Reviews from

in the past


Although Iron Giant shouldn’t be fighting, the fact that he’s paired with Superman shows that someone on the development team actually watched Iron Giant which is more than you can say for Ready Player One

-1 star for having Steven Universe characters

Good Evening, “Multiversus" was a 12 month sociological study conducted by Harvard University. We are now complete with our study. Thank you for your time.

Fuck 2017 meme Shaggy against the inevitable Big Chungus DLC whose catch phrase is "Our CEO isn't a sex predator"

Begging for your money and attention over and over again just by showing you just how many IP's they own without even thinking about the tonality clash, MultiVersus is a safe, lazy, meaningless, dystopian, corporate self-referential shitshow that makes me wish for the death of modern crossovers.

As someone who plays an absolutely inordinate amount of platform fighters, and especially coming off the messy Nick All-Star game, this definitely has its head on its shoulders way moreso than the other. I'm glad platform fighters are taking cues from Rivals of Aether and Brawlhalla that to be a platform fighter in the space that actually gives a damn means actually having something that makes you unique instead of just riffing off of Melee (cough Icons and Slap City cough), even if I don't like Brawlhalla at all.

The success of this game already out the gate definitely says a lot about being free to play and having a crap-ton of IPs (along with actual production values like voice acting for those IPs), but there's also some kind of glue adhering the game that is unique to MultiVersus, that being the 2v2 component that every character is centered around. Brawlhalla focused around items and recovery, Rivals of Aether focused on movement system centered around gimmicks, and MultiVersus characters fundamentally change when they're paired together, or should I say, are completely lesser by playing 1v1. While I do not enjoy this game (which I'll get to in a moment), I do think playing 1v1 this time around isn't meeting MultiVersus on its best terms.

It's a STRONG component. Characters like Steven focus entirely around supporting the other player, with shields and buffs, and the perks system works in tandem with the other player. Twin Taz, which was a menace up until the nerf on release day, wasn't nearly as good in 1v1 because of the buffs the tornado gets when you pass your own ally, which ups the duration of it. Synergy is a must, which is a given if you've played any other Smash 2v2, but here pre-game synergy is important. While not a fully strategic element that won't mean you'll instantly win the game, not caring too much about perks or how your characters work together will pitfall you at top level play (unless you're Bugs and you work with literally everyone, see the recent Justice League tourney). There's also a few other things unique to this, like how much status effects are prevalent, albeit its combination with perks makes projectiles way better than they have any right to be.

The onboarding here is certainly better than Nick and other platform fighters on average. Still woefully not as far as it could go, living in the shadow of RoA's tutorial by doing the bare minimum in teaching DI (Directional Influence) as well as a few other more than beginner mechanics, but also confusing the waters with terms that already existed in the space which makes onboarding a tad more difficult than it needs to be (Knockback Influence?). The free rotation is welcome, at least.

I think this game is going to go farther than FOMO based on the above. I think the fact that they have the money and manpower to constantly push out new characters is insane, and god having LeBron is insane.

However, I think this game is just straight up not for me, and I had trouble articulating it for a bit but I think I'm up to it now. It's mostly "death by a thousand cuts", but if there's one issue I can pin the hardest...

The game feel is garbage.

One of the issues I had with Brawlhalla is its floatiness and just blatant lack of weight. You were basically flying across the screen, so a lot of the appeal was hoping to find the playstyle that worked for you, and focusing entirely on that. This game isn't nearly as floaty as Brawlhalla is, but it has the exact same issue. The air movement really feels like hitboxes are free game with how you fly around. Ground movement is sticky which is fine, but air time just feels like a whole different ball game. It's not a game that you can just immediately pick up a character and enjoy the movement. That in itself is a big pushaway for me. I think the game is aware of its floatiness, even pushing it with how enemies spaghetti from high knockback attacks which admittedly makes it funnier when there's 0 teching in this game. That being said, what is with the hurtboxes. The hurtboxes when putting out aerial moves in particular right now are an absolute joke. People point to Bugs' hurtbox specifically when he's doing up-air, but like look at Jake! Look at Finn! I hope mods showcase the hurtboxes when doing aerials soon so more people can see what I'm talking about.

