Reviews from

in the past


A pretty straight forward remastering. Added some music remixes with the option of the original ost. It's cool they added the extra content to X-2 but why include that garbage short story X-3. They actually doubled down on that!?

Never finished X-2 but loved X and enjoyed every minute, except for one part (you'll know what I'm talking about)

My 2nd favorite Final Fantasy game.
Absolute beautiful story, great nostalgic value, lovely characters and awesome mechanic to have actively playable summons.
FFX was the very first title I have finished a challenge run on by playing through it without using the Sphere Grid, which got followed by similar challenge runs on other titles at "Level 1".
Replaying this gem of a game at least 1-2 times per year together with FFIX.

FFX-2 has some unique flavor to it. It's the first game (Aside from XI) that is really outstanding with the semi-active combat system.
The different costumes are super cool and it's a good follow up of FFX while still being good at standing on its own.

Final Fantasy truly is a series that has some gems, and a few missteps. Often I read people praise FF VII, and rightfully so because the game is amazing. I believe FF X is often left out of the conversation when the best of FF is discussed. FFX is great and the added bonus to fight Dark Aeons, and a few other features that weren't in the original U.S. version is fantastic. The remaster of both games are great, and will provide hours of your time, and most importantly you will enjoy it if you are a fan of RPG, or FF. FF X-2 is a nice bonus, but if your like me you wold purchase this for FF X alone.

There are some flaws. The game does have some inconsistent HD visuals, and some long loading times. They are small issues, and does not detract from the experience too much. It is noticeable and worth a mention however.

A pesar de considerarme un gran fan de los JRPG, nunca me había interesado por los FF en particular, pero ahora entiendo por qué se considera al X uno de los mejores.

Tengo demasiada información en la cabeza después de 331h así que intentaré desglosarla como buenamente pueda.

Hablemos de la historia para empezar. Reconozco que al principio aquello me pareció una fumada de las grandes porque no entendía nada, así que llegué a un punto en el que simplemente me dejé llevar, quería ver a donde llevaba todo esto, y la verdad es que el viaje ha sido espectacular. No voy a comentar nada en particular por tema spoilers, pero sí voy a decir que me ha gustado mucho como han llevado el tema de romper las tradiciones para intentar buscar una solución mejor y de como a veces los muertos generan una presión sobre nuestros hombros que en realidad no existe, si no que nos la auto imponemos sin darnos cuenta. También es verdad que ha quedado un poco extraño el tema de estar "vivo" o "muerto" en Spira, pero aquí ya no sé si es que no lo he entendido bien.

El sistema de combate por otra parte lo amo y lo odio a partes iguales. Es un sistema de turnos fijos, es decir, que te puedes tomar tu tiempo para pensar qué quieres hacer. Cada personaje tiene su rol con sus habilidades específicas, por lo que el juego te incentiva a ir usándolos a todos a medida que avanzas. Esto está muy bien, si no fuera porque hay 7 personajes jugables y llega un punto, sobre todo en la parte final de la historia antes de meterte en el late game en el que se puede hacer especialmente tedioso. Además, todo el tema del late game está, en mi opinión, muy mal explicado por el propio juego. Literalmente he tenido que mirar guías para saber como conseguir exp rápidamente, como conseguir las armas de los 7 astros y las distintas mezclas de Rikku. Si me ha llevado tanto tiempo pasarme el juego con guías, no me quiero ni imaginar lo que hubiera sido jugar a ciegas.

En conclusión, en un JRPG que he disfrutado muchísimo pero creo que mi visión sobre la experiencia a rasgos generales se ha visto un poco manchada por mi propósito de querer sacar el platino y se le notan un poco los años especialmente por la cantidad de horas que inviertes haciendo tareas repetitivas. Aún con todo, reconozco que me lo he pasado muy bien, que no voy a sacar platinos de ningún JRPG en una temporada y que definitivamente jugaré a la secuela en un futuro indeterminado.


this is only counting for final fantasy x, a game that i consider to be the best final fantasy title when it comes to gameplay. i had never attempted to do the monster arena side-quest before, but i did enough to get auron's celestial weapon and the items you are givens as rewards make the final boss a breeze

the sphere grid alone makes this the best one so far, the music and story is icing on the cake

They destroyed both Tidus and Seymour's faces in this, but besides our protagonist and antagonist not being as handsome as they were on the PS2, these games remain extraordinary.

