Reviews from

in the past


Man this really blows! (Not really)

Really mixed feelings on this game if I'm being honest. It's split into a few different routes that mostly converge to tell a complete story, following Jill and Parker as they arrive on the Queen Zenobia cruise ship, Chris and Jessica as they conduct their own investigation and two guys I refuse to acknowledge as anything but 'the Morons' contributing to the plot in a way that's far more significant than their behaviour would have them deserve.

Jill's sections of the campaign I actually really enjoyed, especially early on. The ship is no Spencer Mansion, but the area designs and overall atmosphere of it where exactly what I want out of a ship-based Resident Evil game. Most of the off-ship areas suffer from being kind of bland for the most part, but given the way the story is told and the order it's told in I'm not too upset by these extra levels.

Chris' route was also pretty interesting I thought, and the overall plot of the game - while nothing absolutely mindblowing - kept me engaged or curious for most of the runtime, and had me casting a suspicious eye on some of the many new characters, which is always fun in any sort of mystery media.
(Worth noting too that while the mass of new characters was offputting at first in the usual 'why should I care' sense, I did find myself liking them at least well enough by the end. It'll be a shame if we don't see these folks again but I'm hoping that Revelations 2 brings them back if nothing else.)

The Morons are easily, far and away, the worst part of the game. Their gameplay sections are honestly not that bad considering they play quite similarly to the surprisingly fun multiplayer Raid mode; seeing you fight off enemies while running through an area normally just to find a key piece of information, that wouldn't make sense to be found by the other 2 teams. But my god are they annoying. I don't know who wrote these guys but the one you play as says about 30 variations of "this blows" despite only being in the game for maybe 2 of the 26 chapters, with a total screentime of maybe 20 minutes. His companion, meanwhile, is a comically over the top geeky dweeb, and I'm really pissed that he actually made me laugh that 1(one) time because the VA for him sold a line so well.

That aside, this game actually really surprised me. For some reason for years now I've expected it to be kinda mid - maybe even bad - but despite my current score of a (high) 3.5 I do think it's a genuinely good entry in the series. My biggest complaint aside from the Morons honestly is just the bosses. Half the boss rooms have a weapons box in the arena which seemed really weird until it became clear that they're huge bullet sponges and it's sometimes necessary to bring out old guns from reserve or swap damage buffs around when you run out of ammo.

I'm not sure if/when I'll do a second playthrough because the trophy list is awful, but if I do or even just by the time I beat all the Raid stages it's possible this may climb to a low 4.

Thanks for reading this quick word vomit of my overall thoughts, hope you're all having a wonderful week 🙏

Resident Evil: Revelations: I guess this may have impressed me if I played it on a 3DS, but I didn't, so it doesn't. This feels like the mere concept of “Resident Evil” was painfully streamlined into something so watered-down that calling it “handheld” or “mobile” doesn't quite do it justice; I feel like I won my copy of RE: Revelations in a box of cereal. It retails at $30 which is a crime.

I really think the only positive things I can say about this game is that, infrequently, some textures look (relatively) crisp. Like I can recall seeing Parker's Kevlar vest and saying to myself “The shine on that looks good, I can see creases that look nice.” The loading times are comically fast, too, though this is simultaneously false because the doors that act as loading screens go through their entire animation despite obviously being done immediately. It reminds me of Mass Effect 2's loading animations making things take longer than needed for no reason, and replacing them with .jpgs made loading instant.
The Raid mode is kind of neat for a few minutes and maybe could be brought into better RE games, but it never will.
The campaign was short, only taking away five hours from me.
I think I'm done with the positives.

Every person looks ill, except for maybe Jill Valentine, who only looks like she needs to cool it on the lip filler, and Chris Redfield, who is still Big McLargeHuge from the RE5 model. Parker looks like a bloated drunk, even in his “prime” shown in flashbacks; Raymond looks like a Dollar Store's knockoff Joker toy; Morgan looks like he was yanked from a vampire novella; you get it. Some more new faces include Quint and Keith who are simply cringe incarnate. “That would be tits,” says Keith, codename Jackass (not kidding). I would feel deep regret if I had anything to do with either of those characters.
Jessica is sexy, though, even when she's dressed like Harley Quinn about to go scuba diving. At least they gave us that.