The freemium components also just SUCK, but they're not remotely egregious as much as just being very very annoying. I didn't like unlocking characters in Smash, but I excused it mostly in Ultimate because the roster was HUGE, and I think MultiVersus with all the leaks is fighting for a roster that big. However, as it stands with roster size now, it reminds me of Brawlout with how you grind for character unlocks. You could just pay for them admittedly, and $40 for basically all of them isn't remotely a bad deal, but right now Rivals of Aether has a roster nearly this big for less money.
It also, like other freemium games, pushes for you to play every day as opposed to playing a ton of hours per day. With how the pass and level ups work, playing 5 hours in one day won't get you nearly the same amount of benefits as playing 1 hour every day for 5 days. That's absurdly normal for a freemium game to have, but it's annoying for me personally to have it strapped to a platform fighter. It would also help if you could get gold from shooting the shit with friends, but alas, you only get it from matchmaking.
The microtransactions in the room of $775 for everything in terms of skins isn't also that far out there, but it also seeps into the game in terms of the main menu in an annoying way.

I do want to give a massive disclaimer. The game is only just out if you haven't been playing early access. Tournament play is still new for the game and even though there were tournaments running with early access, it wasn't a TON.
That being said, the game is not DNF Duel in terms of balance, but it certainly feels kusoge after 40 hours. They thankfully nerfed the massive elephant of double Taz which outright advocated bans for twins in tournies, but Bugs, Tom, and Finn are just absolutely insane right now. There are also a few characters that remind me of Melee that are just flat out BAD and are not seeing any top level play at the moment (ex: Wonder Woman). WB's seeming focus on pumping out characters en masse as opposed to balancing them gives me worry that this will be the next Slap City in terms of balance. I do not like heavily unbalanced games, gomen.

I'm happy for the people who are just in love with the IPs on display, and the leaks so far show they are going to have an insane amount of fun with what's being put next. Seeing the lean-in meme of Ultra Shaggy beat the shit out of Finn the adventurer is extremely funny, and I think past the amount of corporate IP bloat that reminds me of Space Jam, this actually does have SOUL under the surface in terms of good time spent on animations and the voice lines aren't remotely cringey, but the game feel and other aspects of the game just will take a lot of convincing for me to ever be on board for a long time.

In other words, I'll see you all in Rivals.


This game is actually fun. Honestly, I don't think anything is going to compete with Smash Bros, but if they stick with it and add more characters, this could very well have its own cult. And the fact that this game is free to play and offers crossplay is a huge bonus.

Boycotting until they add Big Chungus 😡😡

I love Ultra Instinct Shaggy but this game won’t be a 10/10 until they add Wiz and Boomstick from the Death Battle franchise

they're scrapping the LOTR content this game is garbage

If this wasn't free to play I don't think I would ever have even considered playing it, and after spending some time with it, I don't think even the lack of pricing is enough to warrant a download. In comparison to Smash it is obviously severely outmatched, but what really surprised me was how it doesn't even compare strongly to Nickelodeon All-Stars, which was already a pretty low bar.

Graphically, I don't even think there is anything to say. The game looks passable, but it seems no attempts were made at giving the game a unique style. The bubbly 3D models all look generic as hell, and the UI and stages all suffer from a similar lack of identity. This conveyor-belt asthetic is further solidified by some of the most boring music imaginable. It all sounds like stuff you'd hear at a theme park, very disappointing considering the fenomenal scores some of these franchises have in their arsenal.

Speaking of franchises, wow is this roster bland. Sure you have a few fan favorites, but just as many have been left out. The lack of movie characters is especially shameful. Where is Harry Callahan? Rick Deckard? Max Rockatansky? Gandalf or Aragorn? Neo? Emmet? Warner Bros have access to such a vast catalogue of classics, that the decision to only include a few and have the majority of fighters come from their TV-shows really rubbed me the wrong way.

The lack of modes and content in general is also a detractor from the experience. Sure the 2v2 is a fun idea, and I like that some characters are designed with this mode in mind, but outside of that, there is basically nothing to do. There are no items, barely any customization options, the stages suck, and the lack of singleplayer content makes the game practically useless for party settings, leading to standard only battles being the only way to play the game.

