This was a game I've wanted to check out for a few years, and overall I'm glad I did. (and doubly glad I got it heavily discounted) Like others have noted, the writing and narration from Alan Watts can be thoughtful at times, but others it comes off a bit pretentious.
I've listened Alan Watts' lectures before playing this (which is originally what drew me to it) but I think when they are spliced like this the game can loose out on important context or you miss the point of whatever sound bite you're listening to. I also found a hard time really listening to the Alan Watts sound bites and really digesting it and also playing the game. This could be a personal thing, but I found myself stopping to digest the information, and then playing the game. It was always one or the other, but very rarely both due to all the visual and audio stimuli.
Also something that could be better with a controller, but the mouse controls were a bit jank even when tweaking the sensitivity settings.
Overall, it isn't a bad game. If you think you would like a short little calm experience with some fun but possibly pretentious dialogue - its not a bad game to pick up on sale. I don't think I'll be picking it up to play again though.
I've listened Alan Watts' lectures before playing this (which is originally what drew me to it) but I think when they are spliced like this the game can loose out on important context or you miss the point of whatever sound bite you're listening to. I also found a hard time really listening to the Alan Watts sound bites and really digesting it and also playing the game. This could be a personal thing, but I found myself stopping to digest the information, and then playing the game. It was always one or the other, but very rarely both due to all the visual and audio stimuli.
Also something that could be better with a controller, but the mouse controls were a bit jank even when tweaking the sensitivity settings.
Overall, it isn't a bad game. If you think you would like a short little calm experience with some fun but possibly pretentious dialogue - its not a bad game to pick up on sale. I don't think I'll be picking it up to play again though.
uno de los juegos más underwhelming y uninspired que jugué en toda mi vida. Entiendo a lo que va pero es tan aburrido, no pasa absolutamente nada excepto al final donde me dejó de importar hace como 2 horas, y cuando quise ver si por lo menos los items tenian flavour text me encontre que el juego te da ARTICULOS DE WIKIPEDIA
si te interesan las charlas de Alan Watts miralas aparte, porque además al juego se le ocurrió dártelas cuando se le canta el orto
steer away
si te interesan las charlas de Alan Watts miralas aparte, porque además al juego se le ocurrió dártelas cuando se le canta el orto
steer away
I enjoy a good walking simulator, so it's weird for me to say that I think walking simulator type games have a bit of a soft ceiling on how "good" they can be (conversely I also think they have a pretty hard floor, it's difficult to make a truly terrible one) - you truly have to be exceptional in every way in order to achieve a very high rating. And this game is only exceptional in some ways.
That's a bit of a weird statement to just say. I mean that this game has a very interesting philosophy behind it and excels at being an art project. Alan Watts' commentary is very welcome and feels appropriate as you explore the concept of Everything (though it kind of manifests as the concept of scale). Where I struggle is that the game presents itself as very vast and large, but doesn't much actually feel that way. The main part of the gameplay is introduced as "the tutorial" but there's really not much left to do other than fill out this game's equivalent of the bestiary and crash your game with disasters (which is admittedly fun, for a bit) afterwards. And by the time you get to that point it feels like it's trying to be deeper than it really is.
It's a great art project. Pick this game up when it's on steep discount some time and play it for a bit. It's a great 2.5 hours if you're into surreal experiences. But there's not much longevity beyond that, despite how vast the game might seem.
That's a bit of a weird statement to just say. I mean that this game has a very interesting philosophy behind it and excels at being an art project. Alan Watts' commentary is very welcome and feels appropriate as you explore the concept of Everything (though it kind of manifests as the concept of scale). Where I struggle is that the game presents itself as very vast and large, but doesn't much actually feel that way. The main part of the gameplay is introduced as "the tutorial" but there's really not much left to do other than fill out this game's equivalent of the bestiary and crash your game with disasters (which is admittedly fun, for a bit) afterwards. And by the time you get to that point it feels like it's trying to be deeper than it really is.
It's a great art project. Pick this game up when it's on steep discount some time and play it for a bit. It's a great 2.5 hours if you're into surreal experiences. But there's not much longevity beyond that, despite how vast the game might seem.
3 AM, take your substance of choice to abuse, sit back in the dark, do not listen to music, don't have a youtube video on in the background. learn about some microbes. This game is very relaxing and quite informative as it features, well, everything, and it has explanations of all the objects from wikipedia I believe, so you can kinda just sit there and possess and object and then once you have it in your little encyclopedia, you can check it out and learn something that you'll probably forget because if you followed my instructions you're shitfaced. But hey, it was a TOTAL trip.