Saw the season 2 announcement and decided to review it with around 90 hours played.
Halo Infinite is a superb multiplayer experience that is sadly hamstrung by some of the worst content drip I've seen in a live service game with a bumpy progression.
Starting extremely positive however is the overall gameplay feeling absolutely phenomenal. Movement might be the best it's ever been in the series with so much combining to make a satisfying experience (grapple + skewer my beloved). Also the overall chaos that can be acheived is incredible and the maps feel incredibly well designed. Also very much support the battle pass not expiring like every other game.
Sadly so much is weakened by the live service aspect choking the game. Content drip has been TERRIBLE with fuck all maps being introduced leading to an overall hollow experience. Only two new modes got added (Fiesta and Swat) that were pretty good but did not do much to alleviate this issue. It should not take SIX FUCKING MONTHS to get maps for a game that is this monetized. Speaking of that the progression changes have been incredibly middling, with level ups feeling incredibly sporadic unless going for challenges (which are a coin toss most of the time). Also want to note the optimization has been weird as well though last time I played I was able to consistently get 60 with medium-high settings.
Overall my time with Halo Infinite has been incredibly positive but certain aspects make it one of the least enjoyable Halo MPs. Hoping Season 2 and onward abolishes my issues because this is genuinely some of the most fun I've had with a shooter since Titanfall 2.
Final Rating:8.5/10
Halo Infinite is a superb multiplayer experience that is sadly hamstrung by some of the worst content drip I've seen in a live service game with a bumpy progression.
Starting extremely positive however is the overall gameplay feeling absolutely phenomenal. Movement might be the best it's ever been in the series with so much combining to make a satisfying experience (grapple + skewer my beloved). Also the overall chaos that can be acheived is incredible and the maps feel incredibly well designed. Also very much support the battle pass not expiring like every other game.
Sadly so much is weakened by the live service aspect choking the game. Content drip has been TERRIBLE with fuck all maps being introduced leading to an overall hollow experience. Only two new modes got added (Fiesta and Swat) that were pretty good but did not do much to alleviate this issue. It should not take SIX FUCKING MONTHS to get maps for a game that is this monetized. Speaking of that the progression changes have been incredibly middling, with level ups feeling incredibly sporadic unless going for challenges (which are a coin toss most of the time). Also want to note the optimization has been weird as well though last time I played I was able to consistently get 60 with medium-high settings.
Overall my time with Halo Infinite has been incredibly positive but certain aspects make it one of the least enjoyable Halo MPs. Hoping Season 2 and onward abolishes my issues because this is genuinely some of the most fun I've had with a shooter since Titanfall 2.
Final Rating:8.5/10
Has quite possibly the most fluid and satisfying combat in Halo to date but the lack of content and poor progression/customization system is really hurting it at the moment. At the time of writing we're only a few months in from when the multiplayer launched so hopefully this improves in the near future but I have to give it 3.5 stars as is.
So I am not as angry as everyone else but it is safe to say this was certainly disappointing. It became very repetitive and not only that but really lacks content.
Regardless of this, this is a very fun multiplayer game that I can play anytime and I do really enjoy. I am looking forward to what comes next.
Regardless of this, this is a very fun multiplayer game that I can play anytime and I do really enjoy. I am looking forward to what comes next.
O início da temporada estava realmente ruim, não tinha conteúdo suficiente, mas no decorrer do tempo conseguiram acrescentar algumas coisas.
Pra mim o maior problema dessa temporada são a progressão, que continua muito lenta, e a demora para encontrar partidas, às vezes leva mais de 15min pra conseguir entrar em uma partida, torturante.
Pra mim o maior problema dessa temporada são a progressão, que continua muito lenta, e a demora para encontrar partidas, às vezes leva mais de 15min pra conseguir entrar em uma partida, torturante.
343 have produced what is almost the PERFECT Halo multiplayer with this.
I haven't enjoyed Halo multiplayer this much since Halo 3, Reach was great but not on the same level.
The gunplay feels a little weird, could be that I'm not used to the game anymore but it doesn't feel bad, the only thing that IS bad, no player collision, the amount of times me and an opponent melee each other only to then pass through each others body and start looking around frantically is too damn high!
Reduced melee lock on distance is a good thing but my muscle memory hates it at the moment.
Game modes feel slightly limited and the variety of maps could have been a bit more diverse if you want to start nit picking, the maps are great but the biomes are all pretty much the same.
Having no Slayer only playlist is a bit annoying because the Slayer players are infesting objective game modes and not playing objective, that's one of my biggest pet peeves in multiplayer games.