These things are all annoying, but had the gameplay been fun I could've maybe kinda forgiven it. But it isn't. One thing I will say though is that the movesets for the different characters are mostly pretty good. Tom & Jerry is especially clever, and while I do think Shaggy's neutral special is a bit corny, I couldn't really pinpoint any glaring issues in the design department. How it plays is a completely different story. Even compared to Nickelodeon it doesn't feel good, and compared to Smash it's a complete disaster. The hitboxes are weird at best and bafflingly janky at worst, and there is a general floatyness to the way you move that makes every attack feel impresise and out of touch. On top of that, you'll frequently encounter lagspikes in online play, which often costs you a stock by teleporting you down into the blast zone.

MultiVersus is a pathetic game. It had the perfect opportunity to be a celebration of WB's history as a film company, but instead it does the bare minimum to be playable, without any real effort put into the gameplay, graphics or sounds. The lack of content is disgusting, the combat is janky and joyless, and the game as a whole just screams corporate greed. I haven't even mentioned the monetization, or the leveling system, or having to grind hard to unlock characters permanently, but I think the point is clear. Inferior to its competetors in every way, devoid of all life and excitement it should have had, this is such a sad gaming experience.

this game will get the extra star when Spawn is added to the roster

The free to play model is excessive but what's there is quite fun

Checklist review because it's so functionally-focused, there's not much by way of ludo or aesthetic to summarize.

+I was really cautious about the 2v2 gameplay structure but it works out in the end. Eases up some of the performance pressure that comes from other online platform fighters and feeds into the crossover aspect of design.
+Gamefeel is somewhat beat-em-up-esque compared to Smash, with harder transitions between movement, knockback and attacks. Footage makes it look janky but it feels very rigid and chunky in execution; I like it.
+Great roster! Really puts into perspective how limited Nick's roster options were. Good to have a game where even the lame characters could understandably be someone's favorite.
+Very authentic-to-character - maybe not as niche or chaotic in execution as other crossover works but it's way more meaningfully fanservice-y than most cinematic universe shit being pooped out by DC and its contemporaries. Additional dialogue for character pairings and matchups
+THIS IS THE GOLD STANDARD FOR ONLINE FIGHTERS. I can't give two shits about modern western UX design but goddamn they could not have made matchmaking smoother. Every AAA fighter releasing after this needs to be HEAVILY SCRUTINIZED if they can't commit to this, I can't take more outdated 2000's-ass lobby systems.

/I'm not jazzed by this game's F2P model and how that feeds into how it's designed competitively, but it's fine. That base founder's pack is still giving you a 16 character roster for 20 bucks less than any Arc Sys game is at launch. Costume prices are insane tho, and it's an early warning sign that things are gonna get worse over time.

-This game is very MOBA-core in design, and I think that's something that's inevitably going to lead to its downfall. All my lower bullet points build on this.
-Nobody online understands team synergy yet and so the objectively strongest characters are the assassins, bruisers and mages - self-sufficient charas with objectively better damage, range, tools, etc. At least for right now, status conditions and modifiers seem genuinely useless and have such minimal effect on combat compared to raw damage. Shaggy, Finn and Harley feel monumentally stronger than everyone else without contest.
-Because characters are mainly designed with 2v2 in mind, 1v1 and FFA make a lot of the roster completely unviable. Can't really expect them to design around all the modes like that, but i think maybe they could handle support classes better or give characters 1P perks where needed for balance.
-KO's have a very similar problem to NASB in that the knockback doesn't feel fast enough to illustrate a killing hit. Leads to a lot of instances where you die to something you feel like you should have been able to recover to.
-You cannot put this stock CGI cartoon faux-orchestra music in your game and expect me to take you seriously. Instantly set music vol to 0 and have been listening to frankie goes to hollywood instead lmfao
- - I hate Finn and Steven and I hate their designs here even more. Post-irony derpy-quirky Unity Devolver Digital bitches. Punchable faces.
- - - Velma's other design was better fuck you. You gave her terf glasses.

Austin Powers deserves to have a spot in this game's roster.

He would play similarly to Phoenix Wright in UMvC3 with a Mojo Meter being the center of his character. regular attacks and special attacks would fill it up slightly but the big way to fill it would be through taunting.

He would have the longest taunts in the game (obviously based on classic scenes from the trilogy, Austin on the bed, Austin as a photographer, etc) that leave him wide open to attacks but as a reward they massively boost the Mojo Meter.

in Mojo Mode, his attacks increase in damage, extending in range with fancy 60s era effects, while Soul Bossa Nova plays. Male characters also do .75 damage to Austin and Female characters do .50 percent damage to Austin when he is in Mojo Mode.

