one time when i was 9 i went into theatre mode and was lead into a room by a bunch of guys. they kept asking me weird questions like "do you enjoy milk" and "does your dad play a lot of tetris" it was bizzare. they kept playing scene music like paramore and my chemical romance. then like after maybe 30 minutes they played a video of the ninja turtles cumming on a pizza. i have never been the same since
Incredible game with friends, some of the funniest moments I've ever had was on TTT and Sandbox.
I just wish it was easier to just... do what you want to.. It's super easy to run into errors or problems you just don't know how to fix and troubleshooting can be a pain. Even with mods to make stuff easier and make the UI more intuitive it still can be very hard to find what you're looking for.
I just wish it was easier to just... do what you want to.. It's super easy to run into errors or problems you just don't know how to fix and troubleshooting can be a pain. Even with mods to make stuff easier and make the UI more intuitive it still can be very hard to find what you're looking for.
É difícil explicar pra alguém o que é garry's mod, não tem uma definição exata do que o jogo se trata, só pode se dizer que é INSANAMENTE DIVERTIDO, sério, a quantidade de conteúdo que esse jogo tem é quase infinita, pode se passar de um jogo de esconde esconde, para um jogo de terror, de comédia, exploração, testes ou até para você simplesmente entrar sozinho ou com amigos, e testar a oficina da comunidade por horas.
Por mais que goste muito desse jogo, eu gostaria que tivesse mais conteúdo >>>original<<< (já que 90% do conteúdo é disponibilizado por terceiros), e também que os loadings e dowloading de addons fossem mais rápidos.
Por mais que goste muito desse jogo, eu gostaria que tivesse mais conteúdo >>>original<<< (já que 90% do conteúdo é disponibilizado por terceiros), e também que os loadings e dowloading de addons fossem mais rápidos.
Garry's Mod é como o eterno vovô dos videogames, se recusando a se aposentar e continuando a surpreender com sua criatividade ilimitada. É basicamente o "Roblox original" para quem gosta de construir, quebrar e reinventar.
Enquanto o Fortnite tenta ser o rei do battle royale, Garry's Mod permanece como a enciclopédia caótica e hilariante dos jogos, onde a única regra é: não há regras.
Em Garry's Mod, a liberdade é a palavra-chave. Ele é como um playground interativo onde você pode criar seu próprio universo de jogos. Com a vasta biblioteca de mods disponíveis, você pode transformar Garry's Mod em praticamente qualquer jogo que imaginar. Seja pilotando naves espaciais, enfrentando zumbis em mapas pós-apocalípticos ou até mesmo criando seu próprio game show, as possibilidades são infinitas.
Além disso, a comunidade ativa contribui com skins e modelos gratuitos, permitindo que os jogadores personalizem seus personagens sem esvaziar sua carteira.
Enquanto em outros jogos a customização pode custar "rios de dinheiro", em Garry's Mod, a diversão personalizada é acessível a todos, o que o torna uma experiência única e econômica.
Enquanto o Fortnite tenta ser o rei do battle royale, Garry's Mod permanece como a enciclopédia caótica e hilariante dos jogos, onde a única regra é: não há regras.
Em Garry's Mod, a liberdade é a palavra-chave. Ele é como um playground interativo onde você pode criar seu próprio universo de jogos. Com a vasta biblioteca de mods disponíveis, você pode transformar Garry's Mod em praticamente qualquer jogo que imaginar. Seja pilotando naves espaciais, enfrentando zumbis em mapas pós-apocalípticos ou até mesmo criando seu próprio game show, as possibilidades são infinitas.
Além disso, a comunidade ativa contribui com skins e modelos gratuitos, permitindo que os jogadores personalizem seus personagens sem esvaziar sua carteira.
Enquanto em outros jogos a customização pode custar "rios de dinheiro", em Garry's Mod, a diversão personalizada é acessível a todos, o que o torna uma experiência única e econômica.
A culturally significant realisation of the Source engine's boundless potential. Its presence in internet culture refuses to subside almost two decades after its release, serving as a testament to Garry's Mod's endless creative opportunity.
On a personal level, Garry's Mod was the first game I ever purchased on Steam. It introduced me to many of Valve's incredible IPs, all of which I consider to be amongst the most innovative releases in gaming. Thanks for the memories, Garry.