These are things that will become irrelevant over time because it's a game as a service now and the maps and mode selection will become larger.
Forge is yet to come also and that usually produces some awesome maps and really fun game modes.
Everyone knows...The Battlepass system blows. I have absolutely no problem with skins that cost money and stuff, providing there are skins you can unlock for free by playing. I just want to be able to unlock them at a fun pace and not feel like it's a real chore.
The game can easily become a 5 star game, improved map & game mode selection and improve the Battlepass. The game mode and map selection are almost guaranteed but the Battlepass, we will see. I have faith that 343 will get it right, they acted fast on initial feedback and it just takes a bit of testing and time to get it right.
I haven't enjoyed Halo multiplayer this much since Halo 3, Reach was great but not on the same level.
The gunplay feels a little weird, could be that I'm not used to the game anymore but it doesn't feel bad, the only thing that IS bad, no player collision, the amount of times me and an opponent melee each other only to then pass through each others body and start looking around frantically is too damn high!
Reduced melee lock on distance is a good thing but my muscle memory hates it at the moment.
Game modes feel slightly limited and the variety of maps could have been a bit more diverse if you want to start nit picking, the maps are great but the biomes are all pretty much the same.
Having no Slayer only playlist is a bit annoying because the Slayer players are infesting objective game modes and not playing objective, that's one of my biggest pet peeves in multiplayer games.
These are things that will become irrelevant over time because it's a game as a service now and the maps and mode selection will become larger.
Forge is yet to come also and that usually produces some awesome maps and really fun game modes.
Everyone knows...The Battlepass system blows. I have absolutely no problem with skins that cost money and stuff, providing there are skins you can unlock for free by playing. I just want to be able to unlock them at a fun pace and not feel like it's a real chore.
The game can easily become a 5 star game, improved map & game mode selection and improve the Battlepass. The game mode and map selection are almost guaranteed but the Battlepass, we will see. I have faith that 343 will get it right, they acted fast on initial feedback and it just takes a bit of testing and time to get it right.
I've never actually finished a season of a live service game before. (I was only able to finish this one thanks to the fact that Infinite lets you replay seasonal battle passes whenever you want, one of the multiplayer's best features.) So I'm not too sure what to write here. Am I supposed to review the battle pass itself? Or just the time when the season was live? I have no idea.
So I'll just do both.
As a battle pass this is...pretty whatever. I never really cared when I unlocked anything, and felt mostly indifferent the whole time. My friends and I spent most of the time just making fun of the arbitrary rarity rating. I cannot tell you the number of times we all laughed at "legendary shoulder pad". At the end of the day though, I'd describe the battlepass as just sort of boring and monotonous, mainly just not worth mentioning.
However, the season itself, was an absolute dumpster fire. The first six months of Halo Infinite multiplayer were riddled with bugs and design choices that baffled everyone. From the STILL present desync, to the two months where big team battle just didn't even work, to the game constantly unselecting the AI voice that I chose, the game was, and still is, a buggy mess.
But the design decisions are what really made this season a pain to play through. The ridiculous challenges that didn't respect any players time, the way xp could only be obtained through said challenges, the way the game didn't let you choose what specific game mode you wanted to play, or how you don't even have the freedom to choose your own color pallet. There was just...so much fundamentally wrong with the launch of Infinite, which is why my friends and I stopped playing it for a year. And while some of these problems have been fixed, it doesn't do anything about the horrendous first impression that season one gave all of us.
Overall, I think it's just really sad to see Halo following industry trends and nothing more, like a desperate kid in high school trying to be cool. This used to be the series that defined first person shooters, and now it's just a lack luster live service title, and that's just really sad. There's still a ton of fun to be had with the gameplay itself, but as a live service title, season one was a massive disappointment. I'm expecting the other seasons to be improvements, but not by much,
So I'll just do both.
As a battle pass this is...pretty whatever. I never really cared when I unlocked anything, and felt mostly indifferent the whole time. My friends and I spent most of the time just making fun of the arbitrary rarity rating. I cannot tell you the number of times we all laughed at "legendary shoulder pad". At the end of the day though, I'd describe the battlepass as just sort of boring and monotonous, mainly just not worth mentioning.
However, the season itself, was an absolute dumpster fire. The first six months of Halo Infinite multiplayer were riddled with bugs and design choices that baffled everyone. From the STILL present desync, to the two months where big team battle just didn't even work, to the game constantly unselecting the AI voice that I chose, the game was, and still is, a buggy mess.