His alternate costumes would be easy, just give him recolours based on his suits like Snake in Brawl.

This is not a bit. I would main Austin Powers.

I don't care that it's intended for 2v2, imposing designated RPG roles (tank, support, assassin, dickmongler etc.) onto fighting game characters is some of the most obnoxious and contrived shit I've seen in the genre. The monetization is heinous and all the music sounds like you're about to go on a family-friendly educational adventure with Mickey fucking Mouse. If this is "the future of free-to-play fighting games" I'd rather stay in the prehistoric age!!

A whole star for the genuinely creative movesets though. Every character's series is portrayed extremely well in their attacks - especially Tom&Jerry, a puppet character that fights itself during a match is a slam dunk of design. Could've gone without Shaggy being a reference to a 5-year-old meme but I guess it paid off for the marketing

this game feels like shit to play, it feels like slamming 2 pngs together and watching them flight around the screen

Now that I’m a good number of hours and days in I feel comfortable forming an opinion on Multiversus.

After the initial gimmick it loses steam real fast

· The game feels flubbery as all hell. Despite all attacks being telegraphed the lack of weight and follow through doesn't make it feel like hits are connecting when they should be, it takes forever to get ringouts, and the gamefeel just doesn't feel right.

· Matchmaking is stupid where deep into your mid 20s you get paired with level 6 Little Timmy who just taunts with Jake the Dog and when they lose they switch to Finn which you think is their main but they're level 8 and somehow even worse when playing seriously. You can only invite one friend to play at a time even tho 2v2 is the main focus of the game and custom matches are barely customizable.

· Unless you play the way the dev “intended” a character is useless leading to roster wide setplay that works better than actually trying to play the game, some of the most unga bunga press buttons win game characters I've ever seen.

· Some characters in general are made TO be useless outside of 2v2, leading to Support characters in general feeling weaker than the rest. "But they're support characters they're not supposed to be solo!" Cool tell that to the TF2 team when they made their Support classes, they make the team stronger but still had their kits work in their favour if they ever had to 1v1.

· Perk system and rotating roster, welcome to the Season Pass MOBAzation of fgs.

· Online play has hella input lag that I thought I was playing vanilla SF IV at times with how my character was doing inputs I did seconds ago.

· Stages are all lame and no way to pick online leads to matchups being affected significantly at random.

· The F2P friendly element that the beta players said was good turned out to be a lie much to the surprise of (I hope) nobody unless you decide to treat this game like a second job.

· Judging by twitch and the discord the community in general is dipshit zoomers. I don't think this game is in any danger of falling off like Nick All Stars, but I see it becoming a game that everyone who plays it regularly hates it and is miserable about it a la League of Legends, Dead By Daylight, Valorant, etc.

· Overall presentation is esports as hell and considering they’re pitching this to esports that just bodes bad for its future imo. Graphics don't look bad, but they definitely don't look great, it's the bare minimum to make a shared style where everything looks "just good enough" because matching different art styles is actual work. It's a stale committee designed spectators game except you can't spectate online lmao.

· Can't wait for all these youtubers who "love the game" stop making videos unless new content comes out and sponsor overlords demand another one.

· This roster isn't that great and you all know it. You got the DC Trinity because in a multi series crossover you can't have just one without the other two but you have Bugs without Daffy? Gandalf, one of the first leaked characters, seems to have been left on the wayside judging by how much work was done on him compared to other characters found in the code? Also Harry Potter always sucked but controversy be damned, the fact they couldn't get the perpetual Millenial icon in while having gaming rights to it (film rights seem to be a tossup) is a sure sign that something is happening behind scenes about them "having access to all these great characters." There are more cases but those are me specific nitpicks (Samurai Jack, any of the Powerpuff Girls, any horror movie character, etc) so I can't fault on them that much but man what a mid final launch roster.

There’s fun to be had offline and the character personality is strong and if a cool character is added later or if it's on at a party I'll pick it up from time to time but man after the honeymoon phase all I'm left with is “this is what I was so hyped for?”

