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Man, animal-based indie games are crushing it this year!!

Duck Detective is a sweet and novel little adventure game from German studio Happy Broccoli and stars freshly-divorced, hard-boiled duck-tective Eugene McQuacklin as he solves the mystery of a lunch thief at a bus depot office. What seems like a trivial case then spirals into a web of conspiracy and crime as Eugene finds himself having to bite off more than he can chew.

It's a short and succinct little detective caper, running at a little over two hours in total. Naturally, that may put some off, but with the little world Happy Broccoli have built themselves here, it's clear that this is but the first in a regular series of games, much like Frog Detective and the Detective Grimoire games before it.

The studio has stated that gameplay-wise, Duck Detective is most similar to Return of the Obra Dinn, albeit more accessible for a younger audience; and that's true! You're given pretty much the full run of the office and have to use the information you gather from your surroundings and observations about each of the suspects to deduce motives, alibis, and relationships. True, it's not as compelling to piece together as Obra Dinn, but in its own way, it's fun to put the pieces together.

At least, it is for the most part. Really, towards the latter two 'fill-in-the-blanks' de-duck-tions (as the game calls them), it can be tricky to get the clues in the exact order it wants you to, even with all of the information gathered and conclusions drawn. It asks you to be very particular in the way you word things, somewhat needlessly at times, which can cause some frustration when you ultimately come to the same answer.

Even still, Duck Detective does its (and his) job well and provides you with a short burst of adventuring fun with a charming look and quick-witted comedy style with some surprisingly decent zingers here and there.

Eugene's first case could be a little too on the short side for some folks, but I would argue that for its asking price of less than 10 ducks, it's worth every crumb.

8.5/10

We fw small stakes well structured mystery games so much you can't even imagine

For most people, the appeal of this game probably lies in the twee mystery-ish vibes it shares with contemporaries Frog Detective and Later Alligator. What interested me was that it paired these with the actual mechanics of a mystery game, as well. Duck Detective sells itself on its store page as "Aggretsuko meets Return of the Obra Dinn", and in doing so it gives itself pretty big shoes to fill. Unfortunately, those shoes fit about as well as you'd expect shoes to fit on a duck.

It's a little weird that Duck Detective cites Obra Dinn when mechanically it's much closer to Case of the Golden Idol: as the player investigates, they collect words in a word bank, which they then use to fill in the blanks of prewritten statements to form a deduction (it even makes you deduce the names of each character, even though that makes much less sense in a game where your character could just ask them). There's nothing wrong with this mechanic, inherently - Golden Idol's a fine game - but crafting these deductions is a delicate balancing act, and it's one Duck Detective seems to stumble on more often than not. The sentences are short and vague enough that it's sometimes possible to put in answers which are accurate but simply not what that specific question is looking for, which is confusing and frustrating. The culprit's alias, "The Salami Bandit", is in your list of proper nouns, making it difficult to tell in some deductions whether you're actually supposed to figure out who did something or just punt it to a later deduction. Many of the words in your word bank come from investigating or asking about something completely irrelevant to the deduction that uses it - this isn't a mortal sin, mechanically (Golden Idol does it too, sparingly), but there's a dissonance to it that just feels kinda lame.

As far as the twee-vibe part goes, though, Duck Detective works out alright. The characters are all just abrasive enough to be plausible suspects without being actually unlikeable, and weird enough to be memorable without being so weird that it gets in the way of actually deducing stuff about them. The cartoonish style of the dialogue is fine by itself, but really doesn't lend itself well to being voice-acted, and I ended up muting the voices before even meeting a second character. No shade on the actors themselves, though - I don't think anyone could have made it work for me.

To cap this off on a high note: I want to make a mystery game myself, and I think a lot about how to do that (which is why I've been so critical towards something I would probably just passively enjoy otherwise). I think the most interesting idea I've had so far was the concept of structuring difficulty levels around the amount of feedback the game gives you, so it was really cool and encouraging to see this game do the same thing.

Duck Detective isn't going to set the world on fire and that's okay! This is a fun game! They make it easy to find clues and the case solutions are easy if you pay attention. There were two tricky case solutions for me, but that might be one of those "your mileage may vary" kind of situations since someone could be better or worse than me at deducing. It's also a nice looking game. Very simple in its graphical design, but nice and clean nonetheless. Eugene McQuacklin (the Duck Detective) is a funny character and I seriously hope this is not the last we see of him.

Duck Detective: The Secret Salami is a short but charming peak into a single case of the titular Duck Detective, Eugene McQuacklin. A hardboiled down-on-his-luck duck trying his best to make rent. The case that falls into his lap is to uncover who exactly The Salami Bandit is and why they are causing such havoc to this out of the way bus station.

