Reviews from

in the past


Only took me about 40 minutes to get the bad end with 75% completion, so it's a fairly short game as far as I can tell. It's decently fun and has pretty nice pixel art, but there isn't really anything that differentiates it from other games. It's a very basic jump and slash/shoot game with very few ways to play different styles, and shooting seemed infinitely better than slashing and it seemed to have more upgrades as well. The story wasn't very compelling either, which makes me unlikely to go back and try to get the Good End unless a different Momodora game really hooks me. Not a bad game, but I can think of better ways to spend an hour.

The beauty of Momodora 3 is that even though the game has a punch to its difficulty, you can easily punch back and break its face.
Very early on, you get an item summoning a helper afterimage who hunts enemies for you. It's not invincible, but it makes most enemies way easier to deal with.
There's another item that gives you a fast charged projectile, which when used in conjunction with the other item that gives your projectiles a poison trail, makes regular enemies a joke.
And, of course, I can't forget about the item that gives a 4x damage boost when on low HP. With this, bosses become a joke, even the last one.
I beat this game in 2 hours, but considering the busted shit, it can be beaten much faster. Considering this game has an achievement expecting you to beat it in 25 minutes (and a world record time of 6 minutes 14 seconds), I think it can convert anyone into a speedrunner.

This is where the Momodora games started getting REALLY good.

Bem linear, mas melhorou basicamente tudo que teve nos 2 jogos anteriores. A música como sempre muito boa e a arte é charmosa.

É um jogo curtinho, mas que vale o tempo.


Pure vibes and great soundtrack

cute little platformer. nothing much more.
its a nice little follow up after momodora 1 & 2 and works really well. the music is outstanding, spritework is as cute as always - everythings nice and a short adventure that leaves a somehow nice note to it. little secrets and paths you can discover, characters to fall in love with. loved it!

Short but sweet. Infinitely envious of rdein's use of small colour palettes and subpixelling to make character sprites that are deceptively simple yet perfectly readable.

joguinho mt foda, a arte melhorou bastante em relação ao segundo jogo, senti um pouco de falta do mapa e da exploração do antecessor mas é uma sequência bem sólida.

Pretty much exactly what I hope for from a follow up to Momodora II, the art direction was yet again significantly improved and there was a spade of new content. There were a lot more unique bosses too; something the previous installments were severely lacking. I really enjoyed the story developments here as well, with things like going back into time to fight with Kaho sticking out. Callbacks like Mariel mentioning Princess Eri and just being able to play as Momo or Isadora were nice as well. This game doesn't particularly standout among its competitors, but its a solid time with a lot of cute elements.

zerei em menos de duas horas e dei refound na steam, depois me senti mal e comprei denovo

NOTA IMPORTANTE: La estrategia más viable es zonear con el hechizo de agua y el veneno

Really nice small game, it's a good follow up to the earlier Momodora games while standing on its own. You get 2 playable characters, with one having more health, while also a bunch of different difficulty options which when combined with your 3 inventory slots and items you collect can all shape the game differently. Depending on what you choose, this game can be easy or hard, so its worth to keep in mind what you'd want to do with that before playing.

While the general structure is linear, having a game with 100% completion will take some going off the beating path and talking to characters. Your initial playthrough will only take around an hour, but you can play the game again to complete all achievements or find something you missed, which doesn't feel like a chore when a regular play doesn't take too long so I'll be working on getting what I missed.

This game is pretty cheap and doesn't stretch itself too long with filler, which I really consider a positive as what the game has is good on its own and doesn't have noticeably elongated lows. I do recommend it alongside the rest of the series.

Jogo curto, simples e funcional. O jogo é bem divertido e mesmo sendo curto, da pra aproveitar bem, caso se interesse por continuar jogando, pegar todos os troféus na steam é uma boa. A arte é linda e os designs são muito bons. ÓTIMO JOGO!

Tão bom quanto o 4° na minha opinião, pena que é bem curto

Isso é quase cave story, gostei bem mais desse.

Eu queria ter gostado mais desse jogo do que eu gostei do II, eu realmente queria, mas não foi o caso

Fechando a "trilogia" dos Momodora clássicos, Momodora III retorna as raízes da franquia, voltando a ser um jogo mais linear, sem mapa, com exploração limitada. Eu, pessoalmente, curti mais a vibe metroidvania do segundo jogo, mas entendo os motivos pro rdein ter feito o jogo dessa forma

O combate do jogo foi tecnicamente aprimorado, mas eu curti mais o esquema de upgrades do jogo anterior do que o sistema de equipamentos implementado aqui, já que com os equipamentos ficou bem fácil quebrar o jogo, trivializou a necessidade de entender o moveset dos chefes (chefes esses que foram pouco interessantes, sinceramente). A trilha sonora também foi algo que me deixou meio decepcionado, ela não foi nem de longe tão marcante quanto a do último jogo

Porém, é inegável que esse jogo é graficamente mais agradável que seus antecessores, o trabalho das artes é notável, uma salva de palmas pros responsáveis


one of the best games I've ever played??? short and well balanced, tough but fair. amazing animations, could do better in the music department, but as far as game design goes it's almost immaculate. shows a lot of understanding on metroidvania mechanics. it's the kind of thing you could play over and over again.

A short game that's still fun even if it takes around 30-40 min to beat. Returns to the linear aspect of the first game instead of the metroidvania approach of the second one. The pixel art of the game is gorgeous.

Just a short, sweet little game! The newer ones are definitely more my thing but with how short this one is you can't go wrong.

É o que eu esperaria da sequência do primeiro, mas sendo o terceiro jogo. É bem menos interessante que o segundo, mas é muito mais competente que o primeiro em tudo.

Cute little platformer, enjoyed the art a lot and provided a nice challenge while being a really brief experience

os 3 primeiros momodora realmente nem se comparam com os novos jogos, eles são bem básicos em um geral

teve bastante evolução nesse comparado aos 2 primeiros, mas n tive mt vontade de jogar até o final, mas mesmo assim zerei em 1hr30

Don't know if it's just me but even on Hard this felt like a breeze, the game's very easy and cheesable tbh, still a small and entertaining experience, just nothing mind breaking


A tiny 2D platformer that is, unfortunately, a huge wasted potential.
Pixel art, music, sound effects, physics + combat, boss battles, item shop and inventory: there is really everything and it is well made.
All this is locked up, however, in a number of levels really low considering the gigantic work behind all the mechanics.
Unfortunately it have returned to the linear levels of the first game.
A real, huge pity for the paucity of levels. They could have quadrupled the number without adding more substance, since there is so much stuff too concentrated.

Momodora 3 is a much better version of the first game with that similar stage based structure and continuity but with the added option to retread old ground via checkpoints to get more currency for shop items, or to find secrets you possibly missed. The artwork and music here feels almost perfected into what the developer wants this world to look like and maintains a uniqueness in both art and sound - this is where the momodora look and feel truly starts standing out and the cave story inspiration is more so in the background. Multiple endings with a choice between two characters it has replayability and reason to do so.