Two fo the best entries in the franchise.

Riddled with technical issues. Not sure if I would have this shelved or abandoned considering my unlucky experiences with the game.

Biggest mistake of my life was starting FFX-2 immediately after finishing FFX because wow holy shit I went from crying to utter disbelief

What in yevon's name did they do to their poor faces...

The new character models completely ruin the tone of all the cutscenes -- the characters look lifeless and uncanny and no longer give the same emotional delivery that the og ones did. Even though this remaster has several graphical improvements that are pretty great (the environments for example), I believe that the face models and their animations completely ruin the experience as the emotional depth of the characters is completely lost. I highly recommend anyone interested in FFX to simply emulate the original ps2 games.

Para muchos, "el último Final Fantasy", para mí esa afirmación no es correcta, pero sí, es un juego fantástico. Y no es correcta no porque FFX no sea un gran FF, sino porque lo que le precedió es muy bueno (FFXII).

¿Qué decir de FFX? Probablemente de las historias más conmovedoras de la franquicia, mostrándonos el amor puro entre Tidus y Yuna hasta el punto de hacernos llorar como cosacos en ciertas partes del juego. Un absolutamente brillante sistema de combate de turnos REAL (no como el de los anteriores con una barra de tiempo activo) en el que te obliga a usar a todos y cada uno de los personajes, puesto que tienen un rol específico cada uno de ellos. Y el, probablemente, mejor minijuego de toda la saga, el Blitzball.

Y sí, es un juego muy lineal, con prácticamente nada de exploración, con alguna que otra parte muy olvidable, pero todo lo demás es taaan bueno, que se puede, y se debe, obviar lo malo.

Recomendadísimo a todos los fans del género y, para los que no conozcan la franquicia, es un gran Final Fantasy por el que empezar.

Mesma coisa dos anteriores, eu não curto tanto final fantasy mas quis testar pra ver qual era! Gráfico lindo e trilha sonora tbm, um game bem melhor que os anteriores e aqui ele já tá com uma jogabilidade menos bugada e travada na minha opinião, uma coletânea de respeito

0/10 too much water





Has a slow start but ramps up really fast. The world they live in is fucked up but so beautiful at the same time. Twist's and turns that you don't really see coming. Characters are very fleshed out and of course the music is beautiful and classic.

+1000000 points because Yojimbo is cool as fuck in this game

(as for X-2 I never completed it all the way through .....)

minus half a star for that cringy laughing scene in FFX

/s

quando não é o nomura, são apenas heróis.
jogão brabo demais.

Would be perfect if X-2 wasn't a part of it

Gameplay: Great
Story: Can't Say (Didn't finish)
Controls: Good
Graphics: Good
Length: Can't Say (Didn't finish)

Abandoned because I got stuck in a Puzzle Map.

This game is so many GBs for the switch

I'm gonna be honest. X-2 is better..

A história estava me cativando e a gameplay e os personagens também, mas quando eu cheguei na parte de jogar o blitzball eu não aguentei. Muito chato e difícil de entender como jogar e descobri que tinham mais partes desse jogo no game então logo desisti. Se tirassem o blitzball, com certeza eu jogaria o game.

Even my absolute hatred for blitzball cannot take away from my love for FFX.

Terminei o 1 desde quando eu era pequeno, e foi incrível da mesma forma. Única coisa que me incomodava foi o demasiado grind para ver os conteúdos a mais embora isso tenha sido o de menos continuo o amando !


Would almost be a perfect remaster if the face animations were lost due to corruption. Still a solid way to enjoy these games.

This review contains spoilers

Bem, essa aqui é uma coletânea, então vou fazer as reviews à medida que for finalizando cada pedaço.