The world isn't looking very good, either, but its crime is one of banality. When you first walk in its Hall, you may think “Wow, the Queen Zenobia will be easy to get lost in!” but you would be wrong: there's really only three ways out of it and you'll see each route several times. I understand retreading areas is sort of a staple of the series, but ideally you'll have a new weapon or keycard that gets you access to something new. That doesn't really happen, here; you just have to go to the Bridge again because that's where the next cutscene is and it's your third time there.

It plays like something between RE5 and RE6 which, if you're a fan of bad games, may be good news. There's no inventory management system and herbs are as simple as possible with one choice: press Tab and you're back at 100% instantly. You can move and shoot at the same time if that bothered you so terribly (I can't imagine being unable to play the original RE4 because of this), but dodging is still quite the horrible system of mostly luck.
You're swapping between character pairs every few minutes, because apparently this was needed to keep a frenetic pace or something? Calling it “exhausting” would be a stretch, but no pair is given enough time to really do anything before we cut somewhere else, it's just not a good choice.
There's a whole system with a scanner where you go into first person to scan enemies, accumulating points that at 100 give you a green herb. You can also find hidden ammo/items with it. Your movement (and the gameplay) grinds to a halt when you use it. I do not like this thing and I doubt anyone disagrees with me, I'd rather the ammo just be on the ground to begin with.

The plot is vapor. It feels a bit like a farce of the Resident Evil series, but not quite funny enough to be a good show. How exciting is it? There are no zombies and the big bad guy isn't the final boss after injecting himself with Super Mega Deluxxxe T-Virus or anything -- he just goes to jail. The final boss is a guy you just met and, really, you don't have any problems with. But this ride can't end without fireworks, so RE: Revelations lights a sparkler for you to enjoy. How fun.

An easily ignorable, insignificant Resident Evil franchise entry. If you don't own it, I don't see any reason why you need to. I'm not looking forward to its sequel, but unfortunately, I own that -- so here goes.

I do not recommend Resident Evil: Revelations.

This was... well, it was special. I've seen people claim this is a 'return' to the classic survival horror roots of the first Resident Evil game, but honestly, they're full of shit. This game isn't awful, but man does it feel weird to play.

First off, how about some good things? The enemy designs in Revelations are awesome. The aquatic theme for the fucked up mutants in this game is executed really well, and I was pleasantly surprised with each new enemy. In all honesty, the enemy variety and uniqueness might be the best out of every RE game I've played so far. The aquatic theme also works alright for the setting. The cruise ship is a very distinct location, but it's hampered by issues I will mention later. Finally, the soundtrack is pretty sweet. The tune that plays at the end of each episode is a real earworm, and some of the music toward the end of the game really stood out to me as well.

Okay, now for the bad. The episodic format of the game isn't really bad, but the fact that you rarely play the same character for more than ten minutes at the time is jarring. It's cool that they wanted to tell a story via multiple characters at once, but it doesn't feel very cohesive, particularly since the story is not that good (though I do love the idea of Terragrigia and I think Veltro and the FBC v BSAA conflict are cool). The gameplay is also subpar. The gunplay doesn't feel weighty at all, the camera is kind of annoying, the Genesis, while somewhat engaging, is a pain to use half the time because it slows the pace of the game, and the level layout... oh boy. The Spencer Mansion in Resident Evil gets to be big and sprawling because you are constantly backtracking, so by the end of the game you know where you are at all times and how everything connects. Revelations bounces you between 4-5 locations, so the cruise ship doesn't feel familiar to you at any point. Getting around is confusing, particularly because the in-game map gives no indication of which room is which. It's a shame, because as I said earlier, an abandoned and adrift cruise ship is a promising setting for a RE game, but the disjointed nature of the game makes it ultimately pretty lame in practice.

In the end, I don't hate the game. Parker and Raymond are neat new additions to the RE character lineup, the story has some interesting ideas, and the enemies are memorable, but I have no desire to ever replay a game with such tedious gameplay.

