Reviews from

in the past


It was about time I owned this.

Is it a guilty pleasure? I don't know. I don't shy away from my affection for Aerosmith, despite the fact they are, undeniably, incredibly embarrassing. I'll blame the fact that I was introduced to their albums when I was very young, and my music tastes basically amounted to anything up-tempo that made reference to explosions. They seem like a weird band for kids to be into, but they've always courted young-skewing media, from The Simpsons to Wayne's World 2 to, most shockingly of all, Rugrats Go Wild. They've also been curiously videogame-positive, from Midway's rubbish lightgun shooter, Revolution X, to Quest for Fame, to the interactive minigame you got when you inserted the Nine Lives CD into a Windows 95 PC, and of course, the classic chatroom/immersive 3D MMO, Aerosmith World. Apparently, Steven Tyler's cousin, the ever-venerable Tommy Tallarico, served as a bit of a bridge between the band and Activision, resulting in this oddly early Aerosmith-themed version of Guitar Hero.

In the grand scheme of things, Guitar Hero was still fairly new at this point, hadn't really delved into DLC, and this was the first game in the series devoted to one artist. In retrospect, The Beatles Rock Band really is the gold standard for this stuff, and that's kind of an edge-case scenario with a media entity that's famously fussy about licensing-out their content (particularly in the pre-Spotify days). Aerosmith are the polar opposite. These games were still being made by original PS2 developer, RedOctane at this point, before the series was entirely handed to co-developer, Neversoft, and its vintage really shows. The primary focus is on playing through a band's career, moving to larger venues, and completing the story. There are extra songs that are purchasable with in-game "money" (not the real stuff that Activision would become so ruthlessly keen on in the following decade), and they're accessed via a separate menu because they're not canon, or something. You also have to select a classic generic Guitar Hero character to perform as, with all their cartoony animations. Don't worry. You'll still get to play as Aerosmith, but the Guitar Hero characters are here to play as a sort of opening act, weirdly playing non-Aerosmith songs. There's Joan Jett, Mott the Hoople and fucking Ted Nugent in this, and the career mode insists on you playing through those songs to progress. Back at this point, there was a patronising intent for Guitar Hero to introduce young audiences to "real music", and not just allow them to access songs they already liked. These other artists' songs are rarely the original recordings, and rather, covers by RedOctane's in-house bands, and they stick out quite bitterly to audiences accustomed to the standards of the more recent Rock Band titles.

I'm also reminded why I drew the line so definitively against Guitar Hero games when Rock Band first became a rival franchise. Rock Band immediately took more of a light sim approach, attempting to faithfully map guitar parts to a five-button game controller. Guitar Hero's charts have far more videogamey bullshit running through them, and the 3+ button "chords" you're faced with on Expert mode are Bad. Harmonix always had more credibility, and have remained hopelessly devoted to combining music and videogames in ambitious, wildly impractical ways, while Activision were more out of touch and cynical. I feel like I'm sacrificing much of my own values (read: prejudice) by turning this on.

The worst thing in the game is a misguided "Guitar battle" stage. I'm pretty sure these were in a couple other Guitar Hero games around this time, and they still hadn't learned their lesson by this point. Your Guitar Hero character and Joe Perry each play a phrase, unlocking Mario Kart-style power-ups for successfully playing a sequence. You activate these by engaging "Star Power" (holding your toy's neck vertically), and they're all really bad. If you get hit by one, you may need to press twice as many buttons, or get shifted up a difficulty level, or the most rubbish of all - rapidly jam on the whammy bar until you're allowed to play again. You might as well tell me I'm not allowed to play until I hop on one leg for ten seconds. It's definitely not the experience that anybody who bought this game wanted, and thankfully, it's just one level, but it's mandatory, and it's really fucking crap.

There are treats for the bigger Aero-heads in the audience. The band seems to have been heavily involved in the game's development, and even rerecorded a couple of early songs whose master tapes weren't suitable for use. Fair credit to them. They were still able to capture their 70s sound far into the 2000s, and you'd be hard-pressed to tell that they were recorded by the post-Just Push Play/Honkin' On Bobo version of the band. I'm especially giddy that the TERRIBLE Bright Light Fright somehow made the tracklist, as its lyrics have been a source of many in-jokes for me through my twenties. There's also mercifully few of the one-per-album ballads in here, with a focus on heavier rockers and big Joe Perry solos. They likely cut some of their potential sales by leaving Don't Want to Miss A Thing off this, but I'm very grateful for that. Why am I making out like I'm above this? I like Rag Doll. I like Sweet Emotion. I like Back in the Saddle. I'm the key demo, here. This game belongs on my shelves like a regrettable tattoo. For whatever you have to say about Aerosmith, they do have a back catalogue of big silly rock songs with wild guitar solos, and that pairs well with Guitar Hero. Ultimately, though, the thing I like most is that it costs £1 in CeX, and I paid that entirely with trade-in credit.

