Reviews from

in the past


I think I understand why Gordon Freeman didn't speak in the Half Life games.

It's a Source game where you can kick things. How are you not playing it all the time, every day, and right now.

Sit down and take notes Hunt Down the Freeman

The first Entropy: Zero was a fun but flawed experience. This sequel is so much polished and better paced. The level design is excellent, with interesting encounters and great art direction.
They've nailed the HL aesthetic. The HL lore is used in a very interesting way. All the creatures, items and locations seem to fit well in this universe. They've added a lot of creatures from Xen compared to the original HL2 which is fun.
Combats feel more punchy than the original game, and all the new weapon animations are great. There is also a new grenade with an interesting concept.
Puzzles are also interesting but not too difficult or repetitive/annoying to solve. (Not like the 50 cable puzzles in Black Mesa Xen for example).
The writing is also surprisingly good. At first it's a bit weird to have a talking protagonist in a HL experience, but the dialogue between 3650 and Wilson is fun and touching. 3650 seems like a standard asshole character at first, but we keep learning about his struggle and feelings towards the adventure. The voice acting is also pretty good, I was surprised that it was not actors but the developers themselves.
Took me around 7 hours to finish. It even has a great soundtrack and achievements. It's mind-blowing that it's free.


A nice reminder of how Half Life 2 has forever altered gaming and an extremely impressive mod made by a small team that manages to do a few things even better than Valve originally did. Ultimately, it's more of a tight game than a mod and it has some slight bumps detracting from a perfect score, but if you're a fan of HL2, there's no doubt this is a must-try.

You don't have to play the first to dive into the second, if you were worried. Though that is probably worth trying, too, there's no question the sequel is an upgrade. Its plot is similar to the alternate campaigns for Half Life, like Opposing Force, where you're another influential character doing his own business while other important things are happening simultaneously. In this case, Gordon Freeman is escaping City 17 and you're hunting Judith Mossman. It's more important to know what's happening in not just Half Life, but the Portal series to fully appreciate what's happening in Entropy: Zero 2. The plot is loaded with tie-ins and nods, though it's somewhat lacking in any depth the original series managed to establish, and is one of the weaker part of the experience.

Gunplay is basically ripped right from HL2, added in is the MP5, which has a tight-patterned burst fire that's very useful for distance kills and full auto for when you need to rock 'n' roll on a group. There's also a Xen grenade that sucks everything near it into a portal to the god-knows-where planet, and swaps them with some aliens in return. This grenade isn't too useful for fights, as you'd just be swapping enemies for more enemies, but rather has a few fun puzzles in the game where they're necessary.

In another nod to HL2:E2, there's a "companion" to bring along with you for most of the campaign. Unlike HL2:E2's Gnome Chomsky, here Wilson will actually speak to you pretty frequently and makes many contextual remarks. If you're reading this before playing the game, bring Wilson with you the whole way, it's worth it. It's by far the better experience and clearly intended. He's not as much of a burden as that Chomsky fella.

It's fun becoming Death and just wiping out rebels as 3650. You'll like having your fellow Combine alongside you as you do the obviously morally wrong thing. The beginning part with the Portal references is a bit of a drag, but once of you get the vehicle it's pretty solid from there out. Again, if you like Half Life 2, do yourself a favor and try this out. It's a good mix of nostalgia and with a now-speaking main character on his own Combine plotline, there's enough "new" to keep it fresh. Check out Entropy: Zero 2, it's free on Steam if you own HL2!

Genuinely incredible mod that masterfully expands upon Half-Life's story. It brings together so many elements from across the series like the connections to the Portal games with characters like Wilson and bringing back enemies from the original Half-Life and it's expansion Opposing Forces in such a way that you can tell this was made by people that truly loved the series. The story is also surprisingly deep and existentially and really goes into how desperate the people who join the Combine are. It's really commendable how Breadman and his team managed to make such an amazing sequel to a fairly barebones mod. Would highly recommend.

An awesome community made expansion for half life 2. The level design throughout the whole thing was consistently great, bad cop I thought was going to be goofy at first but he was actually a pretty enjoyable protagonist and had some funny lines and I also loved the story and its integration with that “other valve game” that’s done it a tasteful way that doesn’t make it seem like a cringe fan fiction.

The biggest issue I thought of while playing this was the voice acting for the rebel radio guy sucks lol

A major step up from the first mod, and it really stops feeling like a mod. This is a lot of good content for completely free. Can't recommend it enough.