The only real good thing about this game is that Jill and Chris are in it. Am I supposed to really care about these other characters? I mean they aren’t all inherently bad, but I’ve just always had this strange off-vibe when it comes to this game in the Resident Evil series. Everything is just really, weird. There are things they did get right but for every right there are 3 wrongs. The enemy design isn't anything special. Regarding the “return to form” people usually say, in some aspect this can be that. I can see the attempt, but it’s still not exactly executed properly. It’s very annoying that when you shoot the full clip of your gun, it doesn’t automatically reload so you’re just stuck there pointing your empty gun. The scanning device is a dumb mechanic. I don’t necessarily think this is a “bad” game, but it definitely could have been much better. It is cool that they bridge the gap between 4 and 5, and I’d say this game actually enhances 5 so there is that.

Resident Evil Revelations is a fun time! Nothing too great or amazing. But, I enjoyed the setting of the ship and being Jill Valentine! The enemies do seem interesting in the virus introduced, the T-Abyss, but the enemies do get stale after a few episodes!

Just a fun Resident Evil game that doesn't push anything over the top compared to the action-horror Resident Evil's. Grand setting of a haunted ship and being Jill for the first time in awhile was grand.


While harking back to some rather cool elements from the classic RE games, Revelations acts like the same old action-oriented entries to the series; that's fine and all, but the mish-mash of ideas leads to serious tonal inconsistency, and the gameplay really isn't that fulfilling.

Expectations have to be tempered correctly since this is a port of a 3DS game, but with it running on the same engine as its predecessors, I can't see an excuse why this thing is as flavorless as it is.

The story is pretty dull and inconsequential for the most part to the series going forward (as far as I've experienced so far), voice acting is ATROCIOUS as well as the writing, bosses are extremely poorly designed and a pain to get through even on easy, the gameplay is fine but needs serious retooling in the menus to get it feeling half-decent, and while we still get that familiar level-design from before, the backtracking elements feel nowhere near as good as they did in RE 1 or 2, instead rehashing the same areas over and over and over again to make the game a serious chore to finish.

Again, the game is fine, overall, but not great. If you can put up with some strange design decisions, and the fact that you're playing a port of a mobile game, essentially, you might get something out of this. As it stands, here, I cannot stand the extremely frustrating aspects of this game and I will never see myself returning to it.

Resgatando boa parte da essência perdida (na época) de Resident Evil, Revelations acabou sendo para mim uma ótima expêriencia, aquela qual eu gostaria que tivesse tido com o que seria "Resident Evil 6".
O jogo retoma muitos aspectos de survival horror, principalmente nos aspectos de terror e atmosfera, elementos quais ele faz perfeitamente. Ainda é fraco na questão de puzzles, backtracking e administração de itens, mas ainda sim ele os aplica de uma forma razoável e aceitável. O design geral do game é algo apreciável, o muito bem e funciona como deveria, sustos e sensação de "medo" pode ser algo orgânico nos primeiros capítulos.
A gameplay é excelente, foge completamente do erro terrível que foi implementado em RE6 e Operation Raccon City naquele mesmo ano, ela reforça ainda mais a ideia de sobrevivência de horror e não exagera em nenhuma de suas mecânicas primordiais. Alguns comando podem se colidir como o de interagir com objetos, em momentos chaves ou desesperadores é possivel que na tentativa de abrir uma porta, você acabe virando a câmera ja que o comando dessa ação está locado no mesmo botão.
Level design é maravilhoso, principalmente a parte superior do navio onde se passa 80% do game. Porém algumas partes são bem medianas como momentos "aquáticos", realmente detestei o design dessas sessões e a gameplay como um todo, por sorte não se prolongam por muito tempo.
A narrativa do jogo é focada em ser contada por CG ou CGI, não sei dizer se isso é algo tão ruim pois não afetou o ritmo de gameplay, mas senti falta de files e etc (ainda estão aqui mas bem reduzidos). Falando nisso, a história em si é bem ok e achei até interessante, o que é algo positivo para um jogo da franquia a qual eu sempre desprezei a maioria dos enredos.
Os inimigos no geral, embora repetitivos, eu curti bastante o design e formas de como atacam, lembram bastante os de RE7 (e sofrem do mesmo problema, embora os desse ainda ache melhor). Já os chefes são um peso para baixo, não consegui gostar de nenhum nesse jogo, todos são sem graça se tornando uma esponja de dano, com design bem mais ou menos e com move set genérico, as batalhas se tornam bem enjoativas. Em muitas sessões o jogo também foge muito da ideia de terror, mas como isso já é recorrente da franquia desde a trilogia clássica, não é tão necessário pontuar isso aqui.
Dou um ponto extra pelo modo raide que é MUITO divertido de jogar, preferi até mais do que o bem conceituado modo mercenários de outros games da franquia (incluindo o do RE4). A reutilização dos cenários da campanha no modo ficou muito bem feita, e acabou sendo uma das coisas que mais me divirtiu nesse jogo.
No geral, Resident Evil Revelations foi um baita jogo que infelizmente ficou de lado pelos fãs, principalmente pela fato de ter sido exclusivo de 3Ds em seu lançamento. Em um ano tão ruim para franquia, Revelations foi um pequeno curativo para tentar tapar tamanho buraco causado por RE6 e ORC.