•Atenção: esta análise foi feita baseada na versão do Xbox One•

Multiversus é o mais novo jogo no estilo Super Smash Bros. que ao invés de ser um crossover com personagens de videogames, é um crossover entre os personagens da Warner Bros. como Pernalonga, Superman, Batman e outros, mas será que ele é bom mesmo sendo Free to Play ? É o que vamos ver !

Para começar, esse jogo é Free to Play, ou seja, é um jogo grátis para você começar, pois apesar de ser gratuito, ele possui compras no jogo, ele também possui um dinheiro de mentira e o de verdade e para comprar as coisas do jogo sem comprar com dinheiro real, você precisa de bastante horas para ter 100%, isso já é um ponto negativo, pois não sou fã desse formato além do que as roupas alternativas também são pagas...

Os gráficos são até que bastante bonitinhos, os personagens são muito bem animados e carismáticos, por exemplo o Salsicha com "Instinto Superior" é bastante estranho e até engraçado, o Pernalonga é bastante maluco que nem os desenhos animados antigos e por aí vai.

A trilha sonora é bacana também, não acho nada demais, mas também não é uma porcaria, minha favorita pessoalmente é o remix da Abertura do Steven Universo.

Multiversus possui alguns modos de jogo, que é o famoso 1x1, 2x2, quatro jogadores e etc, nada diferente do Super Smash Bros. tirando o fato de que você não pode customizar seus Stocks (ou vidas).

O Online dele é muito bom, as partidas não possuem Lag e não demora para chegar encontrar um adversário.

Agora começa as críticas, sobre os campos, eles são bem genéricos e sem graça, eu realmente queria que os campos desse jogo fossem muito mais criativos, basicamente o campo do Steven Universo é só a Battlefield do Smash só que com outros gráficos e o campo do Rick e Morty é bem simples e sem graça, eles são todos retos com poucas mudanças, a melhorzinha foi a Batcaverna por causa dos morcegos e do cenário de fundo, mas fora isso, é bem sem graça ainda, além disso, o jogo tem pouquíssimos campos, mas talvez a versão final arrume isso.

Os controles desse jogo são bem esquisitos, para começar, você não pode pular com o analógico, apenas com o botão A, o que para mim isso é um grande incomodo, pois como eu sou jogador de Smash, isso me confundiu no começo, você ataca com o X e desvia com o B, o que com certeza me incomodou e me incomoda ainda.

O menu do jogo é bastante esquisito, se parecendo muito com o menu do Pokémon Unite, o que pelo menos para mim não combina em nada, também o fato de você ter que navegar pelo menu como se fosse um navegador de internet no Xbox é outro ponto chato, preferia que fosse que nem um jogo de luta normal.

Apesar das animações dos personagens serem únicas, a gameplay com eles no geral é bem parecida, a maioria são personagens lentos e os golpes não são tão diferentes, eu joguei com o Superman, Garnet e Finn e eu achei eles bem parecidos, apenas mudando o personagem e o ataque no Y.

A dublagem do jogo achei bem ok, nada demais, ela funciona mas não acho marcante.

Voltando para o Free to Play, isso é o que mata o jogo, eu preferia 1.000 vezes que fosse um jogo pago ao invés de ser de graça, porque além de ser muito ruim para liberar novos personagens, as roupas alternativas e melhorias também são coisas que você pode gastar com dinheiro de verdade se quiser, existe um pacote chamado Pacote de Fundador e ele custa 100$, isso com certeza é um absurdo gigante.

A ausência de modos Single Player é outra coisa que me incomoda, podia ter pelo menos um modo Arcade.

A última coisa é algo que não tem haver com o jogo, mas eu sofri bastante para fazer um Login no site da Warner Bros. Games, é obrigatório ter uma conta para você jogar o Multiversus, o problema não é esse e sim o jeito de fazer o login, você é obrigado a ter mais de 18 anos, porque se você colocar que nasceu em 2005 ou 2006, o site simplesmente não vai mais funcionar e você terá que logar em outro dispositivo, isso me frustou bastante, porque foi justamente essa coisa de ano em que nasci que mais me atrasou para jogar o Multiversus.

Multiversus é um jogo com uma boa ideia mas a execução é bem ruim na minha opinião, existem mais coisas que não gostei, mas a análise ia ficar grande demais, espero que problemas como ausência de modos Single Player, campos genéricos e controles fiquem melhores na versão final.