On a personal level, Garry's Mod was the first game I ever purchased on Steam. It introduced me to many of Valve's incredible IPs, all of which I consider to be amongst the most innovative releases in gaming. Thanks for the memories, Garry.
Garry's Mod was actually my introduction to Half-Life, as I'm sure is the case for plenty of kids. It was the Bananaphone video and then classics like Full Life Consequences that made me interested in it. GMod, as a platform, is perfect. It deserves a five star rating for longevity and content alone.
This game is the definition of "sandbox". You can call Grand Theft Auto an open world game where you can do anything, but you can't. You're constrained by what Rockstar will let you do - here, the sky is literally the limit. Scripts, models, sounds, maps... if it has been made in the public eye, it's probably in GMod in some form. I have fond, fond memories of just wasting hours in this game.
But I don't think I could go back to it now. I lack the imagination now, the "but what if..." aspect of interactivity. Something in modern game design has made me this way exclusively for this medium - I can still pull off all sorts of wild ideas in my head for other subjects but games tend to stump me. It feels like experimentation in a lot of games is unrewarded at best and punished at worst; but with GMod there isn't any reward beyond self-satisfaction, which I'm very fond of.
In the grand scheme of things, 123 hours really doesn't seem that much compared to other people's runtimes. It was the first game I owned on my own computer - and then I discovered I needed OTHER games to make this one work, since I got the Steam release and not the original sourcemod version. But GMod opened up an entire wealth of gaming history to me. This daft, "only as wild as you are" exercise of a game helped shape my taste to this very day.
This game is the definition of "sandbox". You can call Grand Theft Auto an open world game where you can do anything, but you can't. You're constrained by what Rockstar will let you do - here, the sky is literally the limit. Scripts, models, sounds, maps... if it has been made in the public eye, it's probably in GMod in some form. I have fond, fond memories of just wasting hours in this game.
But I don't think I could go back to it now. I lack the imagination now, the "but what if..." aspect of interactivity. Something in modern game design has made me this way exclusively for this medium - I can still pull off all sorts of wild ideas in my head for other subjects but games tend to stump me. It feels like experimentation in a lot of games is unrewarded at best and punished at worst; but with GMod there isn't any reward beyond self-satisfaction, which I'm very fond of.
In the grand scheme of things, 123 hours really doesn't seem that much compared to other people's runtimes. It was the first game I owned on my own computer - and then I discovered I needed OTHER games to make this one work, since I got the Steam release and not the original sourcemod version. But GMod opened up an entire wealth of gaming history to me. This daft, "only as wild as you are" exercise of a game helped shape my taste to this very day.
This game was the first time I'd been told to get back in the kitchen and make someone a sandwich. But I still love it. GMod had an abhorrent sexism problem the likes of which I've never seen but it was so creative and you could just leave or literally build something to get your own back, you had so much power. All of the games were greatly unique and while there were so many gross people I met some wonderful people who hung out with me all the time, hopping through servers, trying out mods together, making weird stuff, it was so fun! GMod was an accessible and wildly popular platform for game designers, artists, programmers and more to share and transcend what was just a mod, but to create fully fledged experiences, and with the tools given even the most inexperienced could have fun with physics and learn how games work by just playing around with tools and making weird things.
Honestly you can find some fun in TTT/DarkRP, but even now there are still hidden gems and new gamemodes being released. The problem is, they're buried under more popular modes and, usually, end up dying and unsupported. Making new maps is awful because of the ancient level editor's sheer lack of modern quality of life features and insular knowledge.
Content creation as a whole is a painful hell-torrent to get through, especially as a beginner, but once the stockholm syndrome hits hard enough you can see the matrix and pump out some decent stuff until you start to stretch the limits of the engine and yearn for more.
Aside from some occasional source engine nostalgia, I probably wouldn't ever touch this game again purely as a player. But since I like to make stuff, I still haven't dropped gmod.
Content creation as a whole is a painful hell-torrent to get through, especially as a beginner, but once the stockholm syndrome hits hard enough you can see the matrix and pump out some decent stuff until you start to stretch the limits of the engine and yearn for more.
Aside from some occasional source engine nostalgia, I probably wouldn't ever touch this game again purely as a player. But since I like to make stuff, I still haven't dropped gmod.