My least favourite re game. I thought it was boring most of the times and the only good moments in that game were Jill’s moments so yeah. However it has its bright sides too

While playing through Resident Evil Revelations, I was often reminded of playing RE3 Remake in that it felt often like a game in the RE universe, but made by people who either wanted to do their own thing or simply didn't understand the appeal of the franchise. However, unlike RE3, I found myself not really having fun with it even on its own terms.

Part of the game being starkly different stems from the game being a 3DS game first and foremost and I can understand that, even if it being sold on Steam does open itself up to scrutiny. However, there's a lot that simply can't be faulted to the 3DS' capabilities.

First being its story, which is beyond ludicrous. Now I get it, I've played enough Resident Evil games to know that you need to suspend your disbelief frequently. It's simply how these games function. However, the level of sheer silliness in some of the plot directions and character designs is almost laughable. Most characters in this game outside of Chris are extremely horny with comments out of the blue, and jokes that simply haven't aged too well. Sure, weird guy wanting to sleep with how woman is funny the first time, but not when it's then used for most of the game's comedic relief. Eventually it just gets grating.

Then there's the gameplay flow. I'll give the team the benefit of the doubt and say that the aim controls are due to it being a DS game first and foremost, but the way fights are designed can't be as easily excused. Nearly every enemy in the game is as simple as "shoot it till it's dead" and that works just about every time. That, combined with a ton of boring horde fights and some bullet sponge enemies, makes the RE3 Remake comparisons almost learn in its favor over Revelations.

Topping it all off is how the few things the game introduces end up quickly falling flat. The scan system for example rarely feels useful and is quite cumbersome to use in the first place. You get a healing item every time you scan enough enemies which is cool and all, but you rarely need it and it takes a surprising amount of time to do. The weapon parts system feels mostly underutilized too. Both of these systems I ultimately stopped bothering with about halfway through, and it made me have a slightly better time.

There are still merits to RE Revelations. It's more RE if you were really hungering for more RE, and some of the classic conventions are there. However, looking at it from the lens of the series, this is ultimately one of the weakest entries. Not because of frustration since it's rarely if ever angering, but more cause it's just plain boring. Likely will forget this in a week.

Resident Evil Revelations is a port of a handheld game. The thing is, when that handheld game came out in 2012, it was a fucking marvel. It offered the same experience as a PS3 game on the 3DS. With the PC port of Revelations, players get to enjoy some upgrades, slightly updated graphics and a couple of new enemies and features that were left out of the 3DS version due to hardware limitations.

RE Revelations is an extremely fun game. Anyone who's enjoyed Resident Evil 5 or Dead Space 2 will be right at home here. It controls extremely well and feels wonderfully fluid, and much like other RE games, it feels infinitely replayable. Raid mode is an absolute joy with a co-op partner; I like it even more than Mercenaries from the main series.

