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Given my long-lasting love for To The Moon, I was admittedly a little worried this wouldn't quite meet expectations. More fool me on that one.

Finding Paradise takes the concepts and characters that Moon created, and builds on just about everything it can without oversaturating or overcomplicating its message.

Moon shows us the journey of someone's life, and how changes to it could lead to a different path to fulfil a dream, Paradise is so, so much more human in its storytelling. Hell it's evident in the name, 'Finding Paradise', what does that even mean? It's not as clear cut, it's subjective, and when you're experiencing someone else's memories, there are a lot of interesting things to consider in terms of how to handle it.

Needless to say, I love it. These stories are beautiful and personal and I'd recommend to anyone.

This review contains spoilers

Spoilers only discussed at the very bottom

Despite the fame of its predecessor, it’s not surprising Finding Paradise fell under the radar: To the Moon was too popular to be a cult classic, yet too indie to be mainstream. Had it been the former, enough fans would’ve kept interest strong over the years; had it been the latter, bigger publications would’ve reported on a sequel's development.

Regardless, quality has nothing to do with recognition, and so the question that remains is, is Finding Paradise worth checking out? Well, after my less-than-stellar experience with A Bird Story, I went in expecting to write-off it off as another saccharine publication from Freebird Games. Thankfully, that assumption failed to pan out as Finding Paradise is a notable improvement upon both its prequels, providing a stronger story that gives me hope for the future of this franchise (even as it is encumbered by thematic flaws).

Eva and Neil are back, this time to fulfill dying man Colin’s wish of having a more satisfying life. The catch is he doesn’t want the majority of his biography changed, this cognitive dissonance causing his mind to boomerang the two scientists between past and future events. What exactly does he want and why is there so much psychothermic resistance? That’s up to find out should you play the game.

The first thing you’ll notice about Finding Paradise is its tempo: this is a game that excels at pacing. The general formula is you’ll enter a memory, see a scene play out, then run around clicking random objects until you get enough orbs to unlock the next stage. Unlike To the Moon, you’re not spending an inordinate amount of time per an area, but rather hopping-and-leaving within a five minute timeframe, and while this may seem short, the writing does a tremendous job of being bite-size yet filling. Rarely do you feel like you’re wasting your time meandering about aimlessly: spaces are contained, token placement intuitive, and the dialogue succinct at conveying the purpose of this remembrance.

That said, all the consistency in the world wouldn’t have mattered if the story wasn’t up to par, and that’s luckily not the case here. As stated above, I preferred Finding Paradise over To the Moon, and given the limited gameplay of both titles, that obviously came down to the quality of the narratives. To the Moon had a solid synopsis it executed relatively well for 2/3s of its run, but where it went wrong (IMO) was in the last act wherein Eva acted way out of character in a vain attempt at resolving the storyline. Finding Paradise has no such deviations, its own finale incorporating a surprisingly well-thought-out climax that satisfyingly quells the rising action. It has its own issues for sure, namely regarding its implicatory themes+, but these are mostly offset by creator Kan Gao’s sure-handed direction. Whereas it seemed TTM wanted to elicit an emotion first, tell a story second, here it’s the opposite situation and, as a result, the sadder moments end up feeling a lot more natural and consequently earned.

Aiding this accomplishment is the humor, which has been significantly dialed-back from the ampleness of yore. Though this was probably done to showcase Neil’s character development, the effect, nonetheless, is a more-tonally consistent work that manages to be equal parts funny and dramatic (the 4th Wall gags being particularly humorous). While Gao still hasn’t found the perfect balance, Finding Paradise is a definite sign of his growth as a writer.

Besides the spoilery criticism, I only had two other problems with the story: one, some of the endgame dialogues drag-on longer than needed; and two, there’s a B-plot threaded throughout the game whose sole purpose is to set-up a sequel.++ It’d be one thing if it was just a cliffhanger the way Neil’s heartbeat in TTM was; however, not only does it constantly pop up here, but it involves the participation of two additional colleagues of Neil’s (one of whom is particularly annoying).

Graphically, Finding Paradise has seen a slight uptick from its predecessor, particularly in the facial department. I was stunned by the sheer amount of emotional range Freebird was able to convey on the RPG Maker’s miniscule sprites -- from twitching eyebrows to partially-closed eyelids, you can easily glean the mood of an NPC without reading a single sentence. Freebird has also done a wonderful job rendering clothing as smaller articles like ties, jewelry, and buttons are all discernible, even from a cursory glance. However, it’s the sheer diversity of environments that’ll garner the most acclaim as the developers truly went all out in this department. From what I can remember about TTM, it was a lot more mundane as far as stagecraft: you had bedrooms, parks, and schoolhouses amongst other conventional buildings. Those facilities are here too, but the larger scope of the story entails a greater amount of spaces on top of them, from airplane interiors to aquariums, and it became a genuine treat to not know what you were going to get hit with each time you advanced.

