the main story ended like a month ago but only now I cared enough to try and catch up with it and well what is this even supposed to be
as a show, it has horrible animation / acting / writing as an interactive experience so many people are voting that it rarely feels like you have a choice unless people were undecided between two choices already and even then whats the point when the choices are so boring and you are not engaged in the story already like you can push multiple votes on a single choice but again there thousands of people voting a few extra votes are not a difference maker and it really feels like just a half fast way to monetize this game along with the extra content that is also locked behind a pay well and the cosmetics for a game where u never really see your character... just a mess of a game that idk some executive at Konami thought would make money because there is no one more out of touch then whoever has been managing the silent hill franchise since 2004
as a show, it has horrible animation / acting / writing as an interactive experience so many people are voting that it rarely feels like you have a choice unless people were undecided between two choices already and even then whats the point when the choices are so boring and you are not engaged in the story already like you can push multiple votes on a single choice but again there thousands of people voting a few extra votes are not a difference maker and it really feels like just a half fast way to monetize this game along with the extra content that is also locked behind a pay well and the cosmetics for a game where u never really see your character... just a mess of a game that idk some executive at Konami thought would make money because there is no one more out of touch then whoever has been managing the silent hill franchise since 2004
This is the return of the long dormant franchise we’ve been waiting to see more of? This is the new era of Silent Hill? God, I had my reservations about Konami’s new push into bringing back the franchise, but there was an inkling of hope they’d get it right, at least somewhat. Consider those hopes dashed now, all thanks to this poor excuse of a web-series with an iterative monetization model that takes from, of all fucking games, Fortnite. Pay up, get the founder pass, and as episodes drop you’ll get the opportunity to paste a, um… “It’s Trauma!” sticker on the post board. Thank you Konami, you never fail to impress with the new lows you’re willing to go. Having Bloober Team take the reigns was questionable enough but SH2R has got to be their Hail Mary. Everything is riding on that game and if it’s anything less than GREAT you done fucked it up. Good luck!
Breaking my rule for "not giving a game a rating if I haven't invested a lot of time into it" because I spent like an hour watching this on Halloween and it was maybe the worst thing I've ever seen? Just completely unintelligible nonsense held together by cutscenes that look like they were rendered on PS3?
Silent Hill fans: I'm so sorry Silent Hills got canned for this. May your suffering one day end.
Silent Hill fans: I'm so sorry Silent Hills got canned for this. May your suffering one day end.
Remember the time when the Silent Hill franchise was regarded as the king of the genre? Well, apparently Konami doesn't, as it delivers yet another disappointing entry that does nothing except further tarnish the already dead franchise.
Silent Hill: Ascension ditches the survival horror aspect of the franchise and turns it into an interactive game akin to Until Dawn and Detroit. Unlike those two games, though, Ascension literally has nothing much of significance in its every single department.
As a game, well, it's a game without any gameplay. If you don't tune in live, all you can pretty much do with the app is watch the game's story unfold with no single interaction. There are minigames to partake in, but they are so straightforward, uninteresting, and disconnected from the story that there is pretty much no point in doing them. But the most offensive aspect of it all is that the developers somehow have the audacity to include a battle pass in a game without any gameplay features. This is pretty much just a glorified interactive series.
Now, this idea of an interactive series doesn't sound so bad, but even with it being the sole focus, Ascension still manages to fail in this regard. The story is incredibly boring, with literally nothing going in it. The "scares" aren't even there; each and every encounter with the monsters are literally just teases that lasts no longer than 10 seconds. Most episodes last about 50 minutes, yet nothing important or scary ever happens.
The third episode frustrated the hell out of me with the way it ended its story. It literally ended in the middle of a scene, making me shout at just how dumb they had to abruptly end the already boring episode. Funnily enough, before the developers took a long break in making the episodes, each of the episodes released just kept getting shorter and shorter, probably because even the developers were getting sick of the game already.
Dialogue also feels incredibly forced. The choices that we are supposed to make are blatantly incorporated into the dialogue, which makes for some very off-putting and unconvincing scenes. This is also done so frequently, sometimes even multiple times in a single episode, making the already atrocious script even more frustrating. It's not like the voice acting is good either, in fact, they are so freaking bad. There's this one scene where a character accidentally killed someone, but they didn't even react to it, and they just continue delivering their lines in such a monotone fashion. Basically, all the characters in the story are incredibly dense and stupid, acted with such boredom.
The animation quality also gets uglier and uglier as the episodes go on, which makes for such an eye sore.
If there's one thing Ascension does right, it's the enemy designs, which look quite creepy. They look like they might just fit in as one of the background creatures in a real Silent Hill game. However, aside from the creepy looking monsters, Ascension doesn't resemble any of the games one bit. Nothing about it ever really screams Silent Hill.
I have never seen a more disastrous game than Silent Hill: Ascension. It's a game that was supposed to be the big revival of the classic survival horror franchise but instead only seemed to murder the already dying IP.
Silent Hill: Ascension ditches the survival horror aspect of the franchise and turns it into an interactive game akin to Until Dawn and Detroit. Unlike those two games, though, Ascension literally has nothing much of significance in its every single department.
As a game, well, it's a game without any gameplay. If you don't tune in live, all you can pretty much do with the app is watch the game's story unfold with no single interaction. There are minigames to partake in, but they are so straightforward, uninteresting, and disconnected from the story that there is pretty much no point in doing them. But the most offensive aspect of it all is that the developers somehow have the audacity to include a battle pass in a game without any gameplay features. This is pretty much just a glorified interactive series.
Now, this idea of an interactive series doesn't sound so bad, but even with it being the sole focus, Ascension still manages to fail in this regard. The story is incredibly boring, with literally nothing going in it. The "scares" aren't even there; each and every encounter with the monsters are literally just teases that lasts no longer than 10 seconds. Most episodes last about 50 minutes, yet nothing important or scary ever happens.
The third episode frustrated the hell out of me with the way it ended its story. It literally ended in the middle of a scene, making me shout at just how dumb they had to abruptly end the already boring episode. Funnily enough, before the developers took a long break in making the episodes, each of the episodes released just kept getting shorter and shorter, probably because even the developers were getting sick of the game already.
Dialogue also feels incredibly forced. The choices that we are supposed to make are blatantly incorporated into the dialogue, which makes for some very off-putting and unconvincing scenes. This is also done so frequently, sometimes even multiple times in a single episode, making the already atrocious script even more frustrating. It's not like the voice acting is good either, in fact, they are so freaking bad. There's this one scene where a character accidentally killed someone, but they didn't even react to it, and they just continue delivering their lines in such a monotone fashion. Basically, all the characters in the story are incredibly dense and stupid, acted with such boredom.
The animation quality also gets uglier and uglier as the episodes go on, which makes for such an eye sore.
If there's one thing Ascension does right, it's the enemy designs, which look quite creepy. They look like they might just fit in as one of the background creatures in a real Silent Hill game. However, aside from the creepy looking monsters, Ascension doesn't resemble any of the games one bit. Nothing about it ever really screams Silent Hill.
I have never seen a more disastrous game than Silent Hill: Ascension. It's a game that was supposed to be the big revival of the classic survival horror franchise but instead only seemed to murder the already dying IP.