The story is appropriately silly, with the voice actors saying one cliched line after another with complete conviction. I'd even say this game boasts the silliest, most definitively 'Resident Evil' plot the series has had. It's downright stupid. And that makes it memorable and fun. All in all, RE Revelations is great value for the money.

And if all of that doesn't sell you on the game, Jill's fat ass definitely will. Seriously, look it up.

É bom. É. Não tem muito o que falar.

O sentimento é como se você jogasse um seriado de TV de Resident Evil, com uma gameplay bem mais simplificada e uma história que muda bastante de POV.

Mas a protagonista tem Jill e Chris ou seja, PEAK

Revelations was a decent non-mainline (spinoff?) RE game combining the 3rd person shooter view of games like RE4, 5 and 6 but focuses more on a survival horror type of gameplay with slower-paced sections, less ammo, and overall enemies and level design geared towards this end instead of the action-based gameplay of other 3rd person view RE games.

The story was particularly bad from a RE fan point of view, but if you step outside of RE fandom, it has some interesting elements that touch on corporate corruption and some interesting developments as you progress through the game.

Review gets bonus points for starring Jill and Chris, two beloved characters for RE fans of the series. Level design is decent but it's really dependant on the level you area playing on (i.e. ship level is great, cave levels not so much).

The HD remaster version that I played for the PS3 featured improved graphics over the 3DS version and it was a nice way of enjoying the game on a big TV. With that being said, graphics are nothing to write home about.

En 2012 la gente realmente estaba desesperada y hambrienta por un RE clásico como para considerar esto un triunfo y un "regreso a sus raíces". Que fuera hecho para portátil no debería ser motivo para bajar los estándares, este juego es una mala mezcla de los RE clásicos y los de acción que no satisface a nadie. Además tiene una historia y personajes totalmente olvidables. Al menos me hizo reír mucho que el compañero de Jill (cuyo nombre ya olvidé) se parece mucho a Dayo.

This game feels like the gameplay of RE4 faster paced and more poorly done. It benefits from a portable format be it Nintendo Switch or Steam Deck (played on the latter) since missions last 10-15 minutes usually. While the Campaign is what the majority of people will play and stop at, the Raid Mode is what I put much more time into, but with either mode I have many criticisms.

Campaign definitely feels like a mix of the RE1 and RE4 formula, though it feel like it’s a mixed bag. You start out desperate for ammo, but once you get further in you’ll be flush for ammo like other RE games. The mission structure made exploring the ship feel boring, since you'll keep being placed in missions in separate locations, while this mission structure seems to be there to keep the game digestible in short time chunks for its original portable platform. The map would benefit from more free-play, and the few pockets that the game gives you often have you exploring a very large map and spending much of that time just walking from one point to the next to try and unlock the door with a new key. With this game leaning more into the arcadey gameplay you see in a game like RE4/5, I would have preferred they condense the map.

The controls closely mirror what you have in RE4/RE5, with quick turning and easy access to the knife. You can target body parts like the arms or legs to stun or make an enemy falter. I did have fun being able to target the legs and finish enemies off with the knife, the game definitely encourages using these mechanics as it will often give you arenas full of zombies, where crowd control becomes a major game mechanic.

One of the mechanics the game pushes the player to use is the dodge mechanic, which feels very inconsistent in practice. Sometimes I would dodge without doing press the required combo, while other times I would take a hit even if my timing felt perfect. This could be down to the fact that dodging requires a left stick + A button combo, and I feel like moving dodging to one button could solve this problem.

I know the bare basics of the RE story until this game, so the story of this game was what I was expecting, which was cheesy action drama. If you played RE1 you’ll see a lot of the same story beats. It's goofy and cheesy, though the voice acting is charming in that sense.

Raid Mode is similar to the Mercenaries mode of previous games in the series had at this point, but with more focus on the custom weapon parts system. You get a list somewhat linear missions to do, and you’re scored based on stricter criteria, such as damage received, whether you kill all enemies, and if you complete it below the recommended level. These bonuses aren’t necessary, but the change from a score based system to a leveling system makes replaying missions feel tedious. Since you'll often play one or two levels that reward generous BP, it can be frustrating to get the bonuses as enemies can be difficult to react to (infected fish) or are placed such that you need to know they're there if you don't want to take damage. The poor dodging system is especially frustrating here, since there are enemies that can (and WILL) one tap you if you can't outmaneuver them or manage to trigger a dodge. Some of the longer missions with spongy bosses are especially guilty of this issue.