FINAL FANTASY X: Meu quarto Final Fantasy da vida (eu até hoje só tinha jogado a trilogia da Lightning) e certamente um dos grandes jogos da minha vida. A história é um pouquinho confusa? Sim, mas se você tiver paciência você vai aos poucos entendendo (quase) tudo.

Os protagonistas são TODOS muito legais de um jeito ou de outro, e tem suas próprias backstories e objetivos próprios. Detalho eles nos próximos parágrafos.

Tidus é um típico protagonista impulsivo e meio boboca de praticamente qualquer anime shounen, mas a tragédia pessoal dele o torna muito interessante. O mesmo vale pra a Yuna, que é uma mocinha disposta tudo pelo bem maior, coisa que a gente já viu várias vezes, mas acompanhar a jornada da coitada e vendo ela ter medo e dúvidas dá todo um tempero pra essa aventura. Juntos, esses dois vão nos trazendo uma mistura de otimismo/coragem com melancolia que mexe demais com os sentimentos. Eu nunca fui muito de chorar mas a cena do lago de deu um nó na garganta e o final do jogo me fez chorar LEGAL.

Wakka, Lulu e Kimahri são bem carismáticos e suas backstories transitam por temas profundos como luto, fé, intolerância e preconceito; o que os torna muito humanos e cativantes. Sim, usei o termo humano para o homem leão azul.

Sir Auron merece um parágrafo só pra ele por que de cara eu achei o personagem um saco. O espadachim misterioso que fala pouco e de maneira críptica é um conceito que eu acho meio chato e manjado, mas à longo prazo funciona por que a backstory dele é muito boa. Fora que ele faz uma ponte boa pra o Jecht, que poderia ser um personagem um pouco melhor, mas foi bem escrito o suficiente para que eu conseguisse sentir as daddy issues do Tidus.

Os vilões são um ponto fraco por que seguiram um esteriótipo que reza a lenda é muito presente em RPG japonês que é: primeiro encontre líderes corruptos com backstories tristes e por fim enfrente DEUS. Ao contrário do Auron, não achei que eles brilharam o suficiente pra ser um caso de "conceito básico perfeitamente aplicado que torna o personagem acima da média". Pra mim foi bem na média.

Agora sobre jogabilidade, eu gostei dos combates, dos poderes e golpes especiais. Consegui passar horas grindando e matando monstros quase iguais ouvindo a mesma música e sem enjoar. O único defeito pra mim aqui são as cutscenes cortando completamente o flow do jogo em alguns momentos. Você entra num mapa e pega uma cutscene, assim que ela termina tu anda dois passos e já tem outra. Se era pra fazer colado assim poderia ser uma cena só não? Me incomodou um pouco, especialmente no começo.

No quesito beleza, essa versão remasterizada BRILHA MUITO. Eu diria que tirando alguns npcs meio quadrados demais, o jogo se passaria fácil por um jogo feito pra PS3 mesmo. Talvez até com eles, por que lembro que o FF13 tinha uns npc quadrado também.

Um jogo fantástico que valeu cada uma das minhas mais de 60h nele. Se não fossem alguns defeitos bem pontuais ele seria perfeito, mas apesar desses defeitos ele ainda é grandioso!

~~

FINAL FANTASY X-2: (Ainda vou iniciar)

Okay, hear me out!
I like the turn-based mechanics of X-2 and the character designs.

This review contains spoilers

Final Fantasy X (FF10) and its sequel, Final Fantasy X-2 (FFX-2) are the first Final Fantasy titles to debut on the PlayStation 2, as well as being the first in the franchise to be fully voiced. Naturally, both of these facts earned both titles a lot of attention, but are both titles within this collection deserving of that attention, and more importantly, of gamers' time?

FF10 certainly shocked a lot of people when it first released. Whilst previous FF titles had been well received for their visuals when they released, nobody had ever seen anything like this in a video game before. FF10's visuals are gorgeous, especially in the remastered version, and, whilst they may not be as awe-inspiringly realistic as we all believed them to be at the time of release, they do still hold up well, even today. Naturally, FFX-2 runs in the same engine, with a vast majority of its assets being recycled from its predecessor, and therefore, it also looks just as pretty.

