Reviews from

in the past


Playing this with a friend made me realize not only does the base game still suck, the multiplayer sucks too.

Was gonna commend this for being a great tough but fair RPG with a lot of mechanical complexity but then I found out the G Gundam reference was removed which is a level of artistic violence I can not stand for

Gosto demais desse jogo, estou com o objetivo de zerar as 2 versões de cada jogo pokémon de cada geração. Já havia zerado o Let's Go, Pikachu! a um tempo e agora zerei essa versão do Eevee e particularmente achei bem tranquilo, bem divertido e gostoso de jogar. Acho o estilo desses dois jogos muito legais e gostei muito de aproveitar essa obra prima. Super recomendo!

I know this is probably a hot-take but I actually really enjoyed the Let's Go games as a nice, fun super-casual entry into the Pokemon franchise. I know it's not the Pokemon Red/Blue remake we were all hoping for (and I'd still maybe like to see that some day), but I thought this was a fun way to re-experience the Kanto region. I enjoyed spending time to complete my Pokedex and do a bit of easy shiny hunting.


I have probably played through some variation of Pokemon gen 1 like 50+ times. They are easily my most replayed games of all time despite the fact that they're some of my least favorite Pokemon games. They're like comfort food to me, despite the fact that I'm absolutely sick of Kanto, the majority of the Pokemon in Kanto, and all the gen 1 pandering that permeates the entire franchise, I can't keep myself away from this shit. Gen 1 Pokemon games are the perfect thing to play when I really don't wanna think about what I'm playing at all, it's just a minor distraction while I do something else tedious or watch a bad sitcom.

Let's Go, Eevee! is enjoyable to me just by virtue of the fact that it's another way to play through a game I've played through way more than any human ever should. Now when I get that freak of an itch to play gen 1 I can do so on my Switch. This probably isn't as good as Fire Red/Leaf Green, but it's more accessible and there's enough changes that it's a nice change of pace. I don't really love this game on its own, and I don't think it's that impressive of a remake, but I'll still undoubtedly return to it once every few years just because there's something deeply wrong with me.

I’ve never actually completed a pokemon go except for Fire Red which I did out of stubborness to say “i get pokemon” when I was 11 years old. However, I picked this up since I play Pokemon GO on the regular so might as well check out. Truth be told, I had a lot of fun within the first 8 hours or so. Just steamrolling the whole game with only Eevee sorta RP-ing myself as an anime character besting every challenge with my trusty partner felt great. Being able to capture pokemon without battling them is also great since it took out the menu-y part of catching pokemon I didn’t really like, thanks pokemon GO. Reserving battles to only other trainers is kind of smart in that regard since it keeps the pacing fast and always keeps the player moving from one area to another. After a while though the high just completely wore off and now it just feels like a slog when I see a path with 7 trainers waiting for you. Not to mention, at some point you stop seeing new pokemon as often and that really just lowers my investment in the game. They should make these games like 5 hours long so I’d be done before the adrenaline wears out, 4/10.

De LONGE o pior jogo da franquia. Retiraram todo e qualquer nível de complexidade pra fazer um jogo que te trata como idiota 100% do tempo.
O novo método de upar é um tédio e deixa a curva de xp quebrada, e o jogo é tão idiota que da sono

Somehow, this is the best Pokemon game on the Switch whose name doesn't rhyme with Smegends Smarceus

Loved it. Having only the gen-1 Pokémon available means that you don‘t get overwhelmed by the hundreds of other Pokémon to keep track of. Also, unpopular opinion: I kind of enjoyed the motion controls.

For what it's worth, I actually don't hate this game. I think the integration of Go mechanics into the mainline games works pretty well and is, dare I say, even fun; and the full-campaign co-op is a nice addition. I just find it hard to get excited over this game because despite all that it still doesn't do enough to justify the existence of a second set of Gen 1 remakes.

im a simple woman I see eevee I buy

Brought a new fun way to play the kanto region.
Team: Eevee, Wigglytuff, Golduck, Alolan Ninetales, Victreebel, Raichu

Gosto demais desse jogo, estou com o objetivo de zerar as 2 versões de cada jogo pokémon de cada geração. Já havia zerado o Let's Go, Pikachu! a um tempo e agora zerei essa versão do Eevee e particularmente achei bem tranquilo, bem divertido e gostoso de jogar. Acho o estilo desses dois jogos muito legais e gostei muito de aproveitar essa obra prima. Super recomendo!