Na minha memória o Aerosmith era melhor, mas me decepcionei um pouco revisitando ele. De todos ele é o mais fácil e isso não é ruim, só perde um pouco a graça, sua setlist do Aerosmith é muito boa mas devido as limitações da época não foi possível criar algo maior, e isso prejudicou um pouco o jogo hoje em dia.

Ele usa a mesma engine do GH3 e é tão punitivo quanto, então caso vá aprender a tocar por ele, esteja preparado pra acertar bem o time das notas pra não falhar fácil

I didn''t know Aerosmith songs before and I still don't now

Foi uma experiencia legal revisitar um Guitar Hero depois de tantos anos! Curto altas músicas do Aerosmith apesar de não ser de fato um fã da banda.

E certamente tocar aqui uma parte dessas musicas que gosto foi igualmente massa. Como a Train Kept a Rollin’, Mama Kin, Walk This Way e claro... Dream On! Inclusive, a participação do Run-D.M.C. foi o momento mais marcante do jogo para mim. Ficou foda!

O restante do setlist eu achei bacaninha. Mas nada muito empolgante! Senti que faltou mais clássicos aí, como por exemplo: Crazy, Pink, Hole In My Soul, Cryin, Dude e até a própria I Dont Want To Miss a Thing é meio bizarra não estar presente!

O jogo me deu uma broxada por não dar um enfoque total na banda Aerosmith. Temos que sempre passar por 2 músicas de outras bandas a cada show para desbloquear de fato as do Aerosmith. Não que sejam musicas ou bandas ruins, mas foi uma quebra de expectativa negativa na minha visão.

A parte visual está excelente, desde as artes e os palcos que referenciam vários álbums, até as roupas e instrumentos. Tudo muito satisfatório de parar e apreciar.

A dificuldade parece que esta mais facil que a média dos guitar hero, e isso o deixa um pouco monótono. E infelizmente temos apenas um batalha de guitarra! Essa parte em si é bem legal, mas nem se compara com as clássicas batalhas com o Tom Morello e Slash no GH3 original.

Bom, foi um guitar hero que me serviu pra matar a saudades. Creio que irei curtir mais quando for jogar as versões do Metallica e Van Halen! Só o futuro dirá. :D


El peor Guitar Hero. Tienes que ser muy fan de Aerosmith para que este juego te guste. Si no eres fan, ni te molestes en adquirirlo, pues cualquier otro Guitar Hero es infinitamente mejor.

I used my keyboard to play and it was fun nonetheless haha

tão bom quanto a banda...
um copia e cola do GH3, mas sem as músicas boas, com uma skin horrível e uma historinha sem graça.
poderia facilmente ser uma dlc do guitar hero 3
fora que o jogo não propõe desafio algum, a batalha contra o Joe Perry foi triste pela IA ser tão burra

Not too much to say about this game. If you like Aerosmith, you'll probably like this game. If you don't, you might end up becoming a fan from it. This one is on the easy side. It has some fun interviews with the band to unlock. The gameplay feels closer to Guitar Hero 2 than it does Guitar Hero 3.

Não sei o que dizer desse jogo sendo que meu único motivo de ter ido atrás, foi por conta do Dream On, que de resto das musicas pra mim foi bem decepcionante.

Decepcionante.
Só tem dois dos VARIOS hits mais lembrados do Aerosmith, fora a enchissão de linguiça pra te fazer jogar com os personagens do jogo original com as músicas de outros artistas, bom que GH:Van Halen e Metallica aprenderam com o erro.

I don't know what the game was, but I remember selling a game I actually like to help pay for this one, and after a couple of hours I regretted it. Kept playing this because it would be shameful to admit it sucks, but this game sucks and I hate Aerosmith because of this game.

okay so hear me out

combination

fgfc'd this one on expert guitar. tkar is funny

Of all bands... Aerosmith?

Its watered down GH3! With Aerosmith!

It still has a lot of GH3's charm but it definitely has a weaker and much easier setlist. Aerosmith's great and all but their musi just dont doesnt make a difficult rock rhythm game. Still had fun with it, though.