This review contains spoilers

Genuinely one of the only fan games in the valve universe to actually feel like it fits perfectly, the writing is definitely good and up there- something that honestly could compete with modern AAA writing (albeit not hard but it was a small Dev team).
Aiden walker himself is a character I really love, I think that he has corny-ish and edgy lines at times but I think in a way that's what makes me like him even more, although the only nitpicking I have is that he feels a tad bit mary-sue at times but in a way it doesn't really matter since every other protagonist in half life has the same trait.
The angle and new view of being the 'bad guys' of half life was actually really fun, and personally I enjoyed it a lot more than the hl2 base game with Gordon, and I really love half life opposing force as well so it was a perfect game for me. Wilson was such a good character too, and having to make that conscious effort to haul him around and slowly see Aiden's tough guy personality fade away around him- (especially considering his backstory) was probably the icing on the cake for me. I cried like a bitch near the end when the whole Wilson death scare happened, and I think I genuinely got very attached to having him around 24/7.
All the endings are decently bleak and honestly, before I did the gman ending I guessed that it would just be his fate to have a bleak and empty ending, which disappointed me slightly, but after the G-mans ending and what I consider the true ending it left some hope that there's going to be a continuation of entropy zero and overall was such a fitting way to end it.
I highly recommend this fan game, not only is it free if you own half life 2, but it was probably some of the most enjoyable and fitting gameplay and story I've ever seen for a fan game.

I got to kick G-Man in the balls at the end, 10/10

This review contains spoilers

Genuinely don't read this if you're interested in playing, since I'm spoiling enemy types and how you get a certain ending. Some alright to good level design and crazy fights in arenas where you hold out against enemies. Two or three moments where it felt like it was finally coming to an end where it turns out to keep going. Ties strongly into the series lore without cringe (though I don't think the borealis is supposed to be anywhere you'd be able to drive near to). Guns have a lot of visual recoil but I kinda don't mind, the kick is super useful, and it's cool to see the hl2 beta mp5k here. The dialog throughout it with Wilson makes it a lot more meaningful but I got confused by him saying to leave him somewhere and accidentally left him behind, missing out on that ending. It's really cool to see opposing force enemies and models like the HEV zombie from black mesa, there's even inspiration from half-life alyx in the gman sequence at the end.

Easily one of the best Half-Life 2 mods out there. I pretty much went into this one blind as I wasn't really following it's development and only played the first one a few days before the release. I was pleasantly surprised by… pretty much everything.

The combat feels very nice, returning weapons feel fresh thanks to nice new animations and sounds, and the few new ones are fun to use. The squad system, while already present in the base Half-Life 2, is much improved here and fits very well with the Combine theme. The ability to kick stuff is also nice, it makes the game faster since you don't need to switch to the crowbar or something to break crates and stuff. It's also super cool that you can use it to disarm rebels and make them surrender. Enemy-wise I really enjoyed seeing some old ones return, and seeing more Xen stuff was super neat. Level design was also cool, especially enjoyed the sections where you have to hold up against waves of enemies.

Without spoiling too much, the story integrates really well into the Half-Life 2 storyline, I especially loved visiting location showed in the previous games.

Also the bonus maps are an okay addition, I enjoyed being able to replay combat encounters with different objectives, even if admittedly some more fun than others.

The best Half-Life 2 mod out there, change my mind. It has such a great story, I think of it as the Half-Life 3 we never got.

ne sen bunun farkındasın ne de polis farkında

One of the best FPS campaigns I have played in years. It has some of the best combat encounters I can remember and the level design is no slouch either. The biggest surprise was that it is also well written and funny which is rare in games not just in mods.

A fairly substantial upgrade from the original and a great game in it's own right. It's got a lot of fun new mechanics, well-justified fanservice, a good amount of variety, and just about everything you'd want in a half life game. It does feel a tad excessive in fanservice at times, but that's fine for a mod. Compared to the first, the game is much better at conveying information to the player. I got lost much less often, although there were a few instances of poorly telegraphed environments. If you like half-life, check this out for sure.

Imagine Hunt Down the Freeman, but actually good.
This is probably the besat HL2 mod out there, boasting it's great level design and variety, well written story, charismatic characters, and improvements to base HL2 formula, and all this while being as lore friendly as possible for such an ambitious project.
You play as Bad Cop/3650's clone afyer the events of EZ1 who is tasked by the Combine to search and capture Judith Mossman, while being granted freedom of thought just for this mission, which separates the MC from all the other Combine soldiers. Which means, he can talk. Which in itself means, that now we're playing as a Build Engine era protagonist, but this time in HL2 setting.
Surprisingly enough, the idea actually works, because the 3650 is extremely fun to listen to and play as. A lot of character has been put in all of his interactions, as well as weapon animations. The story brings in a lot of unique twists which I won't spoil. I will only say that it is truly a by fans for fans project, which means it's highly recommended to play thorugh at least HL1 with all the expansions, HL2 with both episodes, and at least Portal 1 prior to going into EZ2. And also, make sure to bring Wilson along with you :)
As far as gameplay goes, it seems the devs were playing through HL2 and were taking notes about everything they didn't like, because basiclly all of mine personal issues with it are fixed here. A lot of surprises with returning foes happen, as well as brought back remotely activating explosives from HL1. The expansions are so big that calling this mod Half-Life 2: Opposing Force doesn't feel like stretch at all.
And what's the most baffling about this project is that it's absolutely FREE.
TL;DR It's good, please play it.

