempo real. O jogo tem uma história bem única onde meio que trocamos de corpo-motorista durante algumas corridas e perseguições. Um jogo bem único de carro que vale a pena jogar!

Driver: San Francisco (Wii) takes the franchise's signature car chases and puts them in a unique package. Its core concept of "shifting" between cars on the fly offers surprisingly strategic depth and frantic action. While the Wii version suffers from downgraded visuals and occasionally awkward motion controls, the cel-shaded art style maintains a certain charm. The story mode is cheesy yet entertaining, and the wealth of side missions and challenges offers plenty of gameplay variety to keep things interesting.


Very refreshing racer with a good story.

Smooth car handling, nice car selection, awesome music, insanely cool shift mechanic, engaging story, what's not to love about this game? Oh, right, the delisting.

The radio music defined my music taste from age 12 onward.

Highly ambitious and filled with personality to the brim. Unique racing games are a rare breed these days, which makes me appreciate D:SF all the more. There is just a bit too much jank in both presentation and gameplay to truly live up to its potential.

At its best, it's a conceptual love-letter to the cinematic car chase with creative mission design, while at its worst it relies too heavily on crashing random cars into opponents and breaks your immersion with oddly paced transitions from gameplay to pre-rendered to in-engine cinematics.

I'm not sure if it's my creativity, but it's hilarious that the solution for 80% of the game's objectives is crashing into stuff. It's extra funny when you realize that you take over someone else's body to just put them in the hospital because you wanted to remove an opponent in a race.

I would do unspeakable things to the suits at Ubisoft if I could solely because they delisted this masterpiece.
"b-but the licenses eksphired!!" I DO NOT CARE. Delist The Crew 2 and put this back into the menu because I'm tired of eating shit from Boobsoft.

A racing game that subverts the tropes of the genre, It's unfortunate how hard it is to get your hands on nowadays though.

The Driver series has been pretty rocky ever since the first game came out in 1998. The PS1 classic was one of a kind but sparked some bad to average sequels. San Francisco is the come back for the series and it is very and strong will please fans of the original. The story is kind of weird and takes a supernatural spin with the lead guy (John Tanner) getting into an accident and falling into a coma after wanted criminal Jericho smashes into his car. Tanner can now leave his body and float around the city entering any car he wants and this is what the game is wrapped around.

Most of the game consists of various side missions such as dares, speed chases, races, protecting vehicles etc. You can leave the car on the fly and move around to any car and smash into the car you need to take down. This can also be used in races to slow opponents down so you can win, but don’t consider this cheating since most of the races are very challenging. Sometimes you have to swap between two cars constantly and keep them in 1st and 2nd place which is pretty exhilarating. Or you can just enter cars in oncoming traffic and smash them up to win the race. This can also be down on other various missions and its great fun and never really gets old to take a big rig and smash it into cars to take them out.


However, this all gets old very fast because there are 50+ to finish and as you unlock more of the city you get more side missions to complete. Dares consist of doing certain things like drifts, speed limits, jumps, etc. The reason for completing these is for willpower which you can use to buy cars and new garages to unlock more cars. The selection of cars is awesome with pretty much every popular car you can think of. They even added the DeLorean and if you hit 88 Mph you get willpower! Driving is first person view looks great and the car handles well and drifting, jumping, and doing crazy stunts is great fun and the city is huge and you really won’t get bored here during the first half of the game. After the last half picks up you will be more engaged in the interesting story and probably stop with the side missions because they just repeat forever almost.


On another note, the main missions are really interesting and towards the end of the game you really get to use your supernatural powers, and overall the main missions have more diversity than the side ones. The voice acting is great and the characters are people you actually get interested in because of the drama the story brings you through. While the whole story is hokey you still get a kick out of being able to veer away from the realistic type of game while keeping it feeling pretty real with awesome licensed cars. You can boost in these cars and unlock a thrill cam, but the boost feels useless at low speeds because it doesn’t boost you at all and you can’t really use it to boost out of a spin.