Unfortunately, for all the strengths in the writing and visuals, the lack of voice acting continues to be a plague on this series. While I get the games were intended to be a throwback to 90s SNES titles (which, at best, featured limited grunts and groans), the reality is good performances would’ve elevated Gao’s script significantly. As it stands, you’ll have to contend with a proxy-substitute in the way of music, the results of which are a mixed bag as a whole. Gao did the composing himself, and objectively speaking it’s a very good score; alternatively sweeping and bounded when it needs to be. But, similar to the problem I had with Rumbling Hearts’s OST, its biggest issue is its implementation in the narrative- when you’re only boosting the volume during emotional beats, the outcome is hackneyed melodrama that feels manipulative at best. It really is a case where Gao should’ve left the music editing up to an impartial third-party as he was evidently incapable of translacing his compositions within the structure of the game.

SFX, on the other hand, has been overly-skimped on: outside of the orb shooting and one notable cutscene (you’ll know it when you see it), there’s nothing that stands out, leaving us with the gameplay which, as noted earlier, is very sparse courteous of these titles being story catalysts. The only thing you’ve got is a tile-matching minigame you need to complete at the end of each level, and it’s as easy as any Candy Crush release.

As such, make your purchasing decision off of whether you think the story will be to your liking as, despite the clear musical intentions, this is a well-crafted tale free of cloying syrup ala A Bird Story. That said, unless you’re fine with walking around nonstop, this may not be a game for you.


NOTES
-No, you do not have to play A Bird Story to understand anything in Finding Paradise. See the spoiler tag below as to why a popular fan theory is wrong too.+++

-The game does a slightly better job of digging into the ethics of memory rewriting, but I wish future entries (should they come about) actually explore it to its fullest.

-Part of me wonders if more was initially intended in terms of choice given that you find numerous instances of Colin’s regrets, instances that are stored in your notes section.

-Finding Paradise strangely does not have any Steam achievements despite there being many actions that would’ve resulted in their garnering.

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+The grand resolution comes down to the scientists realizing Colin is dissatisfied because he suppressed his imaginary friend Faye and was not able to live out his greater aspirations. To fix this, they reinsert her into his life in order to provide him closure. I find this problematic because it’s basically saying make-believe pals are healthy for children on up, when that is so far from the truth. Western society honestly has this issue of masking unhealthy psychological processes as things to be admired, when the reality is they should be wrung out of adolescence: traits like shyness, nervousness, anxiety, ADD, and overactive imaginations. There are ways to promote creativity in kids without nurturing such toxic conditions, the latter of which is blatantly done here.

++Neil has been creating a separate, unsanctioned machine. Its purpose is kept hidden, though it’s implied to be tied to his heart condition. And the annoying character is Dr. Winters.


+++People claim that Faye is a humanoid representation of the bird, yet in one flashback Colin explicitly talks to her about the bird friend he had.

Another excellent game from Blue Bird <3
This one even made me cry, I relate a lot with Colin... my imagination is a really important part of my life.
Can't wait to play the next one!

Obra de arte (To the moon ainda é meu preferido, mas esse é bom também).

Os caras sabem como contar uma história, não tem como.


They tried to make something like To the Moon again and failed. Maybe it's because I played these two games on different times of my life and To The Moon resonated more with me but Finding Paradise is just less, in general.
The story is less emotional and less interesting overall. It's still a good game with a good story and worth a try if you liked To The Moon.

Only not five stars because this is a sequel to the only game that makes me cry harder than this.

El mayor plot twist de mi vida

I love To the moon, but tbh its themes suck dick. Finding Paradise is miles better in that regard, much more thought-prowoking and touching. I loved it with every fibre of my body

the best sigcorp series game in my opinion. every time i replay this game i just cry harder.

i played it for the first time on the day it launched, and after coming to terms with the games itself, went into an absolute frenzy over what it could mean for the future of the series. it's just such a perfect episode, both as a standalone entry, as well as a piece to the puzzle that is this series.

anyways, it's been about 4 years now and i still constantly think about this game.

This review contains spoilers

This game didn't really impress me, although it was worth playing. The main value was how entertaining the game is, there's some great gags and gaudy moments. In my thoughts on To the Moon, i mentioned that Eva and Watts were obviously not the focus but a highlight regardless. It feels like finding paradise decided to commit more to this- at the expense of the character relationship that's core to concept of the game. Faye is only interesting for what she is, and Sofia feels like a nothing character.

It's a bit tiring how much of the story is focused on someone else completing the main character- even if the resolution did end up being "she was your own inner strength all along". To the moon got a pass because of it's really heavy hitting twists around the relationship, finding paradise doesn't quite earn the same pass for me and it's difficult to understand why
If i ever make one of these snapshot biography games, it will be my sacred duty to add more complexity and beacons to a person's life than just one or two singular people.