It isn't just the graphical prowess of these titles that help bring Spira to life, but the vast range of aesthetics too. From dark caverns, bustling cities and thunderous plains to beautiful fields, lush forests and snowy mountains, Spira is a joy to explore, despite its more linear layout in comparison to other FF worlds.

Sadly, the two games don't really have much more in common than that. FFX-2 made a lot of changes to the world it inherited, and it really shows. Take, for instance, the soundtracks.

One of the aspects of the Final Fantasy franchise that is nearly always considered among the most iconic parts of an entry is its soundtrack, and FF10 is no exception. It has so many beautifully composed, atmospheric and emotional songs such as To Zanarkand, with music in each area of Spira matching its environment spectacularly. It also has spectacular battle themes, particularly Enemy Attack and Otherworld.

Sadly, the same cannot be said for most of FFX-2's OST. Rather than build upon some of the beauty of the original game's music, FFX-2 opts for more of a pop style, with some jazz lounge thrown in. It's incredibly clear that composers Nobuo Uematsu, Masashi Hamauzu and Junya Nakano did not return for the sequel, being replaced by Noriko Matseuda and Takahito Eguchi, and the new direction just doesn't work in this setting. Sadly, that is a recurring theme with a lot of FFX-2.

Character design is another aspect that the original did far better. Whilst there are some characters, such as Seymour with his long, weirdly styled hair, do have some interesting design choices, for the most part, FF10 has some fantastic character designs. The Ronso are one of the coolest species in FF to date, and characters like Auron and Jecht ooze coolness. Of course, there are some oddball designs too, but overall, FF10 did a good job.

Admittedly, FFX-2's character design isn't all that bad either. However, this may be down to the fact that most designs are recycled from its predecessor. Having said that, Yuna, Rikku and Paine have mostly good designs in the different outfits they can all attain by changing job class. Unfortunately, a lot of FFX-2's character design seems to serve as solely fan service, with a lot of outfits being very revealing, including new antagonist Leblanc, and more worryingly, the underage Rikku, who is by far the most revealing of the 3 main protagonists. Players also get treated to a two minute cutscene of the three protagonists in just swimwear in a hot spring, which definitely feels like it was added on solely for fan service. It could be argued that the same could be said for Lulu in general in both games, but at least she isn't running around with nothing but a bra on her top half.

Of course, beauty is only skin deep, so what about the characters in terms of writing? For the most part, FF10 does a wonderful job of giving its characters meaningful origins and making its main cast very likeable, although there are times when a certain party member is very easy to dislike. However, FF10 has some great character development, with said party member redeeming himself over the course of the rest of the game.

Once again, FFX-2 fails to keep up with its predecessor, with some characters seemingly regressing rather than progressing. Both Yuna and Rikku are far more childish than their younger selves in FF10, and they are both fairly annoying throughout the game. FFX-2 does try to explain the changes in Yuna's character in particular, but does a poor job of doing so. Also, many other characters, both new and returning, are even more annoying, such as Brother, who plays a comedic relief role with an incredibly pervy attraction to his own cousin, Yuna, and Leblanc, whose purpose in this game is to annoy the player and gush over another new face, Nooj.

One thing neither game is particularly good at is the voice acting. FF10 has the excuse of being the first voiced FF title, but FFX-2 does little to improve upon it. The games do have some redeeming voice acting moments, with James Arnold Taylor doing a mostly good job voicing Tidus, and with names like John DiMaggio also gracing the cast. FFX-2, in particular, also stars George Newburn and Rick Gomez, whose roles here would lead to them later voicing Sephiroth and Zack Fair in the FF7 games, respectively. However, both games suffer from monotony and many cringey dialogue moments which may garner some laughs.

Alas, in the case of FFX-2, the dialogue isn't the only aspect of its writing that is often cringey. One of the things FF10 can pride itself on is that its story is an emotional journey filled with friendship, love and sacrifice. Whilst a couple of the themes are used in FFX-2, it lacks the raw emotion, and honestly, plays off more like a JRPG take on Charlie's Angels or Totally Spy.