(5-year-old's review, typed by her dad)

You get to fight Pokemon with your Eevee, you get to feed your Eevee. I call Eevee "Eveda" and I have an Eevee stuffy in real life. And you get to make your Eevee angry by hitting it when you're feeding it and you just touch it hard to make it angry!

I thought it was cute. Art style was solid, had no performance issues. I appreciate them trying something new, but being locked to gen 1 was tough. I'd still be willing to play a sequel because I'm part of the problem.

Abandoned. it takes all the worst parts of Pokemon Go and slaps a FireRed skin on.

I was going to give this game my catch-all negative rating but then after the credits Eevee picked some flowers and ran after me and I just didn't have the heart to do it.

I was constantly complaining about this game all the way through and it does SO MUCH wrong, but even in its most basic, warped, and self-defeating form in this game...Pokemon is still Pokemon.

It's not unusual for The Pokémon Company, whenever a new console comes out, to milk the franchise a bit with spin-offs instead of releasing the new generation outright, but the transition to the Switch presented us with a rather unusual instance of that trend: Pokémon: Let's Go Pikachu & Eevee is a Gen VII game that's kinda Gen VIII, but also it's neither, and it takes us back to Kanto in a remake... spin-off... Pokémon GO... something.

Okay, let's start at the beginning: LGPE is a mix between Pokémon GO and a sequel-remake-reimagining of Pokémon Yellow. It takes place in Kanto like the GBC game and following more or less the same blueprint: you play as an aspiring trainer from Pallet Town who, along their friend/rival, is heading to Professor Oak's lab to receive their first Pokémon. You are not Red: this is a world where Red, Green and even Blue do exist and have become accomplished trainers before you, but at the same time, it's not quite a sequel, as you're pretty much going through what was Red's story in the original games. And that's somewhat disappointing -- I would have loved to see a Red 2/Blue 2 style of game, an entirely new story taking place in Kanto, but alas, Game Freak wasn't feeling that bold.

As for how it remakes Pokémon Yellow specifically, if you're old like me and played Pokémon Yellow back in the day, you'll remember that it mirrored the anime in a few ways, most notably in that, unlike Red, Green and Blue, it didn't feature a choice of starters at the beginning of the game, with the character -- by default, named Ash instead of Red -- receiving a Pikachu who hated being inside Pokéballs. That Pikachu was the first instance of two mechanics in the series, the first being Pokémon that follow you around in the overworld, and the second being Friendship. Both of these together meant that you could talk to Pikachu and, from its reaction, gauge how it felt about the current situation as well as about you, its trainer.

This was extremely well-received, and it's a quality LGPE sought to bring back. Like in Yellow, your trainer doesn't get a choice of starter, instead obtaining either a Pikachu or Eevee who stays outside its Pokéball following you around, taking part in cutscenes, using HMs (don't ask me how that works) and just generally being your bestie. They can be pet, fed berries and even customized with clothing, accessories and hairdos, and like its 90s predecessor, will react to the environment and to story events.

Game Freak really pushes the cuteness of its mascots with these games -- and it works. LGE's Eevee is a lovable creature, and even though it lacks the slowly developing relationship Yellow's Pikachu had, it more than makes up for it in presence and charisma. To further tug on those nostalgic heart strings, other elements from Yellow and or the anime, like Jesse and James, some character designs and the aces for certain trainers, are also present, and while the story is mostly unchanged, interactions with major characters in the universe have been added or reworked in order to make them more memorable.

But do those changes make for the definitive way to experience the first generation of Pokémon? That's probably a "no". There are some definite advantages to playing LGPE, but one has to consider that they're more interesting to the nostalgic Gen I player than to a newcomer, as the context behind those changes is important for them to be appreciated. More importantly, though, as a remake, there are multiple issues with LGPE that make it less of an attractive package.

The most maligned one -- for good reasons -- has to be the Pokémon GO capture system. No longer do you enter battles against wild Pokémon in which they can be weakened, then caught or defeated. Instead, the GO system is recreated almost one-to-one: you, the trainer, face the Pokémon in first person and toss balls at it until it either stays in the ball or runs away. Much is said about the use of motion controls, and yes, they're bad, but they're more of an inconvenience instead of the core of the issue, one you can almost totally circumvent by playing with the Switch in handheld mode.