I loved this game. It's so charming and over the top. Constant jazz and a rainy moody atmosphere. Eugene has walked straight out of film noir and is stealing the show of every dialogue he's in. Sean Chiplock gives a fantastic performance and frankly everyone else in the supporting cast does as well. They completely sell the animal office workers they are portraying. And that's good because the bulk of the game is learning about this cast and all of their interpersonal drama and conflict. I think everyone will find a favorite in the bunch. I'd love to tell you mine but that'd be giving away part of the gameplay!

Deductions! One of the first things you have to do is find out the name of everyone in the office. Using deductions and details in your environment you'll pickup clues and useful information that helps you piece together the case.
This game is overflowing with details too. The office feels very lived in. My favorite detail is when you go into investigation mode and hover your magnifying glass over a suspect the part you're investigating gets a lot more detailed. Almost as if you're focusing and seeing them for who they actually are in that moment. It's so creative and adds a lot of character to Eugene. It's like the cartoony artstyle is how he views things at first glance, barely giving them the time of day, before he focuses in and gets serious.

The Duck Detective is a two to three hour game so I don't want to give too much away. If you're into sleuthing and mysteries it's easily worth the asking price for the quality of what you're getting. This case is worth seeing through to the end.

Eugene is a character I'd love to see more of so my biggest hope is we get more cases from the Duck Detective!


A more light-hearted and family-friendly take on the Case of the Golden Idol formula, though not nearly as good. In terms of presentation, the game can't be faulted. Its aesthetic is clearly inspired by Paper Mario, but it uses it well. There's some funny jokes, some charming characterisation, and despite the incredibly short running time, Duck Detective can't help but make an impression.

Where it all comes undone a bit is in the balance (or rather imbalance) of its puzzle solving. The game features deduction sequences ripped straight from Golden Idol, where the player is required to choose the correct nouns and verbs in order to piece together what has happened. The problem is, most of the time you can easily solve these through trial and error, without truly understanding what events have transpired. The game tells you when two or less choices are incorrect, and it also tells you when exactly three are incorrect. Using this knowledge, you can eventually luck into completing a sequence. Hardly befitting of a great detective! There's also one puzzle involving a safe code that, in my opinion, was just too dang cryptic for its own good. Even the hint system couldn't help me out with that one.

A pleasant enough diversion for an evening, but I wouldn't flock to the Steam page to buy it at full price if I were you.

I previously stated that Duck Detective's VA needed to be everything. Today I learned that they're voiced by Sean Chiplock so it's safe to say they already are.

Good game! Looks good, has charming writing, some fun and interesting puzzles, and some great voice acting. For what it is, there isn't much actually wrong with it. I did kinda hope there was a bit more to this game, though, as it is INCREDIBLY short. And I'm fine with short games, but I was actually quite disappointed that it ended THIS quick. The only thing I can hope for here is that we get a lengthier sequel because I wanted to spend way more time with this Duck than I actually got, but considering everything I've been playing as of late, a super short, small, and purely comedic game is kinda what I needed.

Thank you, duck detective. Truly the greatest creature on earth.

This is a very short game focused on solving one case. The writing and voice acting are funny and charming. It's a bit weak as a detective puzzle game though. The game doesn't do a good job at communicating what it wants from you. The game will create sentences that need the blanks to be filled in to solve the mystery. Collecting clues will give access to words to fill in the blanks. The mysteries the game will give you to solve will have a vague title. This became an issue as I would struggle to figure out what mystery the game wanted me to solve. There was also a moment in the game where it gave me a clue with the initials "OO". I first read it as two zeroes which led me to wasting time thinking for sure I had the right answer but wondering why it wasn't working. The game in general needs to do a better job of communicating what it wants the player to do. The story ends up being dramatically unsatisfying. I didn't seen the culprits coming but in a bad way. I was just baffled about why one of them was involved at all. The game doesn't dig too much into any of these characters to feel a way about them committing crimes either. Overall, as a detective game, it's fine. I've played way better than this. Since this was one short case, I wonder if the developers plan on making this a franchise of small releases. Eugene McQuacklin is a fun character, and there's plenty of room for improvement in a sequel.

It’s a meh mystery with a cute aesthetic.

Pros:
Adorable “Paper Mario” styled characters
Full voice cast, all character lines voiced
Notebook “mad lib” style putting clues together to minimize brute forcing solutions
Hilarious duck facts on the loading screen
Choosing who goes to jail for the crimes

Cons:
The investigating/gathering clues got repetitive fast. It’s just scrolling over the page until your magnifying glass lights up
At the end, there were a bunch of deductions to solve in a row that felt more like the game telling rather than showing me the plot.
I just didn’t like the mystery solution. I don’t think it made a whole lot of sense, even when explained in detail by the duck himself

Overall, it’s a short point and click cute mystery game. I think I’d prefer Tangle Tower or Frog Detective over this game, but if you like those you may like this one too.

id like to order one duck detective trilogy pls

La Capilla Sixtina, la Divina Comedia, La Pietà, la Mona Lisa, Chicas Malas

Cada cierto tiempo en la historia tenemos una obra... No, un evento que define no solo la rama específica de un tipo de arte, sino que además se vuelve sinónimo de ese tiempo, como un pequeño pedazo de historia atemporal que podemos analizar y alabar lentamente, patomárselo poco a poco.