Multiplayer is pretty fun, but overall you will get sick of the game due to the constantly repeated missions and there’s only so much you can do with a car. I highly recommend this to anyone into cars, action, or just plain old arcade style racers. If you can stomach the repetitive side missions, or if that’s just what you like, then you will find a good 25+ hour game here with the huge city of Frisco ready to explore.

ok so imagine. you're making a game with some really cool psychological twists and comedy elements. what genre do you pick to make it in. did you say racing? that's what the devs for this game did. and it fucking rocks

Under appreciated sleeper classic. Still haven't found a feeling in gaming quite like ghost-possessing a car just to weave it into oncoming traffic and ice somebody in seconds. Amazingly batshit game, story and concept. Decent soundtrack too.

It is a crime that this game has been delisted and it is a further crime that its biggest champion in the relisting fight is apparently Nick Robinson.

Fuck that creep, but you do absolutely deserve to be able to play this absolutely bonkers game that solved a budget problem by inventing an entirely new game mechanic and an off-the-wall literal coma dream premise to justify it.

This game used to look so good people thought that it was leaked GTA VI footage, despite being released before GTA V.

despite its central premise being very inspired by Life on Mars, so much of Driver: San Francisco feels like the pinnacle of racing game stories. or just car games in general. the original Driver was one of the first games I played. I was one of the thousands who never made it out of the opening garage tutorial. I've always had a rooting interest in this series, even if Driver 3 and Parallel Lines slipped me by and I wrote this off for years as the final nail in the coffin.

turns out I was incredibly wrong. at worst, it fulfills the promise the original Driver gave me - a fantastic, free-flowing open-world racing game with impeccable real world detail, from the layout of the SF streets to the use of many notable real life cars, as well a deep love for replicating the vibe of late 60s and 70s car chase movies.

the story is both insanely stupid but it's told in one of the most ingenious ways. it holds up as a video game story almost better than any game I can remember. the tone is perfect. the little snippets of dialogue throughout are all nice.

where this shines though is the creativity on display. not even with the shift mechanic that's almost flawless, but the concepts for events are all so good. riding under a semi-trailer to defuse a bomb like you're in a Fast & Furious movie? gold. the goddamn level where your POV is from the driver's seat of the car chasing you? that was beautiful and inspired. the ways in which the game reminds you you're in a game by reminding you your character is in a coma? really great. following an ambulance around to keep your heartbeat down while you're in cardiac arrest is some really compelling that not only other racing games never aspire to but few contemporary games manage to pull off.

one of the last real ps3 gems.

this game has such an inventive and insane premise, it’s so worth experiencing and it’s a shame it’s not available anywhere
It’s short and sweet and one of the best racers I’ve played please play this game

A lover letter to the car chase. A return to a more 70's tone and style found in the first two games, with a much better implemented free roam world compared to Driver 3. Coupled with an interesting main hook in the Shift mechanic, and a car list that rolls deep in depth in terms of American muscle cars and daily drivers to make San Francisco feel more alive, and it's an easy recommendation.

Didn't surprise me but its a solid enough game

ridiculously fun with a decent variety of missions and many of them to complete. graphically sound, so many awesome licensed cars to drive around and crash into oncoming traffic except you shift at the last second. a cool ass licensed soundtrack, an open world which is a hell of a lot of fun to screw around in, and a story which is always kept exciting, ends satisfyingly and isnt afraid to get weird and surreal because of the nature of it. kickass game.

One of the best racing games out there and easily the one with the best plot. Even if you're not a heavy fan of the genre, the concept alone of playing as a detective poltergeist trying to prevent a vague and impending disaster should wrangle you in. The game's balance of 70s iconography and style combined with contemporary cars and music will floor anyone looking for a standout driving experience.

One of best Ubisoft games; buried by it's publisher.

best quantum leap adaptation ever made


This blew my mind, graphics are great and the ones fromm the cutscenes are unreal, story is probably one of my fav stories in every game i've played with great characters, missions going from the story ones from the minor ones are never boring to go through, always adding something fun in the experience.

Perfect game for me.And last Driver game made good.Ubisoft knows how to add new features to the games.

The Wii version is totally different to the other platforms so I feel should be listed separately. It's a very good game.

The Xbox 360 version runs 60fps and is also a great game.

Play both!

yah everyone knows this game for that one mechanic and for good reason it is really what makes it stand out