Completing missions gives you BP, which lets you buy new guns, upgrades, and refills on equipment. What annoys me is that you have to purchase more ammo for your weapons before missions, which feels really restrictive since it often reduces much of the BP profit you earn. While there’s plenty of ways to save ammo by means of integrating melee and focusing fire on legs, it doesn’t help enough for some builds and can leave you scrounging for any ammo. Starting the player off with at least half ammo would go a long way in encouraging replaying in spite of mistakes or losing missions.

It's worth noting that I played the Raid Mode solo instead of co-op so I can't talk about how the mode works with teammate weapon parts. This mode definitely feels more geared towards co-op than solo, since many levels that involve gauntlets of enemies that swarm you, and even when using high-level gear and using KB+M it feels like a nightmare to try and get bonuses for no-damage. This bonus seems more feasible with a co-op partner, so take that as you will. I finished Chasm Mode but didn't finish Trench since it felt like a slog to play through.

The gun part system seems like it was intended to make guns feel more powerful over time, but in the 7 hours i spent on Raid Mode it felt very lackluster and I didn't feel like they were doing anything meaningful for my gun. The system in the Campaign did this much better, you actually felt like each attachment made a notable change to the behavior of your gun, whether it be burst fire, charged shots, or just fire rate.

While I enjoyed parts of the game that embraced the arcadey feel and let you experiment with how to tackle enemy encounters, it feels very unremarkable in a lot of places in both the Campaign and the Raid Mode, it felt derivative while introducing new mechanics and ideas that don't work well with the gameplay of the game. It feels middle of the road in that sense for my rating, not terrible, mostly competent, but falls short in many aspects.

Since this is a port of a 3DS game, I can at least attempt to look over some of its more egregious annoyances; like the clunky shooting, dated visuals, simplistic controls, the lack of enemy variety, and the overall constant "spinoff" feeling that dominated portable titles in mainline series in the late 00's and early 10's.

But even when I look over all of that, there's still so many annoying problems I have with it. Like how the game goes out of its way to add a dodge function, but makes it incredibly frustrating to use. Or how the game tries to mimic the design philosophy of early Resident Evil games, but then just spends most of the game forcing you to run down linear hallways shooting a bunch of random things monsters like you would in RE6. And then there's the final boss which I think might be my least favorite RE boss so far; I beat him but I genuinely still have no idea how.

Though what really got me laughing in this game was the writing. Now, Resident Evil has never had great writing, especially when it came to dialogue, but it was still pretty serviceable; it got the job done and was charming while doing it. But man...listening to some of the people talk in this game drove me crazy. Nearly everything out of Jessica's mouth either made me cringe or moan, especially early on. And god, those two dudes you play as in the snow missions drove me up a wall the entire time...introducing your characters with a weird stalking joke is...certainly something.

As for the story...I seriously still can't fully wrap my brain around it. Some people decided to build a big fake Atlantis, which then got solar nuked because of terrorists, and they stole some boats which they found a year later but it turns out some good guys were working with the terrorists and...uh...yeah. I was especially annoyed when the game dropped a dumb twist at the end that didn't even make sense, maybe that'll have some payoff in Revelations 2, I don't know.

However, while I have so many problems with this game, I still found myself enjoying it at times, especially in the middle when it lets you explore a large portion of the boat. And there were a few boss fights I had fun with, I actually liked fighting the giant sea monster during the turret section, that was nice.

Overall though, I can't say this was really worth playing. I'd probably like it more if I had played it on the 3DS, as it was originally intended. But as a PC game, there just isn't much reason to play this honestly. Unless maybe if you and a friend just really like the bonus mode the game has in it...I have no idea why you would, but its there.

