Reviews from

in the past


1) Buy me
2) Juice me
3) Squeeze me
4) Freeze me
5) Roll me
6) Sell me
7) Pill me
8) YOU PIECE
9) Pay out the believers

This game fluctuates between 2-stars and 5-stars depending on how annoying the weekly meta is.

I'll give it a solid 3-stars for the ferret representation.

This game is not what I expected and I'm also horrendous at it but it's still good fun. I really like the golden pack and the weekly pack is more often than not one that I can never win but I still try every once and a while. It's a game you can put down and keep coming back to and it's not terrible. I like playing with friends a lot but I hate reading so I had to have friends explain most tactics to me. Easy to get into, hard to win.


Wonderful to pop onto now and then and get my brain just activated enough thinking about synergies and how to pivot between different strong combinations to let the time pass without feeling a strong compulsion to play a ton. I'm not very good, but the extreme depth is evident and if I ever felt like it I'm sure I could get really into improving my skills. There's a special kind of richness to rolling with the punches of RNG or exerting your will over it that is very enticing to the TCG player part of my brain.

You piece.

a little juice and a little squeeze

I'm probably the only fucker on this site that has actually played this game to 100% completion. On the surface level it's a very simple auto-battler you buy the animal emojis, level them up, they hit each other and you try to win 10 times before running out of lives. But once you get into it the mechanical depth really shows. Leveling units on specific turns to allow you to acquire a higher tier animal 2 turns early to jump the power curve, learning order of operations based on stats, turn order, animal synergies in and out of battle it. It all meshes well for a surprising deep game if you're willing to learn it. While there is RNG with shops, if you are playing optimally you can win runs pretty often, the latest update made the life system even more forgiving and while going for achievements I have ended up with around 30% of my runs ending with 10 wins. My highest streak of 10 win runs in a row ended at 14 playing customs.

There are 4 main "packs" to play, one of which is F2P. The turtle and puppy packs are more simple, mostly focused on either scaling units, summoning units or sniping units. The starfish and the golden packs bring in new mechanics like trumpets and strawberries both of which offer a little more complexity. There is also a weekly pack of random animals/foods that gets generated every week that is free to everyone regardless if you own the pack with the specific animals in them or not. And custom packs which allow for sort of a deckbuilding experience. If I had to rate the packs I would say that the newest golden pack is my favorite of the bunch, the trumpet mechanic is a great addition and I can't wait to see what Team Wood has in store next.

Overall after 100's of hours, 456 achievements + a few secret ones this is the only F2P/Mobile game that I find is actually worth playing.

Shoutout to NL for playing this.

roll me freeze me juice me squeeze me i have put over 100 hours into this stupid animal casino and it has been consistently fun every time. the devs are very attentive and hold true to their vision and i appreciate them for it

If you run spawn builds just know you’re a fraud and a coward

Divertido e mal balanceado

Don't get tricked by the cute exterior, this is one of the most infuriating games ever conceived.
Essentially a slot machine that tricks you into thinking it's more skill than luck because you'll see the community throwing around fancy words like "current meta" and "viable build".

Trying to have fun with the billion different pets the game provides you with? Get fucked nerd, "The Wet Aunties" summon a 50/50 Rhinoceros that one-shots your entire squad. Back to the mosquito dimension with you.
It doesn't even feel good to win, since it usually ends just before you finally manage to create a satisfying team.

File under "Games that are actually just fidget toys for when you want to listen to a podcast" along with Vampire Survivors and all that other brain slop.

I love it when the bunny fights the whale

sell me. sell me. juice me. roll me. freeze me. you piece.

roll me freeze me pill me squeeze me harder better faster stronger

juice me squeeze me roll me freeze me
you piece

i played it for 200 hours. I played this for 200 hours

juice me squeeze me YOU PIECE (teamwood please stop defaulting to nerfing huge swathes of pets i BEG) (also I can't count the number of hours I've played this on mobile but it is surely Many More)

newfound hatred for horses and turkeys


The cutest auto chess game! I wish all turkey, tiger, fly, shark, and vulture players a bad day.

Fantastic strategy game that then got bogged down by WAY too many components and things to keep track of. Now when I launch the game I spend all my time having to read what each animal does and wishing I had the motivation to play the first pack again. Well designed and has a lot of charm, but my enjoyment has gone down by quite a bit.

Not sure if there's a genre for games like this, but it's basically a simple team building game where you pick pets from a random selection to build a squad and then try to improve it as turns progress. It's a fun time waster but nothing that'll blow your mind.

I don't get it.
Played it a few rounds, it's hard as shit and I can't get past the second enemy even after trying several times.
Seems like just another phone game.