I've played a ton of fighting games in my time, it's my favorite genre--but even someone of my experience knows how to brute force through one when push comes to shove--an option I didn't have in Samurai Shodown, which is an experience I've been truly hungry for. SamSho asks you to understand the dynamic between two fighters in a fashion truly all fighters do, but only this one arguably requires to perform well. As someone with an admitted short fuse with gaming, it certainly didn't hurt that the presentation and characters in this game are just amazing--fully engaging and entertaining no matter how often I lost, and dying a lot made learning the ropes and winning all the more rewarding.
I'd say the game's only flaw is Shizuka, perhaps the worst boss battle SNK has made you encounter. I'm sure some masochistic designer was really patting themselves on the back for making a boss battle with so much emphasis on challenging defense, when the reality is that the battle's focus on drilling specific weak points really causes it to shift into a mindless button masher, the precise antithesis of what makes the game so great in the first place.
I'd say the game's only flaw is Shizuka, perhaps the worst boss battle SNK has made you encounter. I'm sure some masochistic designer was really patting themselves on the back for making a boss battle with so much emphasis on challenging defense, when the reality is that the battle's focus on drilling specific weak points really causes it to shift into a mindless button masher, the precise antithesis of what makes the game so great in the first place.
I actually like the gameplay well enough. The lack of reliance on memorizing combos really appeals to me but unfortunately there's barely any characters I actually like. I like Wu's design the most but her zoner playstyle doesn't appeal to me at all. The single player content is very lacking and I don't have a lot of interest in playing random people online if I don't substantially enjoy the characters. The visual style is certainly an upgrade from KoF 14 at least.
Great entry into the series and a good starting point if you want to get into Samurai Shodown. Easy to learn and hard as fuck to master, combos arent long at all the heavy hits do insane amounts of damage, but learning proper spacing and how to capitalize off of your opponents mistakes and mitigate your own mistakes will prove to be a great challenge. shit netcode of course ruins the online experience, but its being switched to proper rollback in the near future so not deducting any points for that any longer.
Provavelmente meu jogo de luta preferido. As mecânicas funcionam muito bem e desde o lançamento o jogo é muito bem balanceado. Diferente da maioria esmagadora de jogos de luta, você entende o jogo rápido e não há muitos testes de conhecimento. Em pouco tempo vc está jogando o básico de footsies, leitura do oponente e reações, sem precisar decorar combos e criar blockstrings gigantes.
Infelizmente não há outros jogos de luta que chegam perto da pureza deste. E infelizmente esse jogo sofreu de uma das estratégias de lançamento mais dementes e que acabaram com o online. O jogo foi lançado para consoles, só um ano depois para PC pela Epic, e mais um ano depois na Steam, dividindo a base de jogadores demais e ainda tendo um netcode bem ruim. Foi dificil encontrar com quem jogar no PC.
Infelizmente não há outros jogos de luta que chegam perto da pureza deste. E infelizmente esse jogo sofreu de uma das estratégias de lançamento mais dementes e que acabaram com o online. O jogo foi lançado para consoles, só um ano depois para PC pela Epic, e mais um ano depois na Steam, dividindo a base de jogadores demais e ainda tendo um netcode bem ruim. Foi dificil encontrar com quem jogar no PC.