Game itself is a solid rhythm game with a decent tracklist, but the minigames feel cheap. Additionally, I bought the physical drum controllers for this and had a lot of issues trying to get the input lag figured out with my TV. There's an in-game system that supposedly helps you auto-sync your controller, but even after doing that it was way off. Completely unplayable with the physical drum controllers, sadly.
its tracklist kinda sucks tbh
wheres kagekiyo? where's tombeau de couperin?
at least there's natsumatsuri and the free dlc was good
but party mode is honestly really fun
sep 10 edit: after spending more time with it, the online multiplayer really feels like the heart of the game, but the tournament mode is a ghost town
wheres kagekiyo? where's tombeau de couperin?
at least there's natsumatsuri and the free dlc was good
but party mode is honestly really fun
sep 10 edit: after spending more time with it, the online multiplayer really feels like the heart of the game, but the tournament mode is a ghost town
Come on, shake your body baby, do the conga, I know you can’t control yourself any longer. Feel the rhythm of the music getting stronger, don’t you fight it ‘til you tried it, do that conga beat! Yeah.
Taiko’s been a long-running series that used to be loved by /v/, so how it ended up in this category is a mystery to me, but regardless, the latest entry is probably the most-refined yet, with its casual appeal, but its batshit insane skill ceiling on the highest difficulty.
With the intended arcade playstyle as well, the Switch’s control scheme actually works the gimmick in its favor, a rarity amongst Nintendo’s systems. With a mixed track list of video game music, classic, and pop songs, the music we got after localizing certainly beats the shit we got back on the PS2. With any luck, this one will find some success, and inspire a few more obscure rhythm games to come stateside as well.
Taiko’s been a long-running series that used to be loved by /v/, so how it ended up in this category is a mystery to me, but regardless, the latest entry is probably the most-refined yet, with its casual appeal, but its batshit insane skill ceiling on the highest difficulty.
With the intended arcade playstyle as well, the Switch’s control scheme actually works the gimmick in its favor, a rarity amongst Nintendo’s systems. With a mixed track list of video game music, classic, and pop songs, the music we got after localizing certainly beats the shit we got back on the PS2. With any luck, this one will find some success, and inspire a few more obscure rhythm games to come stateside as well.
One of the few Taiko no Tatsujin games to make it to the West (along with the PS4 sister game), it presents the current state of the arcade game in its best form for home consoles. It's got quite a variety of songs at launch, with plenty of DLC to satiate the need for more. There's great party games that I enjoyed with friends, and the recent online mode is a plus for this version. I wish I could play it as often as other rhythm games but I am not the greatest with this one, nor do I care for the harsh difficulty spikes between modes. Still, it's been like this for the franchise for years so I can't really complain there. I would recommend this as a great entry into the franchise, and happy drumming to you if you're able to acquire the taiko accessory only available to Europe and Japan.
As someone who loves rythm games, this is way up there among the best I've played. Yes, the joy-con sensitivity is absolute garbage, but they did fix it (mostly) with the free DLC character. All around the game feels 1000% better with an actual Taiko, however being able to play Extreme level songs on joy-cons does feel satisfying.
Syncing the drum controller with the Nintendo Switch was one of the worst experiences I've had with a piece of hardware, but once the dust settled, Drum 'n' Fun was, well, a ton of fun!
There's an alright selection of songs, including some strong originals and several picks successfully mining that seemingly endless sense of nostalgia for after school cartoons, and the game's simple "red" and "blue" note structure made for a system that was easy to grasp and enjoyable to master.
The visual flare for this adaptation of Taiko no Tatsujin is colorful and fantastic, as it always seems to be. I'm not sure where this game would be without it, honestly; Taiko no Tatsujin is so conceptually straightforward, it'd be easy to otherwise produce a competent competitor. (Having the keys to the Bandai Namco soundtrack vault sure doesn't hurt, though.)
I don't know if the Switch adaptation needed to so aggressively plug Nintendo by sneaking Kirby and an Inkling into the avatar slot, and by adding a few soundtrack medleys, but I'm always happy to see some Splatoon representation, I suppose.