You could tell someone that this was an official expansion to HL2 and, as long as they don't look too hard, they'd believe you.

The newer weapons feel satisfying and creative to use to the point of one being just a general problem solver, the voice acting is good enough to fool anyone to believe this is a professional project, and the story is deep enough that there are entire branches dependent on a side character you can ignore soon after meeting.

The only gripes I can think of after playing is that there were occasional bugs with sprinting and some segments dragged on too long, but I can consider them nitpicks. The fact that this was made for free is astounding.

ENG: Sequel to Entropy: Zero in which, after having performed his exploits in City 10, our protagonist-villain is given a mission to go and capture Judith Mossman.

As far as the artistic design is concerned, it is quite continuous with its predecessor: cold and oppressive tones. However, the location is completely different. Before it was the desolation of City 10, now it's the uncertainty and war of the Arctic.

If the original installment had stun batons and manhacks as key additions. This title does not want to be left behind, adding functions such as being able to kick, command allies, vehicle sections, stealth sections, teleporting grenades, Opposing Force enemies, etc. But the most important thing about all this is that they are nuances that feel genuine in what is the Half-Life universe. It's not adding for the sake of adding.

Entropy: Zero 2 expands and improves everything with respect to the story of its predecessor. It incorporates a backstory that gives an explanation to the psychopathic actions of our protagonist (without justifying it) and gives more play to the narrative by characters. Things that the original game lacked. All this without neglecting the environmental narrative, which is still present. It is also worth noting how great the experience feels as a whole. What if Aperture Science, what if a clone, what if a companion turret, what if Judith Mossman. All of these plots, situations and characters happen at once and at no point do they feel awkward or poorly done.

ESP: Secuela de Entropy: Zero en la que, luego de haber realizado sus hazañas en Ciudad 10, se encomienda a nuestro protagonista-villano una misión para ir a capturar a Judith Mossman.

En lo que respecta al diseño artístico, es bastante continuista con su predecesora: tonos fríos y opresivos. Sin embargo, la ubicación es completamente diferente. Antes era la desolación de la Ciudad 10, ahora es la incertidumbre y la guerra del ártico.

Si la entrega original tenía como añadido clave los bastones de aturdimiento y los manhacks. Este título no se quiere quedar atrás agregando funciones como las de poder pegar patadas, poder comandar aliados, secciones en vehículos, secciones de sigilo, granadas teletransportadoras, enemigos de Opposing Force, etc. Pero lo más importante de todo esto es que son matices que se sienten genuinos en lo que es el universo Half-Life. Para nada es agregar por agregar.

Entropy: Zero 2 amplia y mejora todo con respecto a la historia de su antecesora. Incorpora una historia de fondo que da una explicación a las acciones psicópatas de nuestro protagonista (sin justificarlo) y da más juego a la narrativa por personajes. Cosas de las que carecía el juego original. Todo esto sin descuidar la narrativa ambiental, que sigue presente. También es de recalcar lo grande que se siente la experiencia en un conjunto. Que si Aperture Science, que si un clon, que si una torreta de compañía, que si Judith Mossman. Todas estas tramas, situaciones y personajes pasan a la vez y en ningún momento si sienten incomodas o mal hechas.

This was a blast, probably the best mod ever made for a game. The premise inmediately reminded me of the gearbox half-life 1 games and it blew them out of the water.

Entropy: Zero adds a lot of new features and has a really good story and characters. The story reminded me of a few sci-fi movies, the 2009 movie 'moon' in particular. It also elaborates on the Half-Life plot in a few unique ways. I really liked the mix of the Portal and Half-Life. The 'Plan C' section of the game can fuck right off, though.

It's free and I wholeheartedly recommend everyone to give it a try. The game isn't that hard, so I would recommend playing it on Bad Cop difficulty.

this is pretty much just Opposing Force if it was good

Wilson <3

Me ha sorpendido bastante y eso sin ser muy fan de Half-Life. Parece un juego oficial aunque hay algunas partes de la historia que se sienten un poco amateur y el protagonista tiene muchas líneas que son memes sin más. Pero ojalá más mods así.


Would have never guessed that the best HL2 mod would get released in 2022. The story nearly feels cannon, and it really gives players a taste of that 'ol HL2 nostalgia WITH fun additions and mechanics.

Some stuff feels a hair wonky. Both from source being an ounce dated now, and the mod not shipping with 100% polish. It feels unfair to critique it compared to something the level of valve; but occasionally the gameplay hiccups (mostly collision issues) do get in the way. Also for me some of the visual effects made my brain not super happy and almost a tad motion sick.

Glad this exists, anyone who is a HL2 fan should play it - full stop.

This is genuinely better than all of the Half-Life games

Mucho mejor que los episodios oficiales de Half Life 2