The real issue is that this system just sucks, full stop. Whether the balls are thrown by motion controls, swipes, button presses or mind powers, it remains shallow and uninteractive, reducing an iconic aspect of the franchise to a skinner box. I have strong opinions about Pokémon GO, and in Let's Go defense, at least it doesn't feel exploitative like that game does. At least, when one inevitably runs out of Pokéballs, they can run to the nearest PokéMart and get more. But it is still a bore, not to mention a source of frustration when you finally encounter that one mon you wanted and... it runs away after a couple of balls.

Worse is that this system is at the core of the game, since Let's Go places far more importance on catching Pokémon than it does on battling. Unlike every other game in the series, capturing wild mons gives more experience than fighting trainer ones; plus, there are no Effort Values, but there are candies earned from captures that fulfill the same role when used. The result is that your power level oscillates wildly over the course of the game, and that, other than the cash flow they provide, battles are virtually useless. This, in turn, makes the midway sections of the game a grind to push through, since you've run out of low hanging fruit Pokémon to catch, but trainers, on the other hand, become much more numerous.

The real kicker, though, is the removal of secondary mechanics and areas that might help break down the boredom. Fishing is the first one that the savvy player will notice, but it's the absence of the Safari Zone that hurts the most: the one area where the Pokémon GO mechanics could be considered tolerable was ripped out of the game to make way for a GO integration monstrosity, an unimaginative and laborious version of the Pal Park of sorts that allows one to bring in mons from the mobile game. If you're old enough to remember the Pal Park, imagine if it was just a flat plaza and you had to catch every creature you brought in for real, with your own Pokéballs and their real catch rate. It's pure pain.

Other cuts includes traits and held items, further reducing the depth of the game. Megas are introduced later on into the game to compensate, but they come so late, they hardly matter, and the lack of traits means they're mostly a stat boost. Furthermore, all extra content from FRLG is absent -- no Sevii Islands to speak of. Finally, and perhaps most confusingly, certain puzzles have been dumbed down from their original versions. Cerulean Cave's original layout was in conflict with the appearance of Pokémon in the overworld, so they just... removed the core of the dungeon from the game, replacing it with an open area. Similarly, Silph Co hands you the Card Key almost instantly, whereas the original recontextualized the level through that item, making for a much more interesting design.

It's the sum of all these factors, plus the game's pricing at $60 -- man, I miss the 3DS -- that makes it a harder sell over just playing FRLG, since as old as that one is, it is a remake with more depth and much higher fidelity to the original. That said, LGPE is not all bad: it presents a decent 3D rendition of Kanto, and the care given to the Pokémon, what with the overworld animations and the exceedingly cute cover mascots, is sure to at least warm the heart of long time series' fans.

Part of me wants to rate this much lower- but it honestly is a huge treat for my inner child- eevee has been my favorite pokemon ALWAYS and introduced me to it altogether- I was limited to the Kanto anime only, for a while and as a small child I'd imagine myself having a partner eevee and travelling with them.

Overall its like a half-spin off game, with pokemon go catching leaving battles to only trainer battles. Its veru charming and other wise has some QoL features but youre also entirely restrained to the kanto dex + alola forms

Overall if you want to play kanto 9/10 I'd reccomend playing Fire Red or Leafgreen as thats what I would choose, but this game in particular holds a special, albeit somewhat odd place in my heart.

Fantastic game. System changes worried me at first but once I met the game eye to eye it became one of my favorite spin offs.

It's a very cute game. The positives end there.

Es la forma más accesible para entrar no solo al mundo de Pokémon, también a los RPG. Creo que eso puede ser una gran ventaja para varias personas, pero para aquellos que buscábamos un remaster de Pokémon Red o Blue fue una ligera decepción descubrir que los combates se limitan a los gimnasios.

Aun así, este juego despilfarra encanto en el arte, la música, los sonidos, las animaciones y el tono. Si algún momento, quieren entrar al mundo de Pokémon y experimentar un mundo que los ponga felices, creo que cualquiera de los "Let's Go" es una excelente opción.


i feel like they were actively trying to remove as many features as possible with this game and for what reason

It's alright, I suppose. I had a good time mindlessly playing this in 2020 when I picked this up but this didn't really keep my attention for that long. It's not bad really, just not very engaging to me. I did like it's shiny hunting mechanics from a meta perspective, but I never personally shiny hunted with this game so I'm not sure if I would have gotten value out of it that way.

Nice, remake. I had nostalgia. I like the next way to catch Pokémon, but I don't like the fact that there is exclusive Pokémon for Eevee and for Pikachu.