One thing both games do well is character progression. FF10 forgoes the traditional level up system for Sphere Levels, which allow you to traverse a board called the Sphere Grid. The Sphere Grid is unique in that, rather than having set level up bonuses, you can travel in any direction you please and have full control over your party's growth, especially if you are using the Expert Grid. The main downside is that, unless you plan to abuse the one hit kill move present in FF10, you will need to do some serious grinding to stand a chance against the endgame super bosses. On top of this, FF10 also has a fully customizable weapon and armour system, allowing you to choose which abilities your equipment has. Again, the downside is that you may need to do some serious grinding for the best equipment if you want to take on those super bosses.

FFX-2, however, returns to a more traditional level system, and brings back FF's fabled job system. Each job learns its own abilities, and as a character fights as a specific job class more, they learn more abilities for that job. You also get to change class mid battle via the Dressphere and Garment Grid system, in which you can equip specific jobs to a grid and then equip that grid to a character. This lets you focus on learning specific job abilities on each character, so you can make some awesome combinations. For example, you can give Yuna a magic orientated equipment build, then equip her Garment Grid with solely magic based jobs, like White Mage and Black Mage, whilst Paine focuses on physical damage, using classes like Warrior and Samurai.

As for the battles themselves, both games differ greatly. FF10 has a much more traditional turn based system, in which using different moves and abilities will either delay or prioritise that character's next turn. It is a rather relaxed and easy to get a hold of system. On the other hand, FFX-2 opts to use the Active Time Battle style, a staple for the FF series that most of its games utilize one way or another. In the case of FFX-2, like FF10, different moves will make a character potentially wait longer before they can go again, but, unlike FF10 and more like previous FF games, enemies won't necessarily wait for you to decide your actions before attacking again. With the ATB system and Garment Grid system combined, FFX-2 actually has some of the best turn based combat in the series.

Also, what is a FF title without minigames? FF10 has a few compulsory ones that must be completed to progress the story, but they are more like puzzles than minigames. It also has multiple optional minigames, all of which give access to items needed to make the ultimate Celestial Weapons. Some of these are asinine to complete, but the rewards are well worth the effort. FF10's biggest minigame is Blitzball, which is introduced early in the story, but is available throughout the game, and even allows you to recruit new team members as you explore Spira.

FFX-2 is also no stranger to minigames, with many being compulsory for the 100% completion ending. Unfortunately, most of them are either boring or just plain frustrating, often with little to no reward outside of not locking out the true ending. Blitzball does return, but is now played via a managerial style. Think of it going from FIFA to Football Manager.

Perhaps the thing that FFX-2 actually improved the most was FF10's monster catching. In FF10, you can use specific weapons to capture monsters in each area, and you can create a sort of living bestiary at the Monster Arena, unlocking more nasties as the owner of the arena creates more as you bring them in. In the later releases of FFX-2, you get the Creature Creator, where you can capture, train and battle with monsters. You can even recruit the creatures into your own party, swapping out Yuna, Rikku and Paine, although they will be controlled by AI rather than the player. The Creature Creator even gives you access to non-playable characters from both games who can fight alongside you, including Brother and some of the original party members from FF10.

Potentially, the most frustrating part of either game is FFX-2's different endings. The 100% ending is the true one, naturally, but so much as the wrong dialogue option, not talking to a specific, random NPC at a specific time, or even in one case, not failing a minigame enough times before succeeding, can you lock you out of 100%. For those who enjoy the game and the completionists out there, you at least have NG+ to try and get what you missed the first time round.

Overall, the collection is worth having, even if you only get it for Final Fantasy X. It still holds up as one of the greats of the series, and is well worth picking up in HD. Final Fantasy X-2, however, is an acquired taste, although it does have a few good notes. Unfortunately for many, it is too much of a far cry from the original game, with many aspects ruining what made FF10 special to begin with. To put it bluntly, it's almost like if Lord of the Rings: Fellowship of the Ring had had a sequel that was a K-pop music video. Having said that, the HD Remaster is a bundle deal, so you might as well at least give FFX-2 a go.