O primeiro spin-off baseado em GH3 e o primeiro jogo focado em uma banda em particular. Embora minha impressão inicial tenha sido ruim, jogar novamente me trouxe algumas novas ideias e uma tendinite violenta.

Guitar Hero: Aerosmith poderia ser considerado um jogo biográfico, que de certa forma trata de maneira minimamente interessante a história da banda homenageada por ele.
Embora alguns altos e baixos da banda e seus componentes sejam deixados de fora do "filme" principal e sejam relegados às telas de carregamento, a ascensão à fama e consagração do grupo é bem representada, tanto pela gameplay, quanto pelos depoimentos dos integrantes.

A gameplay é quase a mesma de GH3, com mais uma alteração no sistema Hammer-Ons/Pull-Offs e uma dificuldade mais constante.
Além disso, perto do fim do jogo, somos desafiados com uma Guitar Battle especial contra o Joe Perry, embora ela pareça estar cumprindo uma função burocrática de lembrar que esse jogo é baseado em GH3 e, paralelamente, lembrar que o jogo se trata da jornada da nossa banda que serve como abertura fixa para o evento principal que é o show do Aerosmith.

Mesmo depois de jogar a versão superior, de PC, e voltar à versão de PS2, a modelagem dos membros da banda continua me parecendo duvidosa, na minha opinião.
Joe Perry (que ainda me parece lembrar o finado Alan Rickman) e Steven Tyler (com seus 30cm de boca) são decentes, desde que a câmera fique longe deles (spoiler: ela não fica).
O restante do grupo está bem fiel à suas contrapartes reais, embora a distância da câmera em relação a eles me pareça ser a principal responsável por essa impressão.
As animações estão excelentes na maior parte do tempo e o que o Steven não tem em beleza, ele compensa em presença de palco, o mesmo valendo pro Joe Perry.
Entretanto, Brad e Tom parecem estar presos num eterno loop de animação e se alguém olhar pra eles muito intensamente é possível que eles quebrem e comecem a fazer T-Pose.
Joey Kramer de longe é o mais robótico do grupo e suas animações recebem quase tantos cortes bruscos quanto o baterista padrão.

Naturalmente, com a presença da banda, as músicas têm uma qualidade muito superior ao que havia sido apresentado até então. Infelizmente, a ausência da normalização de áudio é carregada de GH3 e multiplicada por 10 aqui, com muitas músicas tendo uma guitarra muito alta e um vocal quase indistiguível.

A setlist, agora que tive a chance de aprender a gostar da banda, parece-me bem mais interessante e inspirada do que eu inicialmente achava.
De fato, as versões de algumas músicas apresentadas no jogo superam, na minha opinião, as versões de estúdio e posso citar alguns exemplos como "Nobody's Fault" (que se beneficia bastante do áudio estourado das guitarras e baixo) e "Sweet Emotion".
A participação do Run-D.M.C. ainda não me convenceu, mas é coerente com a história que o jogo tenta contar e as músicas contando com a participação do DMC são interessantes e (graficamente) bem animadas.
"Dream On" e "Mercy" estão, na minha opinião, no topo do que esse jogo pode oferecer musicalmente e são divertidas de tocar, mesmo na dificuldade mais alta do jogo.

Guitar Hero: Aerosmith abre o precedente que Metallica e Van Halen poderiam explorar e se aproveitar (especialmente considerando o jogo base de cada um), apresentando uma experiência divertida, memorável e que certamente agradou em alguma medida os fãs da banda.

It was awesome! I love rocking to Aerosmith!

I won't pretend I'm not biased; Aerosmith is probably my favorite band ever and the only band I've seen live in concert (at least as of me typing this). It's definitely a weaker game than Guitar Hero 3, but it means a lot more to me, especially given the time in my life when it released. That said, GH3 is still probably the best game engine across all of GH and Rock Band, so the fact that it runs off of that one, however weaker, is a huge plus.

It's Guitar Hero but with Aerosmith; a band that is decent but you probably haven't thought about in a decade

Literally never ever been an Aerosmith fan I don't know why I own this

Fun little romp, cool to have the story progress through their actual history and celebrate it. Aesthetics are really good, which Guitar Hero always excels at. Really fucking cool to include DMC, definitely the highlight of the game for me. If you don't like Aerosmith you obviously won't like this one, but as a casual enjoyer it was fun for a playthrough.


Why the fuck is Stacy's Mom in this game?

I'm not the biggest Aerosmith fan.

The classic curse of a band-centric game is that, obviously, your love of it lives and dies with your love of the band.

In this case, maybe Aerosmith wasn't the best first choice for a band-centric Guitar Hero game.