The revelation is that this is the worst Resident Evil during what was a terrible time for Resident Evil.

joguei em 2013 e entendi nada
rejoguei em 2023 e continuei sem entender

MUITO FODAAAA SLK KKKKK JOGO BOM

Honestly i played it cuz of jill's wetsuit
[and it was beautfiul (っ^◡^)っ, bu the game doesnt (っ ¬_¬)っ].

it's not an important game in story wise...(There was even no umbrella in the game although it goes after the events of code veronica.) (story also sucks but that’s the another topic)

I felt bioshock vibe where we play in the ship. but snow missions was so unnecessary
core mechannics of the gameplay is downgraded version of RE6.
final boss is also sucks.

In sum up, RE Revelations is neither a bad game and worth playing it imo. And It's so forgettable game for the franchise.


QUE JOGO BOM, um Resident Evil MUITO bem dirigido q traz exatamente oq a franquia tem de melhor, esse esquema de capítulos não me pega muito, acho meio paia mas de resto MARAVILHOSO, essa porra dessa boss fight final MUITO FOOODAAA UMA DAS MELHORES Q EU JA VI NOS RESIDENT EIVL

Ooooh, this one. I had an RE marathon in 2020, and Revelations seemed interesting enough - I distinctly remember people lauding this as a "return to form" back when it came out, though I'm now convinced that the franchise was sunk into such a blur of an action-fest, that anything remotely resembling survival horror was seen as a breath of fresh air. Brace yourselves, I have a lot to talk about this game.

I... really didn't like Revelations. It really, really wants to evoke the classical REs and in some, very brief moments, it kinda succeeds: getting to the ship's main hall is a great moment, and I remember thinking "ok, this is it, this where the game actually begins". Nope. Here's the thing:

• No inventory management. No no, instead you get a limit of 5 herbs you can carry (can't combine them, don't get any crazy ideas), and a limit on how much ammo you can carry on each clip. This game drowns you in resources, BUT you can't pick anything up because you're most likely full. So you have to leave a lot of stuff on the ground because the game decided you can't have them. In the classic games this supposedly evokes, you could just run back to an item box and dump stuff there to make room for a new item. Here, if you're full and wanna get the ammo, you need to... spend the ammo already on you. It's "resource scarcity" by artificial limitation, and it is utter crap.

• There's "item boxes". Though not really. They look like them, but it's just for changing your guns. Not a huge deal, but it's just another example of this game pretending to be like classic RE.

• Puzzles, heh. Instead of a stone to move a statue to get an amulet to open a box to get the key to the other side of the room, complete with ridiculously convoluted contraptions that should not be in a cruise ship, it's just go this way, kill a bunch of enemies, maybe a boss, get a key, go back and open the door.

You know, just like RE4 and 5, but... without the fun action. You know how satisfying it is to land a headshot in RE4 and 5? Forget that, gunplay is now super unsatisfying and lacking any oomph. The enemy designs are all incredibly boring. And the first boss, good lord. It's like the tight corridors of RE1's mansion, but now with infinitely respawning enemies (literally, they don't stop coming until you kill the boss) and a bullet sponge of a boss! Also, forget about killing enemies to get money to upgrade your weapons. That gameplay loop was too much fun I suppose.

The game also punctuates the already boring Jill sections with amazingly bland corridor-fests with other characters. Think of the most drab third-person shooter, and here it is. I actually youtube'd the rest of the game, and found out there's a turret section later on. I'm not really surprised come to think of it.

Man I haven't even talked about the scanning mechanic, the most pointless thing I've seen in a while. I still don't understand what they were going for.

The best way to describe this game, is that it feels like a random mid-budget third-party company attempt at replicating Resident Evil. A bootleg in other words. It completely fails at being a survival horror, it completely fails at being an action game. Nobody wins here. I am completely baffled that people can find real enjoyment at ANY aspect of this game. When I dislike a game, I can usually see "yeah ok, I get why you'd like this"

I'm drawing a blank on this one. It has a modestly high metacritic score, and it's sitting at a generous 3.2 average here in this site, and I honest to God have no idea why.

If you actually like this game, I urge you to reply to this review explaining to me why that is. I'm legitimately curious.