Finding paradise fails in making colin's life story interesting. I got to a point playing this game where it felt like it was starting to drag on a bit. Although to the game's credit, shortly after that the faye twist activated. It is a satisfying twist, i was wondering who in the world would just follow a friend around in everything they do like that- and imaginary friend fits perfectly. It's the kind of twist that fits very well with the scenes you've seen throughout the game. I also like the ultimate intent and conclusion of this idea, to contrast it with the role sigmund corp is playing- while realizing the answer is to give power to her.

It's a neat idea and a solid execution of it, but those aren't enough to really make the story hit for me. Perhaps the story is missing a powerful 2nd layer, perhaps the big scenes of this game just didn't do enough the heavy lifting for me, perhaps i'm the weird one who doesn't emotionally resonate with most things anyway

I think the music's good, although i found it got a little repetive and slightly grating. The big moment music is consistently great but the more bread and butter tracks are where my problem is. Also the one lyrical track both doesn't have as great a moment attached to it, and wasn't as immediately enjoyable. (perhaps it will grow on me if i listen to it more, some lyrical tracks do that for me)

The memento puzzle mechanic didn't hit despite being mechanically more interesting than the tile flipping in To the Moon. Didn't feel worth a moon this time, and i got more annoyed by it's failure to reach any level of thinkyness.

I like the setup of what his wish is, it's conceptually more interesting than johnny's wish was. So much of this game feels like it was a solid direction to go with in a sequel, but i think i'm left with the impression that it needed to seperate itself more. I look forward to imposter factory which i predict will be more interested in doing that.

Once again Freebird Games finds a way to tell a captivating story that rips out my heart and makes me love that love exists. The same charm and humor from the first game is present. With a new patient in need, and new implications of what the kind of technology Sigmund Corp uses is capable of. A fantastic sequel.

A solid follow up to 2011’s “To the Moon”. The gameplay has not changed much, but like its predecessor, the plot is truly where it shines. The soundtrack is excellent. Faye’s Theme is an all time favorite for me. Looking forward to playing Impostor Factory next.

beautiful story buy this game asap

Simples, rápido e muito lindo, preferi esse do que o To the Moon, mesmo To The Moon sendo mais lembrado por ser o primeiro

Eu nunca mais serei o mesmo novamente

La secuela de To the Moon es otra pequeña obra de arte que te llega a tocar la fibra sensible. Aprende de los errores de jugabilidad de la primera parte, haciéndola más variada y divertida, y sigue apostando por darle la importancia a la historia y guión, sublimes.

En el apartado gráfico hay variedad de escenarios y personajes lo que es de agradecer, y un cuidado detalle por cada pixel. Pese a las limitaciones del motor gráfico lo hacen realmente bien para que quede muy bonito.

La música es excelente, perfecta para contarnos una emotiva historia.

Muy recomendable.

Sequencia digna do To The Moon e A Bird Story.
Soundtrack maravilhosa como sempre e uma historia incrível.

If I could only choose one game that changed me and how I see life forever, it would be this one without a second thought.
If I could only play one last game before I die, it would also be this one.
If you are the type of person to love small games that make you cry with a few pixels and beautiful music, you owe it to yourself to try it.

Beautifully written and spectacular game. I personally like it more than To The Moon. One thing I noticed is how much I fucking relate to these stories, like it's a personal attack or something

If you haven’t played To the Moon, do so first and then come back to this and experience two very beautiful games. Finding Paradise is funny, sad, and… cathartic, I would say, above all else, and still to this day my favorite of the Sigmund Corporation games for a reason.

No puedo escribir nada porque lloro

Cried so hard i was snotting it was a truly miserable 10 minutes i was NOT okay this game is screwed up

The game is very similar to "to the moon". The storytelling is wonderful, much more fun episodes than in first game. Also emotional in the end, but less than "to the moon" . Kan Gao is genius

The first 2 thirds or so were kinda just alright, it definitely feels a bit too derivative of To The Moon IMO, but I honestly think it made up with it with its final act, which ngl provided a conclusion I preferred to that of TTM.


For me, it's on a par with "To the Moon", maybe it doesn't quite hit the emotional tone of its predecessor, but I found it thematically even more interesting and the resolution at the end very coherent and sad. It really touched me and you should play it if you liked "To the Moon".

Esse jogo me fez chorar tanto que meu deus do céu

Wasn’t quite as moved by it as To the Moon, but still great. Perhaps not as impactful cause of its lighter tone, but it’s just as well told. Also liked that it had a bit more variety to it aside for the memento puzzles.

7/10
Gra fabularna w której się chodzi. Visial novela. Ale fabuła swietna i tylko fabuła.