There's an alright selection of songs, including some strong originals and several picks successfully mining that seemingly endless sense of nostalgia for after school cartoons, and the game's simple "red" and "blue" note structure made for a system that was easy to grasp and enjoyable to master.
The visual flare for this adaptation of Taiko no Tatsujin is colorful and fantastic, as it always seems to be. I'm not sure where this game would be without it, honestly; Taiko no Tatsujin is so conceptually straightforward, it'd be easy to otherwise produce a competent competitor. (Having the keys to the Bandai Namco soundtrack vault sure doesn't hurt, though.)
I don't know if the Switch adaptation needed to so aggressively plug Nintendo by sneaking Kirby and an Inkling into the avatar slot, and by adding a few soundtrack medleys, but I'm always happy to see some Splatoon representation, I suppose.
Has enough songs and variety of songs without DLC to be enjoyable, is fun playing with motion controls or pro controller (or the drum), still the motion controls are kind of... bad sometimes and this game has a lot of extras to buy (DLC songs, drum) which are the two reasons I marked it down a bit. Nonetheless extremely fun, one of my favorite games and the game that got me into rhythm games, and a game that has played a valuable role in my personal life
Addictive arcade rhythm game which, while simple on the surface, demands speed and precision once you move from easy/normal difficulties to hard/oni. The standalone package is solid at 74 songs available + a decent online mode + a bunch of rhythm heaven-style multiplayer minigames, but there's about $200 worth of DLC with all manner of songs, from anime music, to remixed classical pieces, to touhou music, to songs from the taiko series' past on offer, and many more (although be aware there's a number of songs only available in the Japanese version).
(Review refers to pretty much all the Taiko games I've played, but I've played Drum 'n' Fun the most)
Taiko is incredibly exhilirating and bursting with personality, but I don't think I could ever advance enough in this series to play it consistently, mostly because of the difficulty of reading its interface and the challenge gap, a lot of songs in the Taiko series will have Hard charts that are pathetically easy only for the Expert charts to throw you patterns that feel impossible to coordinate to, with no comfortable middleground to ease you inbetween.
I'll regrettably have to sit this one out.
Taiko is incredibly exhilirating and bursting with personality, but I don't think I could ever advance enough in this series to play it consistently, mostly because of the difficulty of reading its interface and the challenge gap, a lot of songs in the Taiko series will have Hard charts that are pathetically easy only for the Expert charts to throw you patterns that feel impossible to coordinate to, with no comfortable middleground to ease you inbetween.
I'll regrettably have to sit this one out.
Taiko is always a blast, moreso when you have a base tracklist as well-rounded as this one with frequent, high quality DLC packs filling gaps. It's a shame that the motion-based split joycon controls are really inaccurate, because air-drumming has an innate appeal to it that I'd like to see a game pull off.
It's fine. I don't have the drums. The motion controls feel really badly calibrated. The buttons and the touch screen controls are fine I guess. But not my preferred way of playing.
Song selection is ok, but not as large as some other games that I played. The DLC prices for extra songs is not worth it for me.
Song selection is ok, but not as large as some other games that I played. The DLC prices for extra songs is not worth it for me.
Always knew I would love this but importing the drum was intimidating.
Finally bit the bullet and ordered the thing, and have spent the last two weeks since absolutely obsessed with Taiko no Tatsujin; As of now, I have cleared every song on Hard, started working through the Extreme difficulty. I even made it into the top 500 players in the Hard difficulty online ranked league.
I missed having a good plastic instrument game, and this offers a great tactile percussion feel while taking up significantly less space than a Rock Band drumset or even a Guitar Hero controller.
This is a rabbit hole I see myself falling down for a good while. Already looking at sensitivity mods for the Hori drum kit.
Finally bit the bullet and ordered the thing, and have spent the last two weeks since absolutely obsessed with Taiko no Tatsujin; As of now, I have cleared every song on Hard, started working through the Extreme difficulty. I even made it into the top 500 players in the Hard difficulty online ranked league.
I missed having a good plastic instrument game, and this offers a great tactile percussion feel while taking up significantly less space than a Rock Band drumset or even a Guitar Hero controller.
This is a rabbit hole I see myself falling down for a good while. Already looking at sensitivity mods for the Hori drum kit.