Oh, and the story is stupid. Not fun stupid like RE4 or 5, just dumb really. RE6 is the better game, just saying. That one is a disjointed mess, but it can at least be a fun action game at points.

meu primeiro resident evil no meu primeiro console (xbox 360), logo, esse jogo é um poço de nostalgia para mim.

eu amo tudo sobre ele, mesmo rejogando, tive as mesmas sensações. claramente ele poderia ser melhor, os bosses são meio toscos (fáceis?), mas quem sabe um dia eu volte pra ele em uma dificuldade maior (e talvez para platinar).

obrigada por tudo re revelations <3 meu único jogo do xbox 360 na época

Хороший среднячок, видно пытались сделать смесь между экшеном последних на тот момент частей и сурвайвл-хоррором старых. Ну смесь честно вышла не сказать чтобы удачной. Ни экшен, ни сурвайвл-хоррор составляющая тут сильно интересными и хорошими не получились. Все равно все больше скатывается в экшен, эксплоринга тут чутка побольше, но все равно не сказать, чтобы много. Можно просто при получении нового ключа пройтись забрать пару нычек. Патронов хватает, враги особо не кошмарят. Играть в принципе интересно, но ни такой кайф от экшена получаешь как в Resident Evil 4, ни кайф от эксплоринга и выживания как в Resident Evil 2 например. Сюжет в принципе на уровне, норм история, приятно было посмотреть снова на работу Криса и Джилл вместе, хоть и главный твист сразу же читается. Ещё пощупал я режим "Рейд" и зашло, мне показалось интереснее чем те же "Наемники". Проходишь уровни, прокачиваешься, получаешь ништяки, покупаешь новое оружие, у каждого персонажа свои особенности, которые правда влияют только на оружие чаще всего, но все же. Можно играть и в коопе, но пока получилось потрогать лишь в соло. В общем, хорошая часть резика, можно пройти.

Fun fact: The first run of physical copies for original 3DS version had the name wrongly misspelled on the box; as it is written "Revelaitons". Apparently, it only happened to the US batch.

It still just feels like a DS game. I want to like it, I just don't. It's okay tho

Solid but unremarkable Resident Evil game. The ship setting is pretty neat and it’s impressive when you think about how this was originally a 3DS game, however that’s also why it feels off to play. Story is also insane, if you think too hard about it you’ll just get confused but it was nice to see Jill and Chris teaming up again…. it was better than RE6 at least.

I have to say that I am pleasently suprised by how much I enjoyed this.

Whilst not being anything outstanding, Resident Evil Revelations manages to feel fresh and as it tells its story in an interesting way which is accompanied by fun gameplay! I really enjoyed the new enemies and I thought the general combat is simple but fun! I would say my only critism is the humour didn't really work for me and I felt it messed with the tone of the game at times.


muito bom, só achei a história um pouco arrastada mas longe de ser ruim, muito pelo o contrário, boss final foi de cair o cu das calças

Continues the action-focused over the shoulder shooting that reminded me more of Dead Space 2 and 3 and less of the original RE's atmospheric horror and puzzles. The episode structure and summary sure feels like Alan Wake's. Overall game is fine and graphics are dated but still ok for me. Raid mode looks like fun. My biggest negative is the last boss battle in the campaign took me several tries to beat on Normal (very frustrating and had to look at youtube for tips). Got this game from a $1 Humble Bundle deal that included RE1 remake, RE Revelations 1 and 2. For that price I think I got my money's worth.

This is Resident Evil take on the famous video "haro, i'm under da water, pls help me glulgluglulgu"

Hey it's Spooky month, so gotta play the spooky games, and I recently got a humble bundle with all the RE games from 0-6 and all in between. So I figured I'd check out RE:R. I'd been asked like 15 years ago if I ever played it, and then told, "it's pretty alright." That was an accurate statement. A lot going on, that I'm sure will never be brought up in the RE lore ever again, and characters who aren't Leon, Jill, or Chris who we will probably never see ever again. It did have a nice mostly singular location to explore, which I always enjoy rather than multiple locations. Kinda felt a bit MGS inspired at times.