Duck Detective es el tipo de obra de la que podríamos hablar dentro de 100 años como si hubiese salido en ese momento. Sin estar sujeto a esas pretensiones tecnológicas y generacionales el juego tiene un acabado dibujado con unos modelados que parecen stickers moviéndose, un estilo patodos los gustos.

En el terreno jugable hay poco que añadir a lo que es la obra, una especie de Aventura Gráfica (yo la llamaré Visual Novel porque me pegaban de niño) Detectivesca donde a través de diversas pesquisas y análisis sabremos más de los personajes y sus circunstancias. Si me permite el lector un breve spoiler, hay un momento donde el Detective Pato analiza un espejo. Es ahí bajo una lupa que mira la propia existencia del protagonista que podemos acercar la cámara a unos ojos que rebosan ansiedad, a un sombrero destrozado que nos hace ver la pobreza que habita y en general a una patetisma de un pato que está en un punto bajo. Otros juegos tendrán muchiflops, raycrazing, Ddlts, motion blur que es una mierda quien usa eso que mareo, gráficos hiperrealistas, animaciones recuidadas hechas con la sangre de becarios, pero ninguno de esos juegos alcanza el nivel de empatía narrativa de esta escena... que lo hace a través de sus mecánicas jugables, una brillantez que francamente me deja patidifuso. Que van a sacar 30 juegos de Horizon y Aloy es una mierda desde el primero saes.

Además de eso el juego consigue retratar perfectamente una unión de épocas que inmortaliza más si cabe la obra. A través de un protagonista pato que recoge lo mejor de los detectives noir como estar divorciado y decir que estas calles no son lo que eran mientras llueve y suena jazz de fondo. El retrato social en que nos sitúa es absolutamente descorazonador, ya que nos muestra una de esas realidades contemporáneas que deseamos que en unos 100 años sea historia antigua, que sea solo analizable gracias a arte como este que ayudará al futuro a entender como vivíamos, que aquellos que estudien Duck Detective en el futuro lo hagan pensando “menos mal que no nací en ese tiempo” no simplemente por ser antipático. Porque damas, caballeros y patos de todas las entidades, efectivamente esta obra se sitúa en una empresa de transportes que se retrasa (puta renfe).

Es en esta localización tan socioeconomicopolíticamente determinada que el contexto de un crimen se debe investigar, un crimen obrado por una mente vil y desalmada: THE SALAMI BANDIT. Es en esta empresa donde será necesario parlamentar e investigar los sujetos y sospechosos que habitan. Pero más no puedo discutir ya que sería spoilear los 104 minutos que me ha llevado terminarlo y cuackquier persona debería experimentarlo por si misma.

Si hay un punto negativo que mencionar sería esta duración sin lugar a duda. No porque me durase poco ya que yo no le discuto a un pintor cuanto tiempo y cuan largo debe ser su trazo, sino porque me preocupa que algún desalmado se lo pase en menos de 2 horas de duración y lo devuelva en Steam. Un acto repudiable sin lugar a duda, y que creo que debería hacer que Steam crease una merecida excepción a esta situación, eliminando a baneando la cuenta de aquellos terroristas al arte por un tiempo o incluso permanentemente. Los artistas de esta creación merecen el respeto y mezenazgo que conlleva (o al menos debería conllevar) impactar el mundo cultural de esta forma. De hecho, espero y ruego que en los próximos 2 años tengamos otra entrega del Duck Detective para proseguir un currículum que ya de base es inmejorable. Puesto que la gran pega del Detective Pato... es que quiero más Detective Pato, más casos, más tramas, más personajes, más juegos, que haya a PATAdas.

