I find the genre of "auto battlers" to be somewhat puzzling. Like, on the surface these are the most hypercasual of casual games. But when you try playing one it becomes immediately clear that they are actually an exercise in hyper optimization, the mathematically perfect team exists and will win every time. With that clear, any semblance of strategy is thrown out the window, it's just a matter of getting the right rolls. After realizing this, I started to wonder. If it's all just RNG, then why does anybody play these games?
The way I see it, the player base is ultimately split into 2 camps: those who have googled the optimal build, and those who have not. For the former, it's simply a matter of going through the motions, an experience devoid of all humanity. Now no more than a beast, they must subsist off the dopamine they get whenever they win the funny animal game. The latter must repeatedly contend with the limits of their own humanity. Each new scheme they concoct is an exercise in futility. Soon enough, they are either forced to seek that same forbidden knowledge, or continue on in hopes that the machine will allow them a sliver of that same funny animal dopamine.
The way I see it, the player base is ultimately split into 2 camps: those who have googled the optimal build, and those who have not. For the former, it's simply a matter of going through the motions, an experience devoid of all humanity. Now no more than a beast, they must subsist off the dopamine they get whenever they win the funny animal game. The latter must repeatedly contend with the limits of their own humanity. Each new scheme they concoct is an exercise in futility. Soon enough, they are either forced to seek that same forbidden knowledge, or continue on in hopes that the machine will allow them a sliver of that same funny animal dopamine.
Fantastic strategy game that then got bogged down by WAY too many components and things to keep track of. Now when I launch the game I spend all my time having to read what each animal does and wishing I had the motivation to play the first pack again. Well designed and has a lot of charm, but my enjoyment has gone down by quite a bit.
Haven't played this in like a year but I played it enough back when it was first blowing up (due primarily by Northernlion, which is pretty funny) to get the golden poop hat, which was my main goal, so I feel pretty good about that.
This is basically Dota 2 Autochess / Teamfight Tactics but with the minimalist design ethos of Hearthstone. Like Auto Chess, you roll an inventory of characters every turn to most efficiently stack units together and build a team that synergizes well enough to beat another player's team. And like Hearthstone, there's an emphasis on small numbers, a clean minimal interface, multiple called instances of rng only a computer could comfortably simulate in quick succession, and several small effects that chain together and stack in unexpected, interesting ways.
The brilliance in this particular packaging is the asynchronous multiplayer. Whereas Auto Chess had a limited amount of players in a lobby taking simultaneous timed turns, Super Auto Pets lets players take their time and fight the whole player base whenever it's convenient, perfect for mobile and way less stressful too. Add the colorful emoji graphics and you got a perfectly wholesome looking, but powerfully addicting and surprisingly deep strategy game that's fun for the whole family (I'm aware they recently changed the emoji graphics to their own original style. This is a misstep imo, the emoji graphics were great).
Apparently they're still updating the game, adding new animals and food and game modes so that's cool. The core design is honestly pretty impeccable so I'm happy to see so many people enjoying it so much.
This is basically Dota 2 Autochess / Teamfight Tactics but with the minimalist design ethos of Hearthstone. Like Auto Chess, you roll an inventory of characters every turn to most efficiently stack units together and build a team that synergizes well enough to beat another player's team. And like Hearthstone, there's an emphasis on small numbers, a clean minimal interface, multiple called instances of rng only a computer could comfortably simulate in quick succession, and several small effects that chain together and stack in unexpected, interesting ways.
The brilliance in this particular packaging is the asynchronous multiplayer. Whereas Auto Chess had a limited amount of players in a lobby taking simultaneous timed turns, Super Auto Pets lets players take their time and fight the whole player base whenever it's convenient, perfect for mobile and way less stressful too. Add the colorful emoji graphics and you got a perfectly wholesome looking, but powerfully addicting and surprisingly deep strategy game that's fun for the whole family (I'm aware they recently changed the emoji graphics to their own original style. This is a misstep imo, the emoji graphics were great).
Apparently they're still updating the game, adding new animals and food and game modes so that's cool. The core design is honestly pretty impeccable so I'm happy to see so many people enjoying it so much.
Don't get tricked by the cute exterior, this is one of the most infuriating games ever conceived.
Essentially a slot machine that tricks you into thinking it's more skill than luck because you'll see the community throwing around fancy words like "current meta" and "viable build".
Trying to have fun with the billion different pets the game provides you with? Get fucked nerd, "The Wet Aunties" summon a 50/50 Rhinoceros that one-shots your entire squad. Back to the mosquito dimension with you.
It doesn't even feel good to win, since it usually ends just before you finally manage to create a satisfying team.
File under "Games that are actually just fidget toys for when you want to listen to a podcast" along with Vampire Survivors and all that other brain slop.
Essentially a slot machine that tricks you into thinking it's more skill than luck because you'll see the community throwing around fancy words like "current meta" and "viable build".
Trying to have fun with the billion different pets the game provides you with? Get fucked nerd, "The Wet Aunties" summon a 50/50 Rhinoceros that one-shots your entire squad. Back to the mosquito dimension with you.
It doesn't even feel good to win, since it usually ends just before you finally manage to create a satisfying team.
File under "Games that are actually just fidget toys for when you want to listen to a podcast" along with Vampire Survivors and all that other brain slop.
I started playing Super Auto Pets 'cause a friend on here reviewed it. It is a very fun and addictive mobile strategy game. You slowly build your team of animals (Pets) every round, each with their own abilities, to try and win against each opponent you face. Think rock, paper, scissors but with 30+ more choices. The matches are automated (Auto), based on the numerical outcome of each team's stats. I've retired the game because I was having an addictive level of fun and I need to try and limit the amount of screen time on my phone. The game is definitely programmed to hold your attention and drip feed the serotonin. I did VERY well my first couple matches, then lost the next few, and by the end was slowly getting closer and closer to perfect games. Partially because I was getting better at strategizing, but also because it felt like the "RNG" was pairing me against the right people to make sure I neither lost or won too much at once.
It's good fun to cycle through the shop and try to set up a winning team, working on combos or scaling units. It is still a gamble though, as you can win a match with the worst team possible and lose 10 in a row with the best available team due to the nature of the rock paper scissors of it all.
Pretty cute, tiny choices of customization and animal strategy. I like that you get a stat page too. Decent competitive time waster that you can come back to
Pretty cute, tiny choices of customization and animal strategy. I like that you get a stat page too. Decent competitive time waster that you can come back to
Super Auto Pets is a free game I have over 900 hours in, this game is a fun and free "card battler". I do however think this game has a problem with power creep, and overabundance, especially after the most recent expansion.
You can also choose for yourself how casual you want this game to be, with many fun playlists, like a more casual arena, or a challenging ranked.
There is no surprise that this game is the success it is, and i would recommend anyone to try it (it's free).
You can also choose for yourself how casual you want this game to be, with many fun playlists, like a more casual arena, or a challenging ranked.
There is no surprise that this game is the success it is, and i would recommend anyone to try it (it's free).