Brawlhalla but with good characters

more proof that brand recognition is more important than actually making a fun game

Not rating since I really don't know how to rate this one

easily the strongest smash clone on the market as of rn, incredibly fun and addictive even with the currently lacking roster, stage selection, and progression systems. I wish they would go wilder with adding Warner Bros' back catalogue such as Austin Powers, The Matrix, Harry Potter, The Lord of the Rings, The Flintstones, etc instead of having 2 steven universe characters and a random OC. I wish the stages were memorable outside of the batcave. The fact that the average match only earns 20-ish coins is also insanely low. Strong starting off point but there's a lot to be improved

fuck capitalism. crusty-ass, lazy boomer game riddled with ugly presentation problems, a baffling cast of characters made for no one at all, and some cartoonishly evil amounts of monetization and microtransactions. multiversus was already bad for slapping an unfunny shaggy meme front and center in its marketing; the fact that it's a boring and janky smash clone riddled with zany Onceler-meets-Mr.-Krabs capitalism ("""free""" to play my ass) is just the nail in the dead meme coffin.

STOP HIDING ENTIRE ROSTERS BEHIND PAYWALLS HOLY SHIT

i'd have more fun if the multiversus server wasn't in the fucking Turkmenistan


adding "LeBron James main with a Superman secondary" to my twitter bio

I respect WB for going after the competitive platform fighter genre as there hasn't been a good one since melee, but there's too much aerial drift, not enough defensive options, some attacks have too fast/poorly telegraphed startup, ect. This game demonstrates why fighting games should never go free to play, as it results in this obnoxious-2022-hellscape-skinner box-battlepass-menu nightmare scenario, and you can't trust "TimmyLakers27" playing on Xbox to know what an ethernet cable is.

A very fun platform fighter with fantastic style weighed down by lackluster progression and a criminally bad monetization system.

MultiVersus is another new take on the platform fighter genre that surprisingly adds a lot of depth over something like Smash, though I'm not convinced the depth that's added is good for a casual player like me. The glossary pages describing how to play each of the characters are filled with paragraphs of text explaining how each move is situational, how they apply status effects, etc. It's a lot to take in and often results in me just ignoring some of the more complex character mechanics. That complexity coupled with the simple stage design and lack of any items shows much this game is clearly aimed toward an extremely specific demographic and has little interest in broad appeal.

Complexity aside, I enjoyed just playing it casually the same way I did Smash. The problem is, because it's a F2P game, it doesn't have any kind of the nice in-game progression goals that a full $60 game like Smash has. For a task/goal-oriented person like myself, that gameplay loop of doing the same daily challenges over and over while you play the same 2v2 matches over and over got stale pretty fast. And 2v2 or 1v1 battles are the only modes that currently exist in the game. There's literally nothing else to mix it up or keep things fresh. Again, clearly this is aimed at competitive play first.

The monetization in the game is wild. They'll gladly charge $20 for a Batman skin that only looks slightly different from the default Batman appearance. It's still baffling to me whenever we get a new F2P game that seemingly learns zero lessons from extremely successful F2P games like Fortnite. Additionally, the premium Battle Pass has zero premium currency in it so you'll have to fork out the money to buy that every season with no return. In fact, there are absolutely no methods of earning the premium currency in-game. So if you want any kind of fun outfits, your only option is to spend money. Thankfully, characters can be unlocked via premium currency or in-game coins, so the option exists to grind for characters.

Overall, the core game itself is quite good. It just sucks how much it's bogged down by terrible free-to-play monetization.

+ Great platform fighter gameplay
+ Fantastic visual style with an impressive roster of characters that is fully voice acted
+ Great music and stages that properly pay homage to their properties

- Some of the worst monetization I've ever seen in a game
- Lack of any kind of meaningful progression or unlocks
- Repetitive challenges and lack of any additional game modes gets stale
- Focused primarily on competitive play

Corporate slop, Warner Bros reminding us that almost all of our favorite characters from the arts like Movies, Comic Books, Tv Shows, Cartoons are all controlled and segmented by the greatest ghouls of the human race.

Multivershit

Get a good rom of Super Smash Bros Brawl, get Project M you can still find it fairly easily, and that's a real arena fighting game and you can add all the stupid characters your body can handle for free (for real free)

Hit up Vimm's lair, he'll treat you better than this game ever will.