No pongo ningún tipo de valoración a este “videojuego” ya que creo que esto sería muy limitante, puesto que creo que lo que de verdad se debería valorar... es la sociedad en la que habita esta cultura. Porque si nosotros, como raza homo sapiens, permitimos que una creación audiovisual de esta magnitud caiga en algún tipo de fracaso (ya sea meramente económico u olvidándola o lo que podría ser peor, dejando que Microsoft la compre), sería la cultura de nuestro tiempo la que verdaderamente se merezca una baja puntuación y media estrella a lo mucho. Igual el lector pensará que no es PATAnto, pero Duck Detective el momento de mostrar cómo queda en nuestra generación un atisbo de buen gusto, que realmente podemos apreciar el contenido de calidad y que nos lo merecemos. Osea bro no me jodas que vamos a tener un mundo con 10 juegos de Horizon y solo uno del Detective Pato por favor te lo digo, que encima una secuela iría flamerdísima que al final hay potencial para una secuela ya que

This was really silly and funny with all the duck puns, but I wish it had more than only 1 case to solve.
And did you know? Contrary to popular belief, most ducks don't file their taxes

Didn't overstay its welcome but I would've liked a bit more on the character side.

filled the frog-shaped hole in my heart

Funny, not too hard, and witty. Only gripe is that you can just brute force some of the puzzles.

That was very cute! A bit too short but the lovely cast of characters and the well written, clever and intriguing story makes up for it. Hope they make a sequel!

The more I grow up, the more I like short games. About two to three hours long, this game respects your time. It's a simple game that knows its strenghts : the simple but effective story, the really fun humour and the colourful characters and art style. So if you want a cool little well rounded game made with a lot of love and care that you can complete in one sitting, it's an easy rec

🇬🇧 full review | 🇧🇷 resenha completa

Depois de algumas horas nesse escritório, eu só queria mais daquele mundinho e daqueles animais estranhos. Duck Detective: The Secret Salami não é exatamente uma obra-prima em termos de gameplay — embora até faça seu trabalho de oferecer desafios interessantes —, mas brilha com seu incrível elenco de personagens e com a história em si. Não sei o que a equipe da Happy Broccoli Games está planejando a seguir, mas acho que nosso Duck Detective precisa de mais dinheiro e eu adoraria me juntar a ele em mais alguns casos.

Patotive embarca em mais um caso, um intrigante roubo de lanche entre os funcionários de uma empresa de ônibus, porém com a sagacidade do Patotive, ele desvenda um esquema de contrabando de salame por trás da empresa.
"Catapimbas", exclama Patotive misturando surpresa e admiração pela criatividade criminosa. Com um sorriso determinado, ele mergulha na investigação, pronto para desvendar cada fatia desse mistério salgado.

It was fun while it lasted. That is, for two hours.
A bit of a bummer that most deductions ended up being me randomly trying combinations because the hints did not make sense at all.

A fun and hilarious mystery solving game that is about the same length as a movie. I love the humor and the characters. The voice acting adds a lot of life to the game. It was really fun to put clues together and make deductions, though it is sometimes difficult and the hint system comes in handy. I thought the ending was abrupt and left some loose ends, and I wish the characters would have been explored more. Hopefully this game will be the first in a series.

Good game. Really enjoyed the gameplay structure, art direction, and the humor, and it really is perfectly paced. I do think it could have used a few more rounds of tweaking the puzzles themselves, with some being weirdly obtuse but not in a deducktive reasoning way. Overall a joyful experience that I would love to see built upon in subsequent games.

An absolute joy to get through! There’s some hilarious dialogue and voice acting here, and surprisingly great production value. It’s sadly a little too short though, and feels more like a “first case” than a full game. Looking forward to the Duck Detective’s second outing!

i continue to suck at puzzle games. not sure if i'm just completely inept but i had to brute-force so much of this game that i felt like a lot of the plot was just told to me without my involvement.

the game is super cute and i found myself way more taken with it's look and writing than i expected to be, but a more robust hints system (outside of the "pondering the clues" bits which i didnt think gave enough direction to the player) would have helped me feel more involved in the detecting

Good presentation and overall pretty fun to solve, though the final conclusion is a little unsatisfying. Would love a sequel that improves the detective-gameplay just a bit.

I feel there's not enough evidence to lead into clear solutions, but there's some great voice acting and funny(and true) duck facts during the loading scenes.


I too have an addiction to bread along with a love of solving mysteries. Amazing game. It was very short, but I loved being able to complete a game in one sitting, and the story felt like a good length. I just want more duck detective!

I love ducks, and I love detectives, so this game was made for me! It's a bite-sized (~2 hours), silly text game about deducing on who stole a co-worker's lunch. The over-the-top noir-styled voice acting from Sean Chiplock sold the entire game for me, but the rest of the voice acting work was also amazing. I'll be waiting for the Duck Detective's next case!

Short and sweet noir parody perfect for a chill evening. I love that you can beat it in one sitting. The parody humor is good and the characters are fun. I love an Obra-Dinn like and this is a fun flavor of that.

Cute, short, accomplishes what it sets out to do.

But man, deduction games desperately need a new way to validate answers. This trend of "X or fewer answers are wrong" is not helpful. Just give me the option to show which fields are wrong. If I'm stuck on something, I'm just gonna cycle the answers I know until I figure out where the problem is anyway, even if I'm not trying to brute force it.