But the design decisions are what really made this season a pain to play through. The ridiculous challenges that didn't respect any players time, the way xp could only be obtained through said challenges, the way the game didn't let you choose what specific game mode you wanted to play, or how you don't even have the freedom to choose your own color pallet. There was just...so much fundamentally wrong with the launch of Infinite, which is why my friends and I stopped playing it for a year. And while some of these problems have been fixed, it doesn't do anything about the horrendous first impression that season one gave all of us.
Overall, I think it's just really sad to see Halo following industry trends and nothing more, like a desperate kid in high school trying to be cool. This used to be the series that defined first person shooters, and now it's just a lack luster live service title, and that's just really sad. There's still a ton of fun to be had with the gameplay itself, but as a live service title, season one was a massive disappointment. I'm expecting the other seasons to be improvements, but not by much,
A solid foundation, with the most mechanically sound Halo of all time. Needs way more content in the way of maps, forge, custom game features, QoL, customization, playlists and game modes. Launched with excessively greedy monetization, although no MTX gave competitive edges. This has the potential to be my favorite MP game of all time, but much work needs to be done.
I played this for a couple hours last night and like, bro....... I love Halo.......
very happy that this has cross-platform play, because I'm excited to digitally hang out with my Halo-loving brother in Texas and play this
also, isn't the team intro scene fucking hilarious?? it's like these space suit dudes posing and shit while it displays their names like
fist pump
RedddSoxxz6699
heroic pose
XxItsPizzaxX
me? my gamertag is gaymilesdavis ... see yall out there
very happy that this has cross-platform play, because I'm excited to digitally hang out with my Halo-loving brother in Texas and play this
also, isn't the team intro scene fucking hilarious?? it's like these space suit dudes posing and shit while it displays their names like
fist pump
RedddSoxxz6699
heroic pose
XxItsPizzaxX
me? my gamertag is gaymilesdavis ... see yall out there
I've invested a good 25 hours or so in the MP so I feel like I've played enough to rate it for now.
It's really good. Mechanically this is such a solid Halo game. I still feel a little iffy on the some of the weapons. Halo 5 just seemed to have a much better arsenal of weaponry IMO. I also miss the movement abilities of that game. I feel like Halo Infinite's MP would be better if everyone had a grapple instead of it being a powerup but this might be a specific nitpick that only applies to me.
I may end up raising this score after more play. But so far, it's a lot of fun but not the most fun i've had in Halo MP.
Oh and yeah the levelling and cosmetic shit sucks and feels terrible to engage with. God I hate what Battle Passes did to modern Multiplayer games.
Idk. This
It's really good. Mechanically this is such a solid Halo game. I still feel a little iffy on the some of the weapons. Halo 5 just seemed to have a much better arsenal of weaponry IMO. I also miss the movement abilities of that game. I feel like Halo Infinite's MP would be better if everyone had a grapple instead of it being a powerup but this might be a specific nitpick that only applies to me.
I may end up raising this score after more play. But so far, it's a lot of fun but not the most fun i've had in Halo MP.
Oh and yeah the levelling and cosmetic shit sucks and feels terrible to engage with. God I hate what Battle Passes did to modern Multiplayer games.
Idk. This
At the time of this writing, I have fallen off of the game. The beta was fun and the initial launch had me hooked for a couple of months but over time, without any meaningful content updates, it had quickly become a repetitive f2p FPS with horrendous microtransactions.
For those able to keep up and keep playing, good on you. Don't let anyone tell you what to enjoy or how to enjoy it. Personally, Halo Infinite will be uninstalled for the foreseeable future, until 343i finally delivers on key features, such as Forge.
For those able to keep up and keep playing, good on you. Don't let anyone tell you what to enjoy or how to enjoy it. Personally, Halo Infinite will be uninstalled for the foreseeable future, until 343i finally delivers on key features, such as Forge.
Absolute GARBAGE - an embarrassment to one of the pinnacles of video gaming and an utter failure in every conceivable way. They couldn't even get the graphics to look that impressive. What's more the DISGUSTING in-game economy and disgraceful management from the joke that is 343i leave this a game no one should support.
Very fun so far. A few issues with the hit-reg and level progression, but overall, It's a really enjoyable game.
Genius move to make it free-to-play as COD and Battlefield launched pretty poorly. I'm also more interested in the single player now.
Edit: I've stopped playing now, and I think it's because the devs just haven't done enough to keep people interested. Not their fault, I just think they underestimated how quickly people move on from games.
Genius move to make it free-to-play as COD and Battlefield launched pretty poorly. I'm also more interested in the single player now.
Edit: I've stopped playing now, and I think it's because the devs just haven't done enough to keep people interested. Not their fault, I just think they